Reaver2145, on 01 December 2015 - 01:17 PM, said:
played a game today and it feel weak now. Before it was dangerous but easy to leg. But of course that was too much effort for the crybabies so the one thing that was going for it was nerfed.
50% cooldown without any skills unlocked.
How is it OP that this thing does what other lights need to do with 4 SRM 4's and extra heatsinks? This things RoF was so fast that even at 2.0 heat efficiency it still over heats and it makes any other missile light cry to dare stand up to this.
For the small small price of the fact it's legs is slightly easy to shoot at... which also applies to the firestarter, jenner, commando, locust, etc... all those mechs having more than just that one advantage, firestarter for example having poor viarity between each chassis and it also has large arms, Jenner's centre torso relation to side and limited weapon hardpoints. the commando being unable to carry all the stuff it wants to carry as well as profile not being the best. But making the list of all the other mechs faults in relation to what could or others be. and let's look at the Raven Huginn.... which sheer firepower alone allows it to facetank and kill a Direwolf face to face if that dire is not a laser gauss vomit build (which is quite often actually) and win due to the DPS alone.
There is absolutely no reason to have it at 50%. How often you see anyone put SRM 6, SRM 2, or an SSRM 2 on their huginn? or an LRM 5, or LRM 10, etc? or machine guns, or AC 2, or AC 5, or anything. Anything BUT the twin SRM 4's?
Rarely? That's part of the point. It is currently not underpowered now. You just have to learn you can't do 100 damage to that thing you glued your mouse button down for and killing it in seconds. Try replacing that artemis you had before with 4 x Machine guns if you want to have more firepower and crit ability. It works wonders.