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Clarification On Mm


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#1 9thDeathscream

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Posted 13 October 2015 - 01:41 AM

So the pre PSR mm was set to keep ur win loss ratio at 1:1.

So is the new version set to do this too? Because looking at the drop prep screen a lot of these matches look liked they have been rigged. ( solo q )

8 out of 10 matches I can usually guess he outcome before we are even on the ground. Majority unfavourable.

So being in tier 2 makes for a very frustrating time skilling mechs.

#2 El Bandito

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Posted 13 October 2015 - 01:43 AM

Low player base is probably to be blamed. Especially during non-NA prime time. PSR simply tries to match you with people who are 1-2 level up or below you. Longer the wait, more skewed the results can be.

And you made three identical threads, delete the other two, man...

Edited by El Bandito, 13 October 2015 - 01:52 AM.


#3 9thDeathscream

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Posted 13 October 2015 - 01:48 AM

Sorry on multi threads damn phone wasn't going I had no way to tell it went.

#4 Mudhutwarrior

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Posted 13 October 2015 - 02:10 AM

Since the last tourney my wait times have increased pretty much all times of the day. I see the same faces over and over. I tend to think population is in the gutter and no one is playing CW. No match making can occur at that level and the circuit breakers blow in 60 seconds from what I read. Then you get whatever is on the server good or bad.

Between PGI doing everything possible to chase noobs from the game along with the top tiers using every trick in the book to farm I think we have reached near critical mass. I don't hold out much hope for Steam unless PGI does something drastic. As far as the top tier they will never change or play straight. They will do win at all costs until all that is left is a smoking crater were a game once existed. My reasoning on this is do you ever see anyone in the top tier suggest hope to police themselves? No? Me either. They spend their time telling you these issues don't exist.

#5 adamts01

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Posted 13 October 2015 - 02:51 AM

I can only play on the Oceanic server. Feel sorry for me. I'll keep playing the game though until another mech warrior game comes out. Their #1 priority needs to be keeping tier 5s playing no more than 4s and 4s playing no more than 3s. This game is impossibly hard for new player to stick with as it currently is.

#6 sycocys

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Posted 13 October 2015 - 02:53 AM

View PostEl Bandito, on 13 October 2015 - 01:43 AM, said:

Low player base is probably to be blamed. Especially during non-NA prime time. PSR simply tries to match you with people who are 1-2 level up or below you. Longer the wait, more skewed the results can be.

And you made three identical threads, delete the other two, man...

Anything outside of PST prime time the MM is completely random - all valves wide open, with its only mission being to put 24 mechs in a match.
I play randomly throughout the day, and there's no way that the MM is actually working to make competitive matches through 80% of it, slightly better when you hit the PST prime but still way open.

#7 Paigan

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Posted 13 October 2015 - 03:04 AM

View PostAkulla1980, on 13 October 2015 - 01:41 AM, said:

So the pre PSR mm was set to keep ur win loss ratio at 1:1.

So is the new version set to do this too? Because looking at the drop prep screen a lot of these matches look liked they have been rigged. ( solo q )

8 out of 10 matches I can usually guess he outcome before we are even on the ground. Majority unfavourable.

So being in tier 2 makes for a very frustrating time skilling mechs.


May I, in all humility, point to a post I made exactely on this in another thread.

In short: in the long run, chances are always 50-50. The rest is up to you.
I'm tier 2 as well. The stomps are frustrating, of course, but I win more than I lose.

Edited by Paigan, 13 October 2015 - 03:05 AM.


#8 Paigan

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Posted 13 October 2015 - 03:09 AM

View Postsycocys, on 13 October 2015 - 02:53 AM, said:

Anything outside of PST prime time the MM is completely random - all valves wide open, with its only mission being to put 24 mechs in a match.
I play randomly throughout the day, and there's no way that the MM is actually working to make competitive matches through 80% of it, slightly better when you hit the PST prime but still way open.


That's very often my impression, too.
It's like in CW: The match starts as soon as there are 12vs12 people present. There is no room for balancing out skills in the first place. It's not like CW matches reject you for not fitting in in the last place or so ("Sorry, you're too high/low").

Only when there are much more people waiting than a single match requires has the MM a chance of doing whatever it does.
I don't know exactely how full the PUG queues are, but judging from the volatility in the mech class percentages (e.g. assaults spike from 20% to 40% and back to 20% inside a few minutes), I guess numbers can't be that high there, either.

#9 sycocys

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Posted 13 October 2015 - 05:35 AM

Yeah I wouldn't tend to believe the 'active' player count is all that impressive from day to day. Couple thousand maybe over the course of a day. Actually kind of reminds me of closed beta when we'd keep dropping against the same shuffle of players match after match.

Edited by sycocys, 13 October 2015 - 05:36 AM.


#10 CDLord HHGD

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Posted 13 October 2015 - 08:43 AM

Clarity and MM do not belong in the same sentence, paragraph, dissertation, book, etc.....





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