Okay, so I dropped into testing ground and found the following
On the weapon display my ranges keep flickering when I have an enemy in my sight and when I do not.
At first I thought: "Oh, hey, it indexes to show if I am inside the optimum range bracket or the maximum range bracket. Cool!"
But it doesn't, and the ranges seem...out of character.
The 'no target' range on my Clan ER Mediums, for example, flickers between 248m an 414m. And it very often decreases when I lock on. Clearly a bug, because otherwise I should be able to engage it at longer range by not locking on and that wasn't what your notes said. In any case, testing does not bear out. I am not getting hits (though range-thing says I should) by not locking on, and I need to trundle right up to the enemy (apparently my mech's sensors are myopic because I can see the target even though it can't--even though the target is standing right there) to get lock-on range value to a point where I can actually do more than shine an expensive flashlight at it...
Also, I am scoring hits--or at least I think I'm scoring hits--at ranges I should not be (this is sitting in my cockpit punching numbers into a calculator to take 40 percent off my maximum range), but also I am not scoring hits with my lasers that I very obviously should (again, cockpit calculator.)
I suppose I could have misplaced a decimal point somewhere but...wha?
0
Weapon Display Confusion
Started by Kael Posavatz, Oct 14 2015 07:17 PM
2 replies to this topic
#1
Posted 14 October 2015 - 07:17 PM
#2
Posted 14 October 2015 - 08:06 PM
The non-target ranges are 60% of your normal optimal range, not the max range that was on the test notes earlier today (now updated to be correct).
So what you are seeing when you aren't on target is your lesser range.
Same for when you don't have and active target, it will always show the lesser range.
The way it works is this is where your optimal damage starts to drop depending on whether you have a target or not. Easier to understand if you look at the fancy pictures Paul posted in one of the first threads - but basically it makes lasers have a dynamically switching "focused" range depending on whether your computer has a target or not.
So what you are seeing when you aren't on target is your lesser range.
Same for when you don't have and active target, it will always show the lesser range.
The way it works is this is where your optimal damage starts to drop depending on whether you have a target or not. Easier to understand if you look at the fancy pictures Paul posted in one of the first threads - but basically it makes lasers have a dynamically switching "focused" range depending on whether your computer has a target or not.
#3
Posted 15 October 2015 - 04:44 AM
I know I noticed a bug, matches start with your laser ranges at their optimum range until you target a mech, look at it, then look away. The matches should start with your laser ranges at 60% optimum.
I think it's only a HUD bug though, seems to be behaving correctly otherwise.
I think it's only a HUD bug though, seems to be behaving correctly otherwise.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users