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To The New Hit Marker: Yes Or No?


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Poll: Old hit-marker system or the new one? (70 member(s) have cast votes)

Do we want to have to lock on to receive hit-markers, or was the old system where you didn't need locks better?

  1. New system is better. (39 votes [55.71%] - View)

    Percentage of vote: 55.71%

  2. Old system is better. (31 votes [44.29%] - View)

    Percentage of vote: 44.29%

Does the community like the new hit-marker or the old hit-marker better?

  1. The new one (different shape) is better. (19 votes [27.14%] - View)

    Percentage of vote: 27.14%

  2. The old one (crosshair flashing red) is better. (51 votes [72.86%] - View)

    Percentage of vote: 72.86%

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#21 Hydrocarbon

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Posted 15 October 2015 - 12:40 PM

As much as I like seeing it flash for hits on non-locked targets, I think flashing ONLY for the locked target makes sense.

I voted for the new marker because it's more visible (yellow-to-red change isn't always easy to see), but it needs to be toned down. The 4 lines (broken X) in training grounds is nice but the W-shape I recall seeing during matches is overboard.

#22 Jack Shayu Walker

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Posted 15 October 2015 - 12:51 PM

View PostHydrocarbon, on 15 October 2015 - 12:40 PM, said:

As much as I like seeing it flash for hits on non-locked targets, I think flashing ONLY for the locked target makes sense.

I voted for the new marker because it's more visible (yellow-to-red change isn't always easy to see), but it needs to be toned down. The 4 lines (broken X) in training grounds is nice but the W-shape I recall seeing during matches is overboard.


Why does it make more sense? Looking at other multiplayer games it seems absurd to me.

Edited by Jack Shayu Walker, 15 October 2015 - 12:51 PM.


#23 Jack Shayu Walker

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Posted 15 October 2015 - 06:05 PM

It just occurred to me that this new hit-marker system is going to be BRUTAL, when the info war acquisition delay quirks hit.

#24 Maxx31

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Posted 15 October 2015 - 07:44 PM

I have a mixed opinion with this.

First, I do not like the new target reticle for the IS mechs, but I do like the one for the clan mechs.

Second, in both cases I would prefer the reticle to glow red to indicate a hit.

Now for the issue of whether it needs a lock or not. I have a split opinion on that as well. I would say for direct fire weapons that do not require target guidance, they should require a lock to indicate a hit. However, for indirect fire weapons (missiles) the indicator should show a hit even if the target lock is lost while the weapon is in flight.





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