OR
SPLIT THE LARGE GROUPS ACROSS THE SIDES ONLY WHEN THE OTHER SIDE IS NOT THE SAME GROUP MAKE UP. THIS WAY GROUP SLITS ON BOTH SIDES ARE EVEN
Large group co-operation is my ideal as well.
Other games that I play including World of Warships, Total War Arena and Heroes and Generals all limit squad sizes to stop the kind of PUG stomping you get in Mech. This actually takes away from the gameplay as you never REALLY get a proper army or navy and never REALLY get any real tactics or polish to your game going.
BUT I have been invited to several large groups, but when I tried some drops with 12 mans all I saw was PUG rolls. I saw how easy it was to co-ordinate against what are essentially helpless zombie balls with little or no direction. There was no competition and matches were often over in minutes with the enemy almost getting no score.
The little or no direction caused by people either not caring or the fact that there is no point to organising and leading a group of unknowns that will likely be fighting against you in the near future?
The 12 mans do get dropped against smaller splinter groups, it happens regularly and is way too easy for the 12 man groups if they are even mediocre at what they do. The population simply is not large enough for 12 mans to fight 12 mans all the time. let alone have 12 mans ranked and laddered so the best 12 mans do not face the worst. If I drop with one friend it is not uncommon for me to see 10-12 man teams on the other side.
These rules would only apply when you drop against inferior splinter groups, so I don't see why larger groups would have a problem getting split up in these situations. They then have a chance to show their small group skill at arms.
SPLIT THE LARGE GROUPS ACROSS THE SIDES ONLY WHEN THE OTHER SIDE IS NOT THE SAME GROUP MAKE UP. THIS WAY GROUP SLITS ON BOTH SIDES ARE EVEN
Once again please do not think of yourself when it comes to these rules. More think of it as bringing the population back to group queues and building up the 12 man rosters so that the rules do not split you.
To me it's just common sense, unless one wants a lop sided game against some fodder. These options I present are much better than going back to what MWO used to have. Limited to groups of 4 because of the same problem.
There is certainly no honour in a batchall of this kind
Edited by AUSSIETROOPER4, 12 October 2015 - 04:49 PM.