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I Appreciate The Effort Pgi


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#1 Suko

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Posted 14 October 2015 - 01:51 PM

I think a lot of these changes in the PTS are...well, bad. However, I like the fact that they're throwing out a LOT of different ideas here. Some are garbage on the surface, but they do have some diamonds at their core. I'd prefer to see huge, ridiculous balance change SUGGESTIONS like you've been doing in the last two PTS sessions over the slow and minor changes in the hope of fixing some of the BIG issues in MWO.

So, while it might not be hitting the mark yet, please keep it up. Iterate, iterate and iterate MORE! Keep throwing out ideas until you find out which ones are keepers and which ones are stinkers.

#2 bryantjudoman

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Posted 14 October 2015 - 02:16 PM

I agree wholeheartedly with this. I love the idea of having more role oriented mechs. Scouts, brawlers, Snipers, all rounders. And in order to get there we will have to put up with pgi trying out a lot of tweeks. Go for it pgi guinea pig the heck out of us and in the end give us improvements to this awesome game!

#3 Sabazial

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Posted 14 October 2015 - 02:24 PM

View Postbryantjudoman, on 14 October 2015 - 02:16 PM, said:

Go for it pgi guinea pig the heck out of us and in the end give us improvements to this awesome game!


Beta ended some time ago, they shouldn't even be needing to use us like guinea pigs.

#4 Will9761

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Posted 14 October 2015 - 02:28 PM

View PostBelphegore, on 14 October 2015 - 02:24 PM, said:


Beta ended some time ago, they shouldn't even be needing to use us like guinea pigs.

Well still, this game needs help regardless. There are so many things that need to be fixed and balanced, so if they keep doing these iterations we could find a good solid gem from the rubble.

#5 Narcissistic Martyr

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Posted 14 October 2015 - 02:29 PM

View PostBelphegore, on 14 October 2015 - 02:24 PM, said:


Beta ended some time ago, they shouldn't even be needing to use us like guinea pigs.


A lot of dynamics changed with the introduction of clan tech and clan mechs. It's not surprising that a serious overhaul is necessary especially considering hit box and hit reg improvements (except SRMs) over the last year.

#6 TexAce

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Posted 14 October 2015 - 02:31 PM

View PostBelphegore, on 14 October 2015 - 02:24 PM, said:


Beta ended some time ago, they shouldn't even be needing to use us like guinea pigs.


Game changed so much outside of balance, you really think those don't need to be adjusted from time to time? Or even overhauled when you bring in clans for example? C'mon.

#7 Kiiyor

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Posted 14 October 2015 - 02:32 PM

View PostSuko, on 14 October 2015 - 01:51 PM, said:

I think a lot of these changes in the PTS are...well, bad. However, I like the fact that they're throwing out a LOT of different ideas here. Some are garbage on the surface, but they do have some diamonds at their core. I'd prefer to see huge, ridiculous balance change SUGGESTIONS like you've been doing in the last two PTS sessions over the slow and minor changes in the hope of fixing some of the BIG issues in MWO.

So, while it might not be hitting the mark yet, please keep it up. Iterate, iterate and iterate MORE! Keep throwing out ideas until you find out which ones are keepers and which ones are stinkers.


I also appreciate the opportunity, and the apparent PGI willingness to listen to feedback. I know the track record for doing that isn't the best, but they are engaging with the playerbase (albeit through twitter and proxies) far more than we've seen for the last year or two.

TBH, there's absolutely nothing PGI can do to prevent backlash for changes to the game. Bump LRM damage by 0.1 and everyone loses their minds. Implement something that someone likes and it'll be something that someone else despises. Make any change other than the things that many forum stalwarts have been campaigning about forever and it's 'a worthless change' by PGI.

Personally, once I realized weapon quirks were left out of the last PTS simply because they just wanted to test the information warfare segment, I saw the whole thing in a new light. Despite the armchair analysis, I actually enjoyed the system. There was less camping. There was more maneuvering. Heck, in one fight, our forces blundered into each other, and that never happens in normal games! There was a comical pause of surprise before everyone opened fire in a panic, and it was GLORIOUS. Games were far more brawly, and I was absolutely out of my peek'n'shoot comfort zone - which by no means is a bad thing.

I'm looking forward to seeing how this one goes, because I'm far less concerned that this test is just a precursor to rolling out their changes anyway - i really think they're going to listen to feedback. Russ especially would be mad not to after the backlash from the last one.

#8 Scout Derek

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Posted 14 October 2015 - 02:33 PM

View PostBelphegore, on 14 October 2015 - 02:24 PM, said:


Beta ended some time ago, they shouldn't even be needing to use us like guinea pigs.

Then the question is:

How can they balance appropriately based on one's ideas?

That's not being biased, which everyone would highlight.

"Oh they favor X Person! Wahhhhh!!!"

At least that's how'd I see it happening if they did. However, if they get data as a whole and on top of that everyone's opinion, they can decide which ideals for the games are feasible and which are not.

So yes, if it helps fix the game I'd gladly be a guinea pig, everyone's entitled to their own opinion you know?

#9 Suko

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Posted 14 October 2015 - 02:37 PM

View PostBelphegore, on 14 October 2015 - 02:24 PM, said:


Beta ended some time ago, they shouldn't even be needing to use us like guinea pigs.

That is why these changes are only on the Private Test Server. This is not the core game and doesn't affect anyone expect those willing and wanting to voluntarily do the test. I don't feel throwing out the "This isn't beta" argument actually means anything in this context.

Edited by Suko, 14 October 2015 - 02:39 PM.


#10 deathlord

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Posted 14 October 2015 - 03:16 PM

View PostSuko, on 14 October 2015 - 01:51 PM, said:

So, while it might not be hitting the mark yet, please keep it up. Iterate, iterate and iterate MORE! Keep throwing out ideas until you find out which ones are keepers and which ones are stinkers.


You left off the critical corollary: once you determine which are the keepers and which are the stinkers, don't keep the stinkers. Y'know, like the ECM we've had for literal years.

#11 patataman

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Posted 14 October 2015 - 03:28 PM

Many times i don't like the decissions PGI makes for the game, but this testings are a very good tendency. I hope they keep doing it until a good degree of balance is archieved.

Actually i think i will like this iteration ( downloading now ;) ), on paper, it looks like the so called "infotech" will have a deep impact in mech roles, making spotters a viable role. The new ECM behaviour and laser nerfs look promising too, i expect an increase in TTK for long range engagements, the return of brawling and an improvement in LRM effectiveness.

GR may still be a problem, but since it won't be GR+Laser vomit, at least the problem is reduced.

GJ





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