Jump to content

[Suggestion] Lower Income The More People Are In A Group


46 replies to this topic

#1 AUSSIETROOPER4

    Member

  • PipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 180 posts

Posted 12 October 2015 - 05:31 AM

I suggest this action at least until the population increases with steam release to encourage fairer team distribution. If you are in a team of 12 and vs broken teams of smaller groups your income should reflect the level of hardness this represents. I.E. Because it is easier the income should be less.

OR

SPLIT THE LARGE GROUPS ACROSS THE SIDES ONLY WHEN THE OTHER SIDE IS NOT THE SAME GROUP MAKE UP. THIS WAY GROUP SLITS ON BOTH SIDES ARE EVEN


Large group co-operation is my ideal as well.
Other games that I play including World of Warships, Total War Arena and Heroes and Generals all limit squad sizes to stop the kind of PUG stomping you get in Mech. This actually takes away from the gameplay as you never REALLY get a proper army or navy and never REALLY get any real tactics or polish to your game going.
BUT I have been invited to several large groups, but when I tried some drops with 12 mans all I saw was PUG rolls. I saw how easy it was to co-ordinate against what are essentially helpless zombie balls with little or no direction. There was no competition and matches were often over in minutes with the enemy almost getting no score.
The little or no direction caused by people either not caring or the fact that there is no point to organising and leading a group of unknowns that will likely be fighting against you in the near future?

The 12 mans do get dropped against smaller splinter groups, it happens regularly and is way too easy for the 12 man groups if they are even mediocre at what they do. The population simply is not large enough for 12 mans to fight 12 mans all the time. let alone have 12 mans ranked and laddered so the best 12 mans do not face the worst. If I drop with one friend it is not uncommon for me to see 10-12 man teams on the other side.

These rules would only apply when you drop against inferior splinter groups, so I don't see why larger groups would have a problem getting split up in these situations. They then have a chance to show their small group skill at arms.

SPLIT THE LARGE GROUPS ACROSS THE SIDES ONLY WHEN THE OTHER SIDE IS NOT THE SAME GROUP MAKE UP. THIS WAY GROUP SLITS ON BOTH SIDES ARE EVEN

Once again please do not think of yourself when it comes to these rules. More think of it as bringing the population back to group queues and building up the 12 man rosters so that the rules do not split you.

To me it's just common sense, unless one wants a lop sided game against some fodder. These options I present are much better than going back to what MWO used to have. Limited to groups of 4 because of the same problem.

There is certainly no honour in a batchall of this kind

Edited by AUSSIETROOPER4, 12 October 2015 - 04:49 PM.


#2 Alistair Winter

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Storm
  • Storm
  • 10,823 posts
  • LocationBergen, Norway, FRR

Posted 12 October 2015 - 05:45 AM

There are better ways of balancing 12-man groups. The income in this game is already ridiculous. It would be better to nerf their max tonnage or something.

#3 Burktross

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • 3,663 posts
  • LocationStill in closed beta

Posted 12 October 2015 - 05:47 AM

No.... no.......
Tonnage restrictions are enough... but limiting a man's cbills... for what? A LFG group of 12? That's cruel.

#4 Night Thastus

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 825 posts

Posted 12 October 2015 - 05:47 AM

No thanks. The grind is bad enough. If we have to nerf groups a little by tonnage, fine, but hell no to C-bill losses. Then no one would ever run in a group at all.

#5 QuulDrah

    Member

  • PipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 181 posts
  • LocationAachen

Posted 12 October 2015 - 05:48 AM

So the one thing that is actually fun in this game, the only thing keeping CW alive - playing in a coordinated group with friends - should be penalized?!?

#6 Burktross

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • 3,663 posts
  • LocationStill in closed beta

Posted 12 October 2015 - 05:48 AM

View PostAlistair Winter, on 12 October 2015 - 05:45 AM, said:

There are better ways of balancing 12-man groups. The income in this game is already ridiculous. It would be better to nerf their max tonnage or something.

View PostAlistair Winter, on 12 October 2015 - 05:45 AM, said:

There are better ways of balancing 12-man groups. The income in this game is already ridiculous. It would be better to nerf their max tonnage or something.

Isn't this already (/going to be) a thing?

#7 Lucian Nostra

    Member

  • PipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 1,659 posts

Posted 12 October 2015 - 05:51 AM

Won't do much except punish the smaller groups that aren't a problem the 12 mans out pug stomping are generally older players and I don't see a cbill nerf effecting them. I do miss the old 12s fight 12s though. If you wanna band up that much expect a wait, pug stomping isn't good for the game except to stroke the 12s ego

#8 Paigan

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Blazing
  • The Blazing
  • 2,789 posts

Posted 12 October 2015 - 05:55 AM

View PostAUSSIETROOPER4, on 12 October 2015 - 05:31 AM, said:

I suggest this action at least until the population increases with steam release to encourage fairer team distribution. If you are in a team of 12 and vs broken teams of smaller groups your income should reflect the level of hardness this represents. I.E. Because it is easier the income should be less.


Has absolutely no effect on people who do not play matches for C-Bills as a primary / mentionable concern.
Therefore not suitable for balancing group drops.

Edited by Paigan, 12 October 2015 - 05:55 AM.


#9 Kira Onime

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Dragoon
  • The Dragoon
  • 2,486 posts
  • Twitch: Link
  • LocationMontréal, Québec.

Posted 12 October 2015 - 06:00 AM

Posted Image

#10 Kodyn

    Member

  • PipPipPipPipPipPipPipPip
  • The Pest
  • The Pest
  • 1,444 posts
  • LocationNY, USA

Posted 12 October 2015 - 06:02 AM

Bad idea is bad.

#11 Siegegun

    Member

  • PipPipPipPipPipPip
  • The Hungry
  • The Hungry
  • 424 posts

Posted 12 October 2015 - 06:10 AM

This makes no sense to me as a balancing mechanism. Trying to discourage a large group with cbill nerfs is not the way to go about balancing groups. as many have mentioned already tonnage restrictions make a lot more sense.

Also I play in group que often enough and the 12 man boogey man is a joke. I am not saying it does not happen but it sure does not happen the way a lot of the whiners and complainers would have you believe. PGI's own stats back this up. Most people believe the cbill income is not high enough as it is.

PGI needs to balance by tonnage (an actual battle value system would be the best), allow masochistic solos to be able to join the group que, and NOT nerf cbill income (they should probably raise it a bit).

#12 sycocys

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 7,700 posts

Posted 12 October 2015 - 07:14 AM

How about we promote playing in a group - larger group instead?

The larger the team you put together the larger the bonus you get.

1% bonus per player in the group.

Not game breaking, but definitely adds up and would get players into a queue where they can better learn to play as a team.

#13 Peter2k

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 2,032 posts
  • LocationGermany

Posted 12 October 2015 - 07:42 AM

View PostAUSSIETROOPER4, on 12 October 2015 - 05:31 AM, said:

I suggest this action at least until the population increases with steam release to encourage fairer team distribution. If you are in a team of 12 and vs broken teams of smaller groups your income should reflect the level of hardness this represents. I.E. Because it is easier the income should be less.


small FRR groups feeling at a disadvantage?

solved

the frr hub - new management and the kungsarme


* other houses head on over to youre respective TS, or start one, or hop on NGNG etc.

#14 Lazor Sharp

    Member

  • PipPipPipPipPipPip
  • Stone Cold
  • Stone Cold
  • 353 posts

Posted 12 October 2015 - 09:42 AM

WOW....... What a concept, :rolleyes: playing a 12 Man Team Game, with 12 coordinated team mates, vs a bunch of 2-3 man Puggers...... <_<

Edited by Lazor Sharp, 12 October 2015 - 09:43 AM.


#15 FupDup

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 26,888 posts
  • LocationThe Keeper of Memes

Posted 12 October 2015 - 09:43 AM

lolno

#16 Ultimax

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 6,979 posts

Posted 12 October 2015 - 10:49 AM

It's "the group queue" so you want to punish big groups?



It's also already harder to get huge damage scores when you ay with other competent people.



#17 sycocys

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 7,700 posts

Posted 12 October 2015 - 10:54 AM

View PostUltimatum X, on 12 October 2015 - 10:49 AM, said:


It's also already harder to get huge damage scores when you ay with other competent people.

True story.

#18 TWIAFU

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Pest
  • The Pest
  • 4,011 posts
  • LocationBell's Brewery, MI

Posted 12 October 2015 - 11:06 AM

View PostAUSSIETROOPER4, on 12 October 2015 - 05:31 AM, said:

I suggest this action at least until the population increases with steam release to encourage fairer team distribution. If you are in a team of 12 and vs broken teams of smaller groups your income should reflect the level of hardness this represents. I.E. Because it is easier the income should be less.


So, punish 1% or LESS of the total group population?

Got it.

Since average group size is 5, EVERY group over 5 should be punished.

#19 Clit Beastwood

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,262 posts
  • LocationSouthern California

Posted 12 October 2015 - 11:08 AM

View PostAUSSIETROOPER4, on 12 October 2015 - 05:31 AM, said:

I suggest this action at least until the population increases with steam release to encourage fairer team distribution. If you are in a team of 12 and vs broken teams of smaller groups your income should reflect the level of hardness this represents. I.E. Because it is easier the income should be less.


If as much effort went into self improvement as goes into finding ways to nerf other people (that spent the time and effort to improve in the first place) everyone would be a whole lot better at the game, and these suggestions wouldn't be needed. When a well-coordinated 12 man poops in your cereal, they're all fighting to do damage and get kills, so each player generally makes less $$ anyways.

Edited by Fierostetz, 12 October 2015 - 11:09 AM.


#20 TWIAFU

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Pest
  • The Pest
  • 4,011 posts
  • LocationBell's Brewery, MI

Posted 12 October 2015 - 11:09 AM

View PostLucian Nostra, on 12 October 2015 - 05:51 AM, said:

Won't do much except punish the smaller groups that aren't a problem the 12 mans out pug stomping are generally older players and I don't see a cbill nerf effecting them. I do miss the old 12s fight 12s though. If you wanna band up that much expect a wait, pug stomping isn't good for the game except to stroke the 12s ego


And furthering the 12man stomp, baby eating, evil premade LIE after we all have been told by PGI that the 12man boogeyman is 1% of the CW queue does nothing but make you look foolish.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users