I brought out my RVN-3L with a XL 280 and stock equipment to find that it was nearly indomitable in its intended role. It is important to keep in mind that the changes being investigated shall emphasise the success of cooperation, as opposed to every chassis having a secret spearhead build that will be dubbed "The Only Build Worth Running."
I have not yet tried large lasers, although I will. Targeting for the lasers' optimal damage output hasn't been problematic for me; I'd say that the recent efforts for a more information warfare intensive game are well worthwhile, especially with the new, larger maps featuring more cover. Another observation I'm inclined to report is that the Narc beacon is alive again, even when Red and Blue are clashing in close quarters.
Anyway, I did not find that the reduced ECM zone was detrimental to the function of the equipment. The attentive ECM-equipped pilot will probably cause a more closely-knit lance if not company, or, if it's a Light like the RVN-3L, then it could make for a potent reconaissance element, which also may remain proximal to the friendly main force. Colliding with friendlies may be an issue we have not had to deal with for some time, but with practise we might all find that we are more careful pilots in the end.
(This just occurred to me: would it not be excellent to provide background info on each 'Mech, so that new or BTech-inexperienced players can have access to some in-game info pertinent to piecing together details of a given 'Mech's role, as in ye olde FASA technical readouts? Could PGI do this legally? Because information is sexy. It wouldn't put a cap on build creativity, but it would provide something of a foundation.)
Edited by NooTreeno, 17 October 2015 - 06:09 AM.