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The Urbanmech. Why and why not?


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#141 CCC Dober

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Posted 09 July 2012 - 10:46 AM

View Postownka, on 09 July 2012 - 10:40 AM, said:

At least from what I'm aware of, the devs have never indicated that there's going to be a BV system in this game, and I'm sorry to say this to the urbie fans but its just a bad mech if BV isnt incorporated. As someone else mentioned, if you swap out the ac20, upgrade the engines and do some tinkering it becomes passable, but at this point you've made a commando with much more limited hardpoints. There is no real upside to the little guy compared to another light mech.


You do realize that no other Light Mech can field an AC20 at this time? This is a strongpoint of the Urbie and makes it quite flexible. How the pilot is going to make effective use of that firepower is a whole different problem, but at least it's possible in the first place, whereas without the Urbie we would have to resort to much more expensive Medium Mechs.

#142 ownka

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Posted 09 July 2012 - 10:52 AM

View PostCCC Dober, on 09 July 2012 - 10:46 AM, said:

You do realize that no other Light Mech can field an AC20 at this time? This is a strongpoint of the Urbie and makes it quite flexible. How the pilot is going to make effective use of that firepower is a whole different problem, but at least it's possible in the first place, whereas without the Urbie we would have to resort to much more expensive Medium Mechs.

The strength of a light mech is speed and ability to avoid the shots while also being able to recon. If an atlas is faster than you, and more heavily armed than you, and more heavily armored than you, then an atlas is better than you. The only hope the urbie has is a BV mechanic, and I'd honestly hate to see the devs resort to such a forced way of balancing teams. If MW:O is anywhere near as good as I think they're making it, fielding a diverse team with various roles covered will work better than fielding 10 atlases, and the urbie just doesn't have a useful role. By cannon it was made to be a cheap mech that did well for its cost and nothing more.

#143 Spleenslitta

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Posted 09 July 2012 - 10:58 AM

View PostSaxophonist, on 09 July 2012 - 10:35 AM, said:

Urbanmech. A trash can with legs. Okay, in an urban scenario, MAYBE it might be useful. But in the open, it's just a fun target.

View PostBobfrombobtown, on 09 July 2012 - 10:39 AM, said:

"blah blah blah Urbanmech!" This may or may not have been said before, but here: Urbanmechs were built for a single purpose. Urban combat. In the current maps we have seen in the dev videos, it would be a terrible mech. In a very urban environment it might shine. Until there is an urban map that has the narrow corridors and 90 degree turns of an urban environment the urbanmech will be out of its element.
kthxbai.

View Postownka, on 09 July 2012 - 10:52 AM, said:

The strength of a light mech is speed and ability to avoid the shots while also being able to recon. If an atlas is faster than you, and more heavily armed than you, and more heavily armored than you, then an atlas is better than you. The only hope the urbie has is a BV mechanic, and I'd honestly hate to see the devs resort to such a forced way of balancing teams. If MW:O is anywhere near as good as I think they're making it, fielding a diverse team with various roles covered will work better than fielding 10 atlases, and the urbie just doesn't have a useful role. By cannon it was made to be a cheap mech that did well for its cost and nothing more.

I only have two things to say: 1- i'm not an Urbanite. 2- The mechlab can turn the Urbie into a light mech capable of performing just like any other light mech.

#144 ownka

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Posted 09 July 2012 - 11:01 AM

View PostSpleenslitta, on 09 July 2012 - 10:58 AM, said:

I only have two things to say: 1- i'm not an Urbanite. 2- The mechlab can turn the Urbie into a light mech capable of performing just like any other light mech.

And as I said, even after fixing it to be useful in a mechlab, it is still incredibly hamstringed by extremely limited hardpoints. There is no logical reason to choose the urbie. If you're utilizing the AC20, you're moving at 32kph. If you're not, every other light mech has more weapon options, and probably more speed even after modifications.

PS. Dober, I kinda responded to your post unintentionally before you posted it.

Edited by ownka, 09 July 2012 - 11:10 AM.


#145 CCC Dober

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Posted 09 July 2012 - 11:01 AM

View Postownka, on 09 July 2012 - 10:52 AM, said:

The strength of a light mech is speed and ability to avoid the shots while also being able to recon. If an atlas is faster than you, and more heavily armed than you, and more heavily armored than you, then an atlas is better than you. The only hope the urbie has is a BV mechanic, and I'd honestly hate to see the devs resort to such a forced way of balancing teams. If MW:O is anywhere near as good as I think they're making it, fielding a diverse team with various roles covered will work better than fielding 10 atlases, and the urbie just doesn't have a useful role. By cannon it was made to be a cheap mech that did well for its cost and nothing more.


Either you are ignoring the Mechlab or you are advocating stock matches, which would explain your stance. The Mechlab can turn the Urbie into a viable Light Mech with all the needed qualities. That it has the ability to be more than that is a bonus, not a reason to reject it.

#146 Sidra

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Posted 09 July 2012 - 11:02 AM

View Postownka, on 09 July 2012 - 10:52 AM, said:

The strength of a light mech is speed and ability to avoid the shots while also being able to recon. If an atlas is faster than you, and more heavily armed than you, and more heavily armored than you, then an atlas is better than you. The only hope the urbie has is a BV mechanic, and I'd honestly hate to see the devs resort to such a forced way of balancing teams. If MW:O is anywhere near as good as I think they're making it, fielding a diverse team with various roles covered will work better than fielding 10 atlases, and the urbie just doesn't have a useful role. By cannon it was made to be a cheap mech that did well for its cost and nothing more.



Spiderman.mp4

#147 Spleenslitta

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Posted 09 July 2012 - 11:06 AM

View Postownka, on 09 July 2012 - 11:01 AM, said:

And as I said, even after fixing it to be useful in a mechlab, it is still incredibly hamstringed by extremely limited hardpoints. There is no logical reason to choose the urbie. If you're utilizing the AC20, you're moving at 32kph. If you're not, every other light mech has more weapon options, and probably more speed even after modifications.

You got a point there....hmm. I wonder about one thing though.-
- We have never seen an Urbie with weapons mounted in the torso before. If it has weapon slots somewhere in it's torso then it get's back on track again.

#148 Goldfinger

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Posted 09 July 2012 - 11:09 AM

Gotta have lil Urbie. And paint him up like R2-D2. :huh:

#149 Woska

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Posted 09 July 2012 - 11:10 AM

The Urbanmech has a role. It is well suited to tight quarters combat. We haven't seen much of that in MWO yet. For the size of mech that it is, the Urbie is well armed, and could cause problems for scout mechs in an environment where the scouts speed must be sacrificed to make the turn.

Also, the Urbie has a fiercely loyal following and is very cheap.

Besides, I'd like to see a game mode: Kill the Atlas. See how many Urbanmechs it takes to kill an Atlas.

#150 Spleenslitta

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Posted 09 July 2012 - 11:26 AM

View Postownka, on 09 July 2012 - 11:01 AM, said:

And as I said, even after fixing it to be useful in a mechlab, it is still incredibly hamstringed by extremely limited hardpoints. There is no logical reason to choose the urbie. If you're utilizing the AC20, you're moving at 32kph. If you're not, every other light mech has more weapon options, and probably more speed even after modifications.

PS. Dober, I kinda responded to your post unintentionally before you posted it.

I gave Ownka's point some more concideration and came to this conclusion.- Right now we have the Raven, Commando and Jenner.
These mechs only have energy and missile type weapon slots that we can see on Sarna.
Their biggest difference aside from the missile/ballistic thingie from the Urbie is that they have weapons mounted in the torso as well as the arms.

The dev's will be making artistical redesigns of all the mechs. Maybe they will put weapon slots in the torso for mechs like the Urbie.
They wouldn't be breaking the canon rules since you can modify the Urbie to have weapons mounted in the torso there in the mechlab in all the other games and in the TT game i believe.

I haven't played the TT game so correct me if i'm wrong. So i say Ownka's point doesn't have to be rocksolid afterall.

Edited by Spleenslitta, 09 July 2012 - 11:27 AM.


#151 ownka

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Posted 09 July 2012 - 11:35 AM

View PostSpleenslitta, on 09 July 2012 - 11:26 AM, said:

I gave Ownka's point some more concideration and came to this conclusion.- Right now we have the Raven, Commando and Jenner.
These mechs only have energy and missile type weapon slots that we can see on Sarna.
Their biggest difference aside from the missile/ballistic thingie from the Urbie is that they have weapons mounted in the torso as well as the arms.

The dev's will be making artistical redesigns of all the mechs. Maybe they will put weapon slots in the torso for mechs like the Urbie.
They wouldn't be breaking the canon rules since you can modify the Urbie to have weapons mounted in the torso there in the mechlab in all the other games and in the TT game i believe.

I haven't played the TT game so correct me if i'm wrong. So i say Ownka's point doesn't have to be rocksolid afterall.


This is true, but there are still other mechs they could bring in that start out usable and don't require a serious overhaul. Making the stock urbie viable would be a huge stretch, and making an altered urbie viable is still a fairly large obstacle. No matter what they're going to have to at least bend canon to make a usable urbie variant. The only possible reason to choose the urbie is to satisfy the diehard trashcan lovers :huh:

#152 raptorian

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Posted 09 July 2012 - 11:37 AM

There is no need for it. We have the Hunchback which is a better city fighter with superior armour, armaments and speed. All it lacks is jump jets. All revealed jump jet mechs also have better stats so a roof-top engagement is already decided, and all revealed light mechs outclass the UM too, mostly with speed to make up for the lack of durability.

There will also be no place to hide once a Raven is on the field, or should the magnetoscope be implemented. Any card the tincan may even think about holding is beaten by whatever another 'Mech can hold. Yes the Urbanmech can hold an AC/20, so it shall be avoided until the Hunchback or Atlas can get a shot off with their own AC/20, which shouldn't take too long as they both move faster than the dustbin. Failing that the scouts can run around it firing SRMs into its torso and then sprint off, with the UM unable to do anything about it.

Edited by Raptorian, 09 July 2012 - 11:37 AM.


#153 Elwood Blues

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Posted 09 July 2012 - 11:37 AM

The Urbie is the kind of game addition that you add a year or two after the launch of the game. It will make the community laugh but add nothing to the game. Now they are building the essentials, which the Urbie is not.

#154 Spleenslitta

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Posted 09 July 2012 - 11:41 AM

View Postownka, on 09 July 2012 - 11:35 AM, said:


This is true, but there are still other mechs they could bring in that start out usable and don't require a serious overhaul. Making the stock urbie viable would be a huge stretch, and making an altered urbie viable is still a fairly large obstacle. No matter what they're going to have to at least bend canon to make a usable urbie variant. The only possible reason to choose the urbie is to satisfy the diehard trashcan lovers :huh:

Yup yup. There are other mechs out there that should be introduced first. You're right about that.

The big problem is- Which light mech gives us a good ballistic alternative other than the Urbie? I'm stumped on that...
It's almost like the light mechs aren't allowed to have ballistic weaponry beyond MG's and that sucks.

#155 Damion Sparhawk

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Posted 09 July 2012 - 11:45 AM

(sorry, I'm just having way to much fun photoshopping urbies...) Posted Image

#156 AntiSqueaker

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Posted 09 July 2012 - 11:46 AM

I like the urbie, but its too much of a niche design to put into the game for release. Maybe later on as a lulz factor (I for one would fully support 12v12 urbie battles!)


But for the 4th light mech, I think we'd be better off with a more "general" light mech- like the Stinger, Panther, Jackrabbit or Wolfhound.

#157 Davoke

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Posted 09 July 2012 - 11:49 AM

Despite all the downers and urbie fanatics here. I would like to say, the Urbie, despite being a slow light mech, is pretty versatile.
There's a variant that mounts an Arrow IV, you know, the huge missile launcher that does more damage than an AC/20, there's a variant that mounts a RAC5, there's a variant with a Snub-Nose PPC, there's a variant for almost everything.
Yes, it is a trashcan with legs, yes it is very slow, and yes, it is pretty vulnerable. But the point is, it's a swiss army knife, there's an arty version, a dedicated urban version, a sniper, an infantry and vehicle murderer, a variant for spamming missiles, and a few upgraded variants that retain the idea. It can do anything, and with the versatility of MechLab it can do even more. It will not be the best, but it won't be the worst. If the devs throw it in, I'll probably buy one and modify it for escorting missile boats.
It can do what it needs to do, and it can do that well.
Be slow and pack a punch.

And for the love of everything holy, 360 degree torso twist at a good rate, scouts won't stand a chance at hit and run. :huh:

Edited by Davoke, 09 July 2012 - 11:50 AM.


#158 CCC Dober

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Posted 09 July 2012 - 12:16 PM

Good to see somebody praise the strengths of the Urbie. It is much needed, especially when it is so easy to pick on its flaws.
Thanks for the heads up Davoke =)

#159 Damascas

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Posted 09 July 2012 - 12:18 PM

View PostDavoke, on 09 July 2012 - 11:49 AM, said:

Despite all the downers and urbie fanatics here. I would like to say, the Urbie, despite being a slow light mech, is pretty versatile.
There's a variant that mounts an Arrow IV, you know, the huge missile launcher that does more damage than an AC/20, there's a variant that mounts a RAC5, there's a variant with a Snub-Nose PPC, there's a variant for almost everything.
Yes, it is a trashcan with legs, yes it is very slow, and yes, it is pretty vulnerable. But the point is, it's a swiss army knife, there's an arty version, a dedicated urban version, a sniper, an infantry and vehicle murderer, a variant for spamming missiles, and a few upgraded variants that retain the idea. It can do anything, and with the versatility of MechLab it can do even more. It will not be the best, but it won't be the worst. If the devs throw it in, I'll probably buy one and modify it for escorting missile boats.
It can do what it needs to do, and it can do that well.
Be slow and pack a punch.

And for the love of everything holy, 360 degree torso twist at a good rate, scouts won't stand a chance at hit and run. :)


Almost all of those variants are obscure and many years off, the Urbanmech is not very versatile, it was mass produced and if you notice most of those variants you listed were made by CC's enemies as ways to utilize the many captured urbanmechs since stock they were near useless to the more offensively oriented FWL and FedSun militaries.

#160 CCC Dober

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Posted 09 July 2012 - 12:30 PM

@Damascus
Yay, we need more cockblocks. You're doing great *thumbs up*
/sarcasm

Edited by CCC Dober, 09 July 2012 - 12:31 PM.






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