Buttons:
Hold the Physical Attack Button (pretend its L-Shift).
Shift-M1 is left arm
Shift-M2 is right arm
Shift-Space is Kick
Holding PAB makes firing reticule on HUD disappear and two punching reticules and a vertical line as a "kick reticule" comes up. Releasing the PAB makes your physical attack reticules disappear and the firing reticules reappear.
The punch reticules are to the respective left and right (ie, off center) and are where each punch will land. So to punch twice you'd have to punch with one arm and then slightly twist to land one with the other.
Mechs would kick toward center. The vertical line running down the center helps you line up a kick. Maybe a tiny horizontal line near the bottom to make it an actual crosshair.
Damage
Punch damage is Mech weight divided by 10, round UP.
Kick damage is Mech weight divided by 5.
Damage is FLD (front loaded damage, ie, delivered all in one big chunk)
Punch Limitations
It's a slow attack/animation (like using a two handed weapon in Skyrim or something. Not a quick knife) so you gotta aim it.
You cannot punch if you've fired an arm weapon in the past 5 seconds.
You cannot punch if you've taken arm damage in the past .75 seconds.
You cannot punch with an arm that doesn't have hand actuators.
Kick Limitations
Kicks only go forward of a Mechs leg facing.
Kicking cannot work while 5 meters or more above the ground (IE, no jump kicks or kicking while falling).
Cannot kick if you have only one leg.
Mechs always kick with left leg.
Death From Above
Just land on a Mech while jumping or falling.
DFA damage is Mech weight divided by 5.
Damae is FLD.
Maybe a multiplier based on falling speed?
Hand Weapons
Takes crits slots and tonnnage like any weapon in the Mechlab (no improv weapons in my world!)
Only one hand weapon allowed.
Makes ONE punch do the same damage as a kick (Mech weight divided by 5)
More Pipe Dreams
I would also make ammo explosions do damage to a small surrounding area.
And if an engine takes enough hits in a short amount of time I'd make engine explosions a thing.
Edited by TygerLily, 13 October 2015 - 12:04 PM.