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The Urbanmech. Why and why not?


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#241 Vechs

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Posted 09 July 2012 - 07:44 PM

View PostBuck Rogers, on 09 July 2012 - 07:38 PM, said:

MWO is a team based game...

If an Atlas was coming at me unopposed by everyone except me, I would be perplexed as to how the team let this situation occur.

Go play World Of Tanks and drive a Hetzer. It's a slow, low tier tank destroyer with very little ammo but decent armor and a big gun.

It can't scout. It can't flank. It can't out maneuver the enemy. What it can do is take down any tank within its tier range, and seriously annoy any higher tier tank it will face.

How do you employ it effectively? You find a position where you can support the heavier tanks on your team, and you lob shells down range, popping in and out of cover if you can, and hoping your armor can withstand the shots that connect. Fully upgraded it won't take down much higher tier tanks by itself, but the firepower it throws down range can make it so your team mates take down the enemy before they die.

Hetzer doesn't win the match single handedly. It helps your team win the match by packing a big gun on a low tier tank that can contribute valuable hit point loss on the enemy, increasing the chances for victory.

Urbanmech won't win the match single handedly. It will help your team win the match by packing a big gun on a low weight mech that can contribute valuable damage to the enemy, increasing the chances for victory.


I've won a match by myself as a Hetzer VS 5 remaining enemy tanks. It was on the rail yard stage, and I was so low to the ground I could poke my 105mm HE spammer through the underside of the rail cars, leaving the approaching enemies almost nothing exposed for them to shoot at.

It was glorious!

#242 Damascas

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Posted 09 July 2012 - 07:49 PM

It moves 3/5/2 with max armor.

Edited by Damascas, 09 July 2012 - 07:50 PM.


#243 00seven

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Posted 09 July 2012 - 07:49 PM

View PostHexenhammer, on 08 July 2012 - 09:02 PM, said:

UrbanMech: The underdog of MWO. Its the little egg that could.

Game wise this poor thing will get eaten alive by other mechs if its left as is. That's why I suspect most pilots will drop the AC/20 for an AC/10 or a PPC and up the speed just so it can get in close with other mechs that have more weapons and armor than it does.


Possibly two additional options might be:
1. They could be used as bait in "honeypot" strategies. :)
2. Instead of armor you could tote Urbans to shield you from attacks.

#244 Necrodemus

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Posted 09 July 2012 - 07:51 PM

View PostDamascas, on 09 July 2012 - 05:50 PM, said:

We can tell which side you chose. It is too slow to survive on the battlefields we have seen and us too much of a niche weapon.


View PostTincan Nightmare, on 09 July 2012 - 05:53 PM, said:


I hope they put as many mechs in the game as possible, I'd love to see every design from the TRO's. However if we are going to have a limited number of mechs at launch, I would rather see a design in the game in the light slot with far more utility than the Urbanmech, like the Panther or Wolfhound, especially if we only start with 16 chassis or so.



...my interest is more options whether they be heavy, light or mechanized dumpster.. I have no interest in when, but if it will be introduced... along with other 'Mechs. Besides...

Yes, it's too slow for what we have seen... what we have seen is not the full extent of the game. We have been told to expect urban combat.

The argument for not introducing a 'Mech because there is better or because someone doesn't like it could be used against every 'Mech.

Edited by Necrodemus, 09 July 2012 - 07:53 PM.


#245 Buck Rogers

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Posted 09 July 2012 - 07:54 PM

View PostVechs, on 09 July 2012 - 07:41 PM, said:

I like the videogames and the novels, but I've never played the tabletop.

Can someone familiar with the TT tell me what the final stats of this design would be:

Stock Urbanmech

1) Strip weapons
2) Mount ER PPC in the left arm energy hardpoint.
3) Use remaining weight to max engine.
4) Any fractional weight left over, max armor and heat sinks.

What do you end up with?


You end up with an Urbanmech that goes 97kph and has 1 PPC :) .

A Small Laser requires 1 critical slot. The PPC requires 3. So one wonders if the hard point will be restricted to 1 crit weapons, in which case your best weapon option for that hard point would be a Medium laser, of if they'll give it some leeway.

#246 Damascas

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Posted 09 July 2012 - 07:56 PM

View PostNecrodemus, on 09 July 2012 - 07:51 PM, said:





...my interest is more options whether they be heavy, light or mechanized dumpster.. I have no interest in when, but if it will be introduced... along with other 'Mechs. Besides...

Yes, it's too slow for what we have seen... what we have seen is not the full extent of the game. We have been told to expect urban combat.

The argument for not introducing a 'Mech because there is better or because someone doesn't like it could be used against every 'Mech in the right circumstances.


The urbie is a joke mech I want to see it in the game, just not early on, let us see more viable options then once it is established release like a gold plated urbie.

View PostBuck Rogers, on 09 July 2012 - 07:54 PM, said:


You end up with an Urbanmech that goes 97kph and has 1 PPC :) .

A Small Laser requires 1 critical slot. The PPC requires 3. So one wonders if the hard point will be restricted to 1 crit weapons, in which case your best weapon option for that hard point would be a Medium laser, of if they'll give it some leeway.


By firing and moving it begins to overheat though, only 11 HS

#247 Damascas

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Posted 09 July 2012 - 08:03 PM

Also if you are just stripping all the weapons and basically changing everything why not get a stinger instead since it has at least 3 hard points?

2 of which are ballistic

#248 Vechs

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Posted 09 July 2012 - 08:05 PM

View PostBuck Rogers, on 09 July 2012 - 07:54 PM, said:

You end up with an Urbanmech that goes 97kph and has 1 PPC :) .

A Small Laser requires 1 critical slot. The PPC requires 3. So one wonders if the hard point will be restricted to 1 crit weapons, in which case your best weapon option for that hard point would be a Medium laser, of if they'll give it some leeway.


97kph with jump jets and a powerful, very long ranged weapon that is ammo independent? Clearly the Urbanmech is a complete failure and will always be useless.

Sounds like a decent build to me. I wouldn't expect to fire the PPC all the time, because I'd probably be moving from spot to spot. Maybe shoot once or twice, then cool off while relocating.

The hardpoint system, from what they said in the videos, is one weapon per hardpoint slot. Hardpoints are a separate system from criticals. So if it has one energy hardpoint on the left arm, you can mount any energy weapon.

I know in the novels moving at high speeds causes heat buildup, but to my knowledge movement heat has never been including in a Mechwarrior game. I wonder if that's going to in MW:O...

View PostDamascas, on 09 July 2012 - 08:03 PM, said:

Also if you are just stripping all the weapons and basically changing everything why not get a stinger instead since it has at least 3 hard points?

2 of which are ballistic


The armor.

How much does a Stinger carry? 4 tons?

#249 Damascas

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Posted 09 July 2012 - 08:05 PM

Why not get a stinger and modify it the same way?

#250 Mattrixx

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Posted 09 July 2012 - 08:06 PM

View PostDamascas, on 09 July 2012 - 07:35 PM, said:

I would rather have a viable open combat mech instead the urbie with its ballistic hardpoint and the Jackrabbit has an AC2.


So your answer for my question of what other ballistic light mech there would be is the Jackrabbit? Which was mothballed and scrapped a short while after the year 2780 and was reintroduced as the Nexus in 3054?
So, you answer for a 3049 era ballistic using mech is one that's been scrapped and not manufactured for near 200 years in-game and won't see any action for another 5 years in-game time?

Smart answer, not what I asked for was it? Try again since you are so smart, pretty please?

Edit: Oh and Stinger won't do, it is one of the Unseen. Since the MWO devs have not yet said if the unseen will ever be seen in this game you should count them out for now.

Edited by Mattrixx, 09 July 2012 - 08:10 PM.


#251 Damascas

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Posted 09 July 2012 - 08:16 PM

The jackrabbit was mothballed not scrapped and stop being an ***. The firestarter has quite a few hard points, is just as well known as the urbie and can be modified the same way you described. I am surprised I did not think of it sooner.

#252 Buck Rogers

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Posted 09 July 2012 - 08:25 PM

View PostDamascas, on 09 July 2012 - 07:44 PM, said:

Name me one role the urbie fills on team another mech cannot do far better. Some mechs are naturally inferior to others. It makeup for it in being more durable or mobile, so tell me what the urbie brings to the table.


The Urbanmech is the only light mech that would actually be good at base defense. Not every map is going to involve a heroic mech charge where the slow mechs get completely left behind.

#253 Mattrixx

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Posted 09 July 2012 - 08:29 PM

I am not being ***, I asked a question, you failed to answer it originally.

And I quote from the Sarna pages that all those knowledgeable of BT seem to hold so dear, "The surviving examples of the 500 Jackrabbit's produced and the Skobel factory were carefully mothballed by ComStar.[1]"
That mothballing to you might not mean scrapping but unfortunately mothballing usually is scrapping. Not sure if the definition has changed in the BT future of language (thought I doubt it).

But looking at that firestarter is not a bad choice, provided you can swap those MGs into something bigger, like the AC/5 x2? Or maybe a single gaus?
But other then that I see no variants of it with nothing but energy / missile based weaponry. And from what seems less armor then the bulky urbie.

And if by *** you mean trying to find viable BALLISTIC mech choices for urbie, then yes, I am.

edit: durn copy paste color thingy-ma-jingies

Edited by Mattrixx, 09 July 2012 - 08:30 PM.


#254 Damascas

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Posted 09 July 2012 - 08:33 PM

http://www.thefreedi...ord=mothballing
You are wrong, you are an ***, and based on how you would modify the urbie the firestarter is even a better choice as you can just modify it the same way plus it has more hard points with twice the ballistic hard points of the urbie.

#255 Damion Sparhawk

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Posted 09 July 2012 - 08:36 PM

View PostDamascas, on 09 July 2012 - 08:33 PM, said:

http://www.thefreedi...ord=mothballing
You are wrong, you are an ***, and based on how you would modify the urbie the firestarter is even a better choice as you can just modify it the same way plus it has more hard points with twice the ballistic hard points of the urbie.

Posted Image
UrbieJesus says play nice, or else.

#256 Odweaver

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Posted 09 July 2012 - 08:43 PM

View PostDamascas, on 09 July 2012 - 08:33 PM, said:

http://www.thefreedi...ord=mothballing
You are wrong, you are an ***, and based on how you would modify the urbie the firestarter is even a better choice as you can just modify it the same way plus it has more hard points with twice the ballistic hard points of the urbie.


Spoiler


Curses!

Edited by Odweaver, 09 July 2012 - 08:46 PM.


#257 Adm Awesome

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Posted 09 July 2012 - 08:46 PM

name calling all over the place, I used the word "retarded" and some staff guy sends me a warning for misconduct, ***?

#258 wargonglok

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Posted 09 July 2012 - 08:49 PM

View PostDamascas, on 09 July 2012 - 07:56 PM, said:


The urbie is a joke mech I want to see it in the game, just not early on, let us see more viable options then once it is established release like a gold plated urbie.



By firing and moving it begins to overheat though, only 11 HS
except the urbanmech is viable. so your wrong

View PostDamion Sparhawk, on 09 July 2012 - 08:36 PM, said:

Posted Image
UrbieJesus says play nice, or else.
yay!!!!!

#259 Buck Rogers

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Posted 09 July 2012 - 08:54 PM

When the TROs say the Jackrabbit was mothballed by Comstar, they mean Comstar locked them in a room and threw away the key. Comstar has access to mint-in-box Star League technology, but they hold onto it for themselves. In short, Comstar are meanie pies. The Jackrabbit is just as unavailable as if it were scrapped.

#260 Mattrixx

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Posted 09 July 2012 - 08:57 PM

View PostDamascas, on 09 July 2012 - 08:33 PM, said:


http://www.thefreedi...ord=mothballing
You are wrong, you are an ***, and based on how you would modify the urbie the firestarter is even a better choice as you can just modify it the same way plus it has more hard points with twice the ballistic hard points of the urbie.


So I forgot the exact meaning of the word right out of my (sorry if I am not a native English speaking person and can't remember the exact definitions of all the words in the language).

Still makes you a bigger ****** for I already thanked you for showing the Firestarter, provided it is not so rare a tech as never to see light of day until Comstar opens its hallowed vaults of technology.
But wait since it is, as you so aptly pointed out to me just now mothballed by Comstar (as seen in Sarna that mecca of all things BT) then that means we won't be seeing it until Comstar takes active part in the Clan fighting at the battle of Tukayyid in 3052, which is in another 3 years or so at least.

So while the Firestarter is an excelent choice for an Urban mechs ballistical tendencies, we won't have it for another 3 years. Also the Firestarter is twice as expensive as the Urbie. Has it better armoring then the urbie thought? Oh right, it is light, doesn't need armor really, it can just run around fast and agile and dodge the enemy fire. We'll see just how well that works out in MWO. :)

Please try again.
We seem to be running out of light mechs for Ballistic flavor here. Outside of the Urbie. So, any other suggestions outside of anything that isn't yet viable?

Edit: (corrected the of the errors of my ways) Went through the list and, yes, you are correct the Firestarter is still a very nice and viable option although it is still more an energy weapons based then truly Ballistic mech with only 2 ballistic hard points from the 2x machine gun it carries while it also carries 6x energy hard points.

Edited by Mattrixx, 09 July 2012 - 09:58 PM.






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