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Information... Is Ammunition ?!


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#1 Deadfish12345

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Posted 14 October 2015 - 09:42 AM

So basicly the PTS Goes like this...


I like it ! Great idea PGI !!!

#2 El Bandito

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Posted 14 October 2015 - 06:09 PM

But lasers do not use ammo? :huh:

#3 FupDup

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Posted 14 October 2015 - 06:12 PM

PTS Iteration 3: Not having a radar lock on a target makes your weapons consume twice as much ammo

#4 Narcissistic Martyr

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Posted 14 October 2015 - 08:14 PM

View PostFupDup, on 14 October 2015 - 06:12 PM, said:

PTS Iteration 3: Not having a radar lock on a target makes your weapons consume twice as much ammo


heh, more likely to give you a cone of fire effect since your guns aren't zeroed in.

#5 1Grimbane

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Posted 14 October 2015 - 08:16 PM

Knowing is half the battle..... good to see more electronic warfare buffs

#6 Xetelian

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Posted 14 October 2015 - 08:44 PM

View PostFupDup, on 14 October 2015 - 06:12 PM, said:

PTS Iteration 3: Not having a radar lock on a target makes your weapons consume twice as much ammo


Information

is

ammunition

Ammunition however is not information

#7 InRev

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Posted 14 October 2015 - 09:51 PM

View PostFupDup, on 14 October 2015 - 06:12 PM, said:

PTS Iteration 3: Not having a radar lock on a target makes your weapons consume twice as much ammo


Ghost Ammo™ to go with Ghost Heat™ and Ghost Shields™ while you Ghost Drop™ in CW.

#8 MechaBattler

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Posted 14 October 2015 - 10:04 PM

View PostInRev, on 14 October 2015 - 09:51 PM, said:


Ghost Ammo™ to go with Ghost Heat™ and Ghost Shields™ while you Ghost Drop™ in CW.


Ghost shields? Is that what they gave the Arctic Cheetah?

#9 Troutmonkey

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Posted 14 October 2015 - 10:40 PM

View PostMechaBattler, on 14 October 2015 - 10:04 PM, said:


Ghost shields? Is that what they gave the Arctic Cheetah?

ECM = no lock = less laser damage.

#10 Alistair Winter

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Posted 14 October 2015 - 11:38 PM

View PostFupDup, on 14 October 2015 - 06:12 PM, said:

PTS Iteration 3: Not having a radar lock on a target makes your weapons consume twice as much ammo

This makes about as much sense as the current rule change. And staying in lance formation makes your guns reload faster because space magics.

#11 Khobai

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Posted 14 October 2015 - 11:41 PM

my guess is all weapons will end up doing less damage without a sensor lock

its how pgi is going to make sensors matter

#12 Speedy Plysitkos

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Posted 15 October 2015 - 12:01 AM

ammunition.... PGI reloading...

#13 Alistair Winter

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Posted 15 October 2015 - 01:18 AM

Posted Image


Posted Image



#14 Karl Streiger

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Posted 15 October 2015 - 01:22 AM

View PostKhobai, on 14 October 2015 - 11:41 PM, said:

my guess is all weapons will end up doing less damage without a sensor lock

its how pgi is going to make sensors matter


and its not the most intuitive way, nor a nice one but it works. Of course we would like to have other mechanics (convergence, cone ....) but its the hand we got no deal with it.
I can life with the choice - shoot now and deal only 60% dmg or wait a second to deal 100% dmg - this choice is important and should be imperative for all weapons
(SRM spread, AC cone?-why not, lower recharge, slower velocity)

TankMagic vanishing tank destroyers in a different game are not intuitive either.

Edited by Karl Streiger, 15 October 2015 - 01:23 AM.






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