1
Information... Is Ammunition ?!
Started by Deadfish12345, Oct 14 2015 09:42 AM
13 replies to this topic
#1
Posted 14 October 2015 - 09:42 AM
So basicly the PTS Goes like this...
I like it ! Great idea PGI !!!
I like it ! Great idea PGI !!!
#2
Posted 14 October 2015 - 06:09 PM
But lasers do not use ammo?
#3
Posted 14 October 2015 - 06:12 PM
PTS Iteration 3: Not having a radar lock on a target makes your weapons consume twice as much ammo
#5
Posted 14 October 2015 - 08:16 PM
Knowing is half the battle..... good to see more electronic warfare buffs
#10
Posted 14 October 2015 - 11:38 PM
FupDup, on 14 October 2015 - 06:12 PM, said:
PTS Iteration 3: Not having a radar lock on a target makes your weapons consume twice as much ammo
This makes about as much sense as the current rule change. And staying in lance formation makes your guns reload faster because space magics.
#11
Posted 14 October 2015 - 11:41 PM
my guess is all weapons will end up doing less damage without a sensor lock
its how pgi is going to make sensors matter
its how pgi is going to make sensors matter
#12
Posted 15 October 2015 - 12:01 AM
ammunition.... PGI reloading...
#13
Posted 15 October 2015 - 01:18 AM
#14
Posted 15 October 2015 - 01:22 AM
Khobai, on 14 October 2015 - 11:41 PM, said:
my guess is all weapons will end up doing less damage without a sensor lock
its how pgi is going to make sensors matter
its how pgi is going to make sensors matter
and its not the most intuitive way, nor a nice one but it works. Of course we would like to have other mechanics (convergence, cone ....) but its the hand we got no deal with it.
I can life with the choice - shoot now and deal only 60% dmg or wait a second to deal 100% dmg - this choice is important and should be imperative for all weapons
(SRM spread, AC cone?-why not, lower recharge, slower velocity)
TankMagic vanishing tank destroyers in a different game are not intuitive either.
Edited by Karl Streiger, 15 October 2015 - 01:23 AM.
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