1. New "hit indicator" on reticle:
Not feeling it. Hard to tell in the heat of battle if I am hitting or not. The color change at least made it stand out. When you are firing on a target, there's too much clutter around the cross hairs to see the extra pips indicating a hit. Bring back a "classic" reticle option please.
2. No hit indicator if a Mech is not targeted:
Love it. There shouldn't be any feedback unless you are locked onto the enemy. Your computer is not omniscient and it shouldn't know anything about a target it is not actively scanning.
That being said...
3. Laser range modifications:
I don't know what to say about this - it's too early. I can't follow the science behind it: range is range, whether you are looking at a target or not. I saw Russ' post calling it "targeting convergence" (or something along those lines). I think a better solution would have been to dramatically reduce damage done (exponentially rather than linearly) beyond optimal range instead of reducing optimal range itself.
If this mechanic stays, maybe make the "Pinpoint" pilot skill change it from 60% to 75%? Give "Pinpoint" some love?
4. ECM Change:
I took a few LRM boats into the general queue and found ECM to be in a good spot. Lock times were longer on ECM Mechs, but they would still be targeted and locked. ECM didn't completely shut out LRM mechs. Running into the ECM bubble of a friendly Shadowcat didn't cut off the LRM mech from locking me. I heard people mention the return of "LRMageddon," and this may be true until people start freeing up 1.5 tons for an AMS unit and some ammo. The community will evolve or die to missiles I guess. ECM was still strong enough to counter my streak locks (took my streak cat between 2 ECM mechs and couldn't get locks). I didn't have an issue with that - 2 ECM Mechs in close proximity should nullify locks on a single Mech.
I am going to play PTS through out the weekend to see how well I adapt to the changes. I think bouncing from PTS to play server will poison the transition.
Edited by Agent1190, 14 October 2015 - 06:14 PM.