Jump to content

Information... Is Ammunition ?!


13 replies to this topic

#1 Deadfish12345

    Member

  • PipPip
  • Civil Servant
  • Civil Servant
  • 25 posts

Posted 14 October 2015 - 09:42 AM

So basicly the PTS Goes like this...


I like it ! Great idea PGI !!!

#2 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 14 October 2015 - 06:09 PM

But lasers do not use ammo? :huh:

#3 FupDup

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 26,888 posts
  • LocationThe Keeper of Memes

Posted 14 October 2015 - 06:12 PM

PTS Iteration 3: Not having a radar lock on a target makes your weapons consume twice as much ammo

#4 Narcissistic Martyr

    Member

  • PipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 4,242 posts
  • LocationLouisville, KY

Posted 14 October 2015 - 08:14 PM

View PostFupDup, on 14 October 2015 - 06:12 PM, said:

PTS Iteration 3: Not having a radar lock on a target makes your weapons consume twice as much ammo


heh, more likely to give you a cone of fire effect since your guns aren't zeroed in.

#5 1Grimbane

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,123 posts
  • Locationsafe. . . . . you'll never get me in my hidey hole.

Posted 14 October 2015 - 08:16 PM

Knowing is half the battle..... good to see more electronic warfare buffs

#6 Xetelian

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 4,391 posts

Posted 14 October 2015 - 08:44 PM

View PostFupDup, on 14 October 2015 - 06:12 PM, said:

PTS Iteration 3: Not having a radar lock on a target makes your weapons consume twice as much ammo


Information

is

ammunition

Ammunition however is not information

#7 InRev

    Member

  • PipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 1,236 posts
  • LocationConnecticut, USA

Posted 14 October 2015 - 09:51 PM

View PostFupDup, on 14 October 2015 - 06:12 PM, said:

PTS Iteration 3: Not having a radar lock on a target makes your weapons consume twice as much ammo


Ghost Ammo™ to go with Ghost Heat™ and Ghost Shields™ while you Ghost Drop™ in CW.

#8 MechaBattler

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 5,119 posts

Posted 14 October 2015 - 10:04 PM

View PostInRev, on 14 October 2015 - 09:51 PM, said:


Ghost Ammo™ to go with Ghost Heat™ and Ghost Shields™ while you Ghost Drop™ in CW.


Ghost shields? Is that what they gave the Arctic Cheetah?

#9 Troutmonkey

    Member

  • PipPipPipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 3,776 posts
  • LocationAdelaide, Australia

Posted 14 October 2015 - 10:40 PM

View PostMechaBattler, on 14 October 2015 - 10:04 PM, said:


Ghost shields? Is that what they gave the Arctic Cheetah?

ECM = no lock = less laser damage.

#10 Alistair Winter

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Storm
  • Storm
  • 10,823 posts
  • LocationBergen, Norway, FRR

Posted 14 October 2015 - 11:38 PM

View PostFupDup, on 14 October 2015 - 06:12 PM, said:

PTS Iteration 3: Not having a radar lock on a target makes your weapons consume twice as much ammo

This makes about as much sense as the current rule change. And staying in lance formation makes your guns reload faster because space magics.

#11 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 14 October 2015 - 11:41 PM

my guess is all weapons will end up doing less damage without a sensor lock

its how pgi is going to make sensors matter

#12 Speedy Plysitkos

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 3,460 posts
  • LocationMech Junkyard

Posted 15 October 2015 - 12:01 AM

ammunition.... PGI reloading...

#13 Alistair Winter

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Storm
  • Storm
  • 10,823 posts
  • LocationBergen, Norway, FRR

Posted 15 October 2015 - 01:18 AM

Posted Image


Posted Image



#14 Karl Streiger

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Wrath
  • Wrath
  • 20,369 posts
  • LocationBlack Dot in a Sea of Blue

Posted 15 October 2015 - 01:22 AM

View PostKhobai, on 14 October 2015 - 11:41 PM, said:

my guess is all weapons will end up doing less damage without a sensor lock

its how pgi is going to make sensors matter


and its not the most intuitive way, nor a nice one but it works. Of course we would like to have other mechanics (convergence, cone ....) but its the hand we got no deal with it.
I can life with the choice - shoot now and deal only 60% dmg or wait a second to deal 100% dmg - this choice is important and should be imperative for all weapons
(SRM spread, AC cone?-why not, lower recharge, slower velocity)

TankMagic vanishing tank destroyers in a different game are not intuitive either.

Edited by Karl Streiger, 15 October 2015 - 01:23 AM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users