Wtf?! Lazer Nerfs?
#1
Posted 14 October 2015 - 07:12 PM
#3
Posted 14 October 2015 - 07:14 PM
At the moment the PTS has more weapon versatility than I've seen in the normal server in months.
#6
Posted 14 October 2015 - 07:17 PM
abstain from losing it. or at least that's what i would advice.
it is really not even half as bad as you think it is
#7
Posted 14 October 2015 - 07:19 PM
Dakota1000, on 14 October 2015 - 07:14 PM, said:
It cannot possibly be because people are actually testing weapons, right?
And I'm very sure no one is trying to find the next meta in the event the changes get released.
#8
Posted 14 October 2015 - 07:19 PM
DieGruneMorder, on 14 October 2015 - 07:12 PM, said:
You know, when you post things like this, you sound like an utter idiot.
Clan ER lasers still vastly outrange IS regular lasers, and the IS ERLL *also* got the max range nerf.
#9
Posted 14 October 2015 - 07:52 PM
DieGruneMorder, on 14 October 2015 - 07:12 PM, said:
ya its not like you can attach a mini turret to your mech and when with other mechs that have said turret you become lrm invincible.
#10
Posted 14 October 2015 - 07:56 PM
Mystere, on 14 October 2015 - 07:19 PM, said:
It cannot possibly be because people are actually testing weapons, right?
And I'm very sure no one is trying to find the next meta in the event the changes get released.
LRMs = new meta, already found it You can outpoke laser boats with LRMs at range now... its some spooky stuff out there. I mean LONG range missiles actually working well at LONG range.
#11
Posted 14 October 2015 - 07:58 PM
Dakota1000, on 14 October 2015 - 07:56 PM, said:
LRMs = new meta, already found it You can outpoke laser boats with LRMs at range now... its some spooky stuff out there. I mean LONG range missiles actually working well at LONG range.
I would just go ER PPC + Gauss in a Timber Wolf and call it a day.
#12
Posted 14 October 2015 - 08:02 PM
Mazzyplz, on 14 October 2015 - 07:17 PM, said:
abstain from losing it. or at least that's what i would advice.
it is really not even half as bad as you think it is
^^ This.
After reading the PTS patch notes and leaping headfirst to the conclusion that my Clan machines would be mothballed, I was pleasantly surprised after a dozen or so matches to find my scalp curiously bereft of firmament.
#13
Posted 14 October 2015 - 08:14 PM
The lost range to not targeting can be annoying since it is -40% range across the board. Which especially with the smaller (medium/pulse and small/pulse) IS lasers makes them quite short ranged. At the moment not a big issue, but if they go with that idea along with increasing targeting time it seems quite unbalanced compared to ballistics that can still use their full range regardless. Not going to rage and rant over it, but hoping it gets worked out better. Note - unbalanced even in brawling ranges since even the ac/20 will outrange isMLs. Not all lasers are ERLL poking after all.
#14
Posted 14 October 2015 - 08:19 PM
#15
Posted 14 October 2015 - 08:20 PM
Press R. It's not hard.
I love that this change forces players to be marginally less bad, rather than never locking targets because they were lazy.
Or, if they insist on being bads and not pressing R, then they'll suffer for it. Either way, I'm happ y.
JP Josh, on 14 October 2015 - 07:52 PM, said:
#16
Posted 14 October 2015 - 08:23 PM
Wintersdark, on 14 October 2015 - 08:20 PM, said:
Press R. It's not hard.
I love that this change forces players to be marginally less bad, rather than never locking targets because they were lazy.
Or, if they insist on being bads and not pressing R, then they'll suffer for it. Either way, I'm happ y.
my 3x AMS Nova has had a lot of fun on the PTS
I'd like you quote you on this later when inevitably they add "+1 sec" targeting to mechs for "Balance reasons" and brawling range targeting is not longer instant. A reminder during the last test there were mechs with inexplicable extra targeting time.
#17
Posted 14 October 2015 - 08:23 PM
Kiiyor, on 14 October 2015 - 08:02 PM, said:
^^ This.
After reading the PTS patch notes and leaping headfirst to the conclusion that my Clan machines would be mothballed, I was pleasantly surprised after a dozen or so matches to find my scalp curiously bereft of firmament.
You don't really even feel the nerfs much at all.
#18
Posted 14 October 2015 - 08:29 PM
#19
Posted 14 October 2015 - 08:37 PM
Edited by SaltBeef, 16 October 2015 - 08:53 AM.
#20
Posted 14 October 2015 - 09:34 PM
Wintersdark, on 14 October 2015 - 08:23 PM, said:
You don't really even feel the nerfs much at all.
Not in the Clans, anyway.
I can absolutely feel the lack of quirks in bad IS robots though, heh. Dragons, LOLcusts, and my beloved Awesome... are all really, really sub-par. You can sometimes take advantage of the generally shorter engagement ranges, but on the whole, I'm going to wait until they adjust firepower and durability before I throw forward the throttles in those death traps on test again, even in the name of SCIENCE.
On another side of the Coin, the Atlas seems to be nearing durability levels from CB with the higher TTK i've observed, unless they meet something like a Dakka Dire.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users