

Question about the Hunchback in MWO
#1
Posted 09 July 2012 - 03:49 PM
#2
Posted 09 July 2012 - 03:52 PM
#3
Posted 09 July 2012 - 03:53 PM
From what I understand, there will only be the Prime Variants at release.
Edited by light487, 09 July 2012 - 03:54 PM.
#4
Posted 09 July 2012 - 03:55 PM
#5
Posted 09 July 2012 - 03:55 PM
But don't worry too much, the medium laser boat variant IS available. I think I heard you also get another starting mech...
#6
Posted 09 July 2012 - 03:59 PM
Quote
- HBK-4P - Also called the Swayback due to its less-exaggerated torso, the 4P Hunchback is modified to carry only energy weapons. The Autocannon/20 was replaced with six additional Medium Lasers. In order to handle the incredibly high heat load, the 'Mech has twenty three heat sinks. While this may seem like a downgrade of the design, the combined firepower of all eight Medium Lasers can do twice as much damage as the Autocannon they replaced. BV (1.0) = 960, BV (2.0) = 1,138[8]
So basically.this variant had the chassis altered.. you can see that in the description alone.. "less-exaggerated torso".. so not only was the AC/20 remvoed and 6 medium lasers added in its place.. but the chassis itself was altered to accomodate that change.
#7
Posted 09 July 2012 - 04:04 PM
Butane9000, on 09 July 2012 - 03:52 PM, said:
HBK-4P - Also called the Swayback due to its less-exaggerated torso, the 4P Hunchback is modified to carry only energy weapons. The Autocannon/20 was replaced with six additional Medium Lasers. In order to handle the incredibly high heat load, the 'Mech has twenty three heat sinks. While this may seem like a downgrade of the design, the combined firepower of all eight Medium Lasers can do twice as much damage as the Autocannon they replaced.
Edited by Zynk, 09 July 2012 - 04:05 PM.
#9
Posted 09 July 2012 - 04:10 PM

light487, on 09 July 2012 - 03:53 PM, said:
At release the Devs have stated they are aiming for 10 mechs in the game, with 3-4 total variants on average per mech.
Now the mechs you get to pick from *to start*, if they follow the four available to Founders, will only be the stock versions. That means you may have to invest some time earning in the game in order to get to the Swayback

#10
Posted 09 July 2012 - 04:14 PM
At start, you will have the option to purchase the base/prime configuration of whichever battlemechs are available. In this case, that will be the HBK-4G, I believe, which mounts an AC/20, 2 Medium Lasers, and a Small laser. The AC/20 takes up 1 ballistic hardpoint, 10 critical spaces in the right torso, and weighs 14 tons. The 2 Medium Lasers each take up 1 energy hardpoint, 1 critical slot (in the Right Arm and Left Arm, respectively) and weigh 1 ton each. The Small Laser takes up 1 energy hardpoint and 1 critical in the Head, and weighs 0.5 tons.
Once you have purchased the base/prime configuration, you can then spend in-game resources to customize the 'mech in the Mechlab, removing and installing equipment to suit your objectives. From the above, the prime Hunchback will have 1 ballistic and 3 energy hardpoints with which you can work, and a number of critical spaces in each location that represent the physical area to work with. So, you could mount 3 Medium Lasers, taking up the 3 energy hardpoints on the mech, for a reduced autocannon size, or some other adjustment. However, you would not be able to mount 8 beam weapons because you only have 3 energy hardpoints, regardless of how many critical spaces and tonnage you have available (though both these restrict placement of equipment as well). Were you to have the Founder's Hunchback, you would not need to purchase the Hunchback, but it would still be a prime configuration, and would be under the same limitations.
However, as you use a particular battlemech, you gain experience in it, and eventually will accumulate enough to unlock one or more variant models of that mech for purchase. Those variants will have different Hardpoint and base configurations with which to work with. You will have to purchase the variant in order to use it, however, as it is a seperate unit from the prime configuration mech you started with, and the new mech will take another hangar space (you only get 4, though the Founder's mechs do not take up these). One of these may well be the Hunchback variant that features 8 Medium Lasers, and so will have 8 energy hardpoints that you can work with. This second Hunchback would be able to be as you describe, as it has enough energy hardpoints available. Note: If you receive a Founder's mech, I believe you start already 'completed' on the Prime configuration of that mech, and can then immediately purchase the first unlocked variant of that mech, but I cannot say which variant that would be, as that information hasn't been released.
Hope this helped.
Edited by Jakob Knight, 09 July 2012 - 04:16 PM.
#11
Posted 09 July 2012 - 04:18 PM
#12
Posted 09 July 2012 - 04:37 PM
#14
Posted 09 July 2012 - 04:46 PM
#15
Posted 09 July 2012 - 04:57 PM
This probably includes the founder mech.
#16
Posted 09 July 2012 - 05:41 PM
#17
Posted 09 July 2012 - 06:08 PM
#18
Posted 09 July 2012 - 06:54 PM

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