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Will You Stick With Lore? Warhammer And Marauder Builds.

BattleMechs Loadout

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#101 RoboPatton

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Posted 19 January 2016 - 11:30 AM

I run nothing stock.

Never been a fan of the lore, even back in TT days, I only really wanted to play the game and build the best force I could. Same with MW game of yore'. I liked the big stompy robits, saying "tanker" in a derogatory fashion... that was the length of my lore interest.

Guess I'm part of the "boring" crowed because min-maxing is fun to me. I'm an analytical person. It tickles the same part of my brain that likes putting progressively smaller boxes into oh-so-slightly larger boxes.

To answer OP-- Nope.

#102 jaxjace

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Posted 19 January 2016 - 11:36 AM

View PostRoboPatton, on 19 January 2016 - 11:30 AM, said:

I run nothing stock.

Never been a fan of the lore, even back in TT days, I only really wanted to play the game and build the best force I could. Same with MW game of yore'. I liked the big stompy robits, saying "tanker" in a derogatory fashion... that was the length of my lore interest.

Guess I'm part of the "boring" crowed because min-maxing is fun to me. I'm an analytical person. It tickles the same part of my brain that likes putting progressively smaller boxes into oh-so-slightly larger boxes.

To answer OP-- Nope.


I love the quote on your tag thats so righteous.

#103 groves226

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Posted 22 January 2016 - 09:13 AM

The Lore versions of these mechs are great for tabletop and what one can imagine real life combat being like. In the tabletop you were closing in ranges and had something that could hit at all ranges, usually, and that helped you manage heat. In what I can imagine real life being like you would have all items at your disposal to help with survival, there is no respawn in real life. Also in real life, and some versions of table top and the other mechwarrior/battletech/mechcommander games you had to worry about elementals, tanks, APC's, infantry,aircraft, and dropships. Sure, you have dropships, artillery, and aircraft here, but you cannot shoot them down or destroy them, so they are a one dimensional aspect to the game.

With that said, I am not sticking to lore, since I am playing a multiplayer FPS game against people who are out to win a match.

#104 Red Shrike

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Posted 22 January 2016 - 09:40 AM

View Postjaxjace, on 19 January 2016 - 11:21 AM, said:

My fun is better than your fun.

Superiority complex. xP

#105 Apnu

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Posted 22 January 2016 - 09:49 AM

View PostsaKhan Ds00 Kerensky, on 13 October 2015 - 06:09 AM, said:

I'm curious as to how many people who are buying the Warhammer and Marauder packs intend on sticking with Lore weapon loadouts?

Why I ask, is both mechs were very dependent on PPC's for their "punch". With how PGI has poorly balanced PPC's, it seems more likely players will dump those and grab laser weapons if they actually want to be more useful.

On secondary notes, what about the Warhammer's iconic SRM-6? Is just one really that useful to justify the tonnage in this game for that size of mech when it could obviously use a few more heat sinks?

What about the Marauder's AC5 mount? Is a single one enough to warrant it, or who's going to chance a UAC and have it jam unpredictably? Gauss?

Side note thoughts/rant:
I don't know. I think with PGI finally releasing the major nostalgic icons of Battletech it made me realize that the awesome things about those mechs and what made them nostalgic to me... are pretty much bad in PGI's version of Battletech and in order to survive to the end of a 12 vs. 12 match, I'd have to bastardize that which I held nostalgic to the point it might as well be just another mech.


I have not gotten the hang of PPCs in this game. I want to, but they don't "click" for me. So on my MADs and WHM's I dropped the PPCs for LPLs. I have to get closer, but I'm actually useful in the match averaging 350-450 damage





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