The Urbanmech. Why and why not?
#301
Posted 10 July 2012 - 06:44 AM
Suburban Mech.
> Ok I'll leave now.
#302
Posted 10 July 2012 - 06:49 AM
don't tell anyone i told you though!!!!
#304
Posted 10 July 2012 - 08:52 AM
Vechs, on 08 July 2012 - 09:34 PM, said:
In MWO, the Urbanmech would be a for a light mech slot that doesn't want to scout.
You could have a medium be the scout, and the Urbanmech follow a Catapult around to bodyguard for it. Or you could swap the AC/10 for some longer range stuff and play as a light fire support.
Or maybe your team comp or specific strategy doesn't involve scouting as portrayed in the videos, and your team sticks together and moves as one unit. At that point, why not go for more firepower and armor over speed for your light mech slot?
The Urbanmech is designed as a cheap expendable attrition unit for urban areas and rear area garrisons, that is what it does and that's all it does. More importantly it is so slow it has to fight from ambush, so any mech that can't be take down in one shot will either disengage and get away or just kill the urbanmech by controlling the range or using speed to get behind the mech and kill it that way.
It has it's place in the BT universe but I can't see how you could use in the universe of MWO, and really can't see why you want to cripple a useful mech like a Centurion, Hunchback or Catapult by giving it a Urbanmech "bodyguard" because trading your ability to reach the fight is a timely fashion is made up for an AC10 (or even worse an AC20 that will die if you breath on it) will really not endear you to your team mates.
while I'm on, the AC20 armed Urbanmech is worse then the standard variant, you put a short range weapon on a slow mech and strip away it's armour (the only good quality of the Urban mech) so that unless you ambush something you will die.
and since I'm a hater I'll say that the only mechs I wouldn't back against an Urbanmech are the Locust, Stinger and Wasp. I don't need an assualt to take an urban you can do it with a commando. Anything the Urban adds to the game the Panther does better, a cheap attrition light with good armour and good firepower. You want a Panther or maybe a Valyrie.
It's not going to be in the game because Piranha appears to have brain and is being really careful about what mechs are in the game, they're not going to ruin it for cheap laughs.
#305
Posted 10 July 2012 - 08:58 AM
did i mention dfa?
#307
Posted 10 July 2012 - 09:33 AM
#308
Posted 10 July 2012 - 09:53 AM
with it's speed?
I mean sure it can be beefed up, but that means even less payload and armor...
so how exactly is it versatile when it's baseline capability is quite short??
#309
Posted 10 July 2012 - 10:08 AM
You're judging versatility by speed? It's quite obvious that it can reach higher speeds if it sacrifices firepower/armor. The same is true for any other Light Mech. But not every other Light Mech is loaded with so much Dakka. That is the kind of versatility we're talking about.
#310
Posted 10 July 2012 - 10:47 AM
BigJim, on 10 July 2012 - 06:44 AM, said:
Suburban Mech.
> Ok I'll leave now.
Captain Fabulous, on 10 July 2012 - 07:35 AM, said:
I FOUND YOUR URBIE.
#311
Posted 10 July 2012 - 10:50 AM
As a professional mech pilot (I inherited my fathers Archer ARC-5R when he died) I have a purely pragmatic view on this topic.
When looking at the specs of the mech I must honestly say that 32.4 km/h seems rediculous. I mean it should at least be as fast as an atlas methinks.
But on the other hand I think it would be fun (on a heavily urban map) to play in an urbanmech team. Imaging 10 urban mechs - power offline invisible on the radar - hiding between builings. I guess if you get attacked by two or three R2D2's at once is good bye atlas, jenner, whatever....
And after all playing MWO seems to be mainly about having fun. But then you should also have the "NO URBIES" Button in the gamesetuo for all the haters.
Vechs, on 08 July 2012 - 10:47 PM, said:
So, basically, I think the Urbanmech is good because it's cheap, and it's cheap because it's bad. So I think it's good because it's bad.
Make sense?
Final words: Give me the Hollander - Also a Gauss cannon (15t) needs the same amount of critical slots (7) as an AC10 (12t), so maybe I build a sniper urban mech.....
Edited: OK wanderer you got me ... or no it was a secret prototype you can see a picture of it in my next post #317
Edited by Red squirrel, 10 July 2012 - 11:33 AM.
#312
Posted 10 July 2012 - 11:04 AM
Red squirrel, on 10 July 2012 - 10:50 AM, said:
As a professional mech pilot (I inherited my fathers Archer ARC-5R when he died in 3037) I have a purely pragmatic view on this topic.
A professional might realize that the Mech he "inherited" in 3037 didn't even exist until 3050. You might want to fix that.
http://www.masteruni...9/Archer-ARC-5R
#313
Posted 10 July 2012 - 11:21 AM
#314
Posted 10 July 2012 - 11:23 AM
wanderer, on 10 July 2012 - 11:04 AM, said:
A professional might realize that the Mech he "inherited" in 3037 didn't even exist until 3050. You might want to fix that.
http://www.masteruni...9/Archer-ARC-5R
I'm afraid you're going to have to find a more credible source, this is from Sarna
{ARC-5R - Built in the Free Rasalhague Republic prior to the Clan Invasion, the 5R is similar to the 2K model of the Archer, and is built on an Endo Steel chassis and upgrades its heat sinks to double heat sinks. The LRM-15 launchers have had Artemis IV fire control systems added for increased accuracy and the 'Mech now has two ER Large Lasers for long range direct firepower. BV (1.0) = 1,310}
however, this line is marked citation needed it isn't proven reliably either, still, two obviously contradicting origin dates would demand an investigation by one or the other party.
#315
Posted 10 July 2012 - 11:26 AM
I chose this camouflage urbanmech as my founders mech.
#316
Posted 10 July 2012 - 11:42 AM
Melcyna, on 10 July 2012 - 09:53 AM, said:
with it's speed?
I mean sure it can be beefed up, but that means even less payload and armor...
so how exactly is it versatile when it's baseline capability is quite short??
you have trouble reading don't you, can any announced light mech snipe? brawl? defend as well. the urbies only downfall is its speed give it more speed and you have an op mech.
Edited by wargonglok, 10 July 2012 - 11:44 AM.
#317
Posted 10 July 2012 - 11:45 AM
CCC Dober, on 10 July 2012 - 10:08 AM, said:
You're judging versatility by speed? It's quite obvious that it can reach higher speeds if it sacrifices firepower/armor. The same is true for any other Light Mech. But not every other Light Mech is loaded with so much Dakka. That is the kind of versatility we're talking about.
wargonglok, on 10 July 2012 - 11:42 AM, said:
A very bizarre notion of versatility if i may add since your weapon is not interchangeable in the field, so in fact you are LOCKED into your role once in the field, can an urby snipe with his AC-20? can he brawl with his AC-2? Does the projectile weaponry have more versatility? And In terms of choice the energy weapons have equally varied choices.
The only semblance of versatility would be the low heat inherent on them which gives more flexibility on their usage or rather less limitation on when it can be used, counterbalanced by the fact that they are bulky comparatively especially with the ammo and have limited munitions.
And speed is a VERY real component of versatility since whoever is faster dictates the engagement range, and whoever dictates the engagement range can CHOOSE the role he intend to perform to an extent or the course of action he intend to do.
A slow mech is the opposite of versatile... since if he intend to be an attacker he has limited choices on how to do so successfully and not shot to pieces and similarly on defense.
And to put it another way, you are going to beef up the urby speed? Ok, and anything you sacrifice to achieve that? could've been used for something else, be it more armor, more ammo, more firepower or what not...
Meanwhile a light mech with higher base speed can use the free weight/crit/etc for something else instead since it doesn't need to improve it's base speed to achieve the same limit, and if it so chooses can improve it's speed to beyond what you can possibly achieve with an urby.
So i am confused on how an urby is supposed to be .... 'versatile' here.
Edited by Melcyna, 10 July 2012 - 12:01 PM.
#318
Posted 10 July 2012 - 12:04 PM
ac 2 long range so an urbie can snipe
ac 5 for good medium to long range
ac 10 short to medium (my favorite for a brawler build)
ac 20 my least favorite but strong at short range (least useful unless in city)
gauss sniping urbie
high armor so good defender
jj for urban positioning, dfa, and jj sniping.
the ideal mech for people who like light mech but don't want to scout, or hunt scouts.
the urbie is a joke, but also extremely viable. this mech bridges lights and medium mechs.
not including it would hurt my trust in the devs, because this is a great mech.
Edited by wargonglok, 10 July 2012 - 12:06 PM.
#319
Posted 10 July 2012 - 12:48 PM
As you all know there are only a precious few light mechs with ballistic firepower beyond 1-2 MG's.
The Commando C1 and the Jackrabbit 8T have a AC 2's. The Urbie has an AC 10.
Is there any other mechs that have this much ballistic firepower? No? I didn't think so.
You could replace the MG's in some light mech with an AC 10 and they could do the same as the Urbie.
But there are surprisingly few light mechs with even such small amounts of ballistic firepower.
This puts the Commando C1, Jackrabbit 8T and the Urbie in a unique position amongst light mechs.
#320
Posted 10 July 2012 - 01:05 PM
Since we don't have BV in MWO, the mechs are getting 'balanced' between each other. This means that the Hunchback is competitive with the Atlas, even though BV wise and tonnage it should get destroyed. So really, any urbanmech that showed up in MWO wouldn't be an urbanmech, It'd just be another hunchback with an R2D2 body.
Edited by Wraeththix Constantine, 10 July 2012 - 01:06 PM.
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