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#1 Theron Branson

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Posted 15 October 2015 - 06:25 AM

So when are we getting some real new content in this game? CW has basically been the same thing for a long time now. When can we expect to get more of the pillars of CW such as a reason to donate to our unit, to hold and take planets and so on? It seems to me they keep changing the loadout screens and so on then trying to finish the games needed features and then update/upgrade things.
I guess I want to know how much longer for CW 3?

Edited by Theron Branson, 15 October 2015 - 06:29 AM.


#2 Night Thastus

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Posted 15 October 2015 - 07:52 AM

It was the first question I asked in the last Town Hall. It got a relatively simply reply "No".

I don't believe there has been much of any progress on it's development. They're currently using all assets to re-balance the game, fix the UI, and sell new mech-packs. It's going to be a good year or so before we can expect CW Phase III, if I remember right.

#3 Theron Branson

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Posted 15 October 2015 - 07:55 AM

That's very discouraging especially when it seems like they are always taking 1 step forward and 2 steps back. I feel like it could be a decade before the game is ready :(

#4 xX PUG Xx

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Posted 15 October 2015 - 08:15 AM

After 3 years of "public" match grindfest, I was so hyped to finally be able to play "Community Warfare" and for the matches to mean something. However a year on and it is simply another type of grind which, so far, has fell far short of it's potential.

Personally I am at such a low with the game that I find it hard to convince myself to stay positive, there has been so little information regarding what stage the development of this gamemode is at that it's hard to believe anything is actually happening. If there was to be an armchair post outlining what PGI "hoped" would be in Phase 3 and at what stage they were with this, even if it was a "Look, this is what we are aiming to have in there BUT we have put CW on hold for now because a,b,c...." then it would at least be something.

However we are, for now, stuck in limbo. Just like the game mode that I actually got involved with the game for :(

#5 Dawnstealer

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Posted 15 October 2015 - 08:26 AM

View PostNight Thastus, on 15 October 2015 - 07:52 AM, said:

It was the first question I asked in the last Town Hall. It got a relatively simply reply "No".

I don't believe there has been much of any progress on it's development. They're currently using all assets to re-balance the game, fix the UI, and sell new mech-packs. It's going to be a good year or so before we can expect CW Phase III, if I remember right.

That sounds about right. And while it makes me twitchy, it makes sense: if the internals are busted, and they are, then fixing up the "story" wouldn't do any good and not solve the underlying problems of balance and UI.

So...yeah, unfortunately we're going to be waiting a bit until CW goes "gold." Again.

#6 Triordinant

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Posted 15 October 2015 - 08:29 AM

View PostTheron Branson, on 15 October 2015 - 06:25 AM, said:

I guess I want to know how much longer for CW 3?

PGI overhyped CW and made it sound like it was their main thrust even though that wouldn't make good business sense since CW was designed to appeal to the 10% or less of their playerbase that actually organizes competitive Units and drops in groups of 5 or more.

#7 Tom Sawyer

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Posted 15 October 2015 - 08:38 AM

Warhammer was my last purchase until I see some solid turn around.

I can accept mech packs pay the bills but without content to play those mechs on its like driving around a go cart track. Fun for a bit but eventually you just say meh and go on to something new.

#8 Theron Branson

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Posted 15 October 2015 - 08:51 AM

But CW shouldn't be just for the 10%, this is where the game is setup wrong. We shouldn't have the separate modes we should have 1. You should go into CW and have quick action like you do now and other games and still reflect on the winning and losing of planets.

#9 xX PUG Xx

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Posted 15 October 2015 - 09:01 AM

View PostTheron Branson, on 15 October 2015 - 08:51 AM, said:

But CW shouldn't be just for the 10%, this is where the game is setup wrong. We shouldn't have the separate modes we should have 1. You should go into CW and have quick action like you do now and other games and still reflect on the winning and losing of planets.



Exactly this, the minute it was packaged as a "Unit" and "Group" focussed gamemode it segmented the player base. I have said for a long time that every gamemode should be incorporated into "Faction warfare", each game mechanic has the potential to be used for different aspects of the whole overarching universe that could be built as the major focal point of hours spent playing the game.

There has been MANY threads and posts over the years outlining the potential and as far as I can tell PGI seems hellbent on following the current segregated version of the game modes :rolleyes:

#10 Koniving

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Posted 15 October 2015 - 09:05 AM

View PostxX PUG Xx, on 15 October 2015 - 08:15 AM, said:

After 3 years of "public" match grindfest, I was so hyped to finally be able to play "Community Warfare" and for the matches to mean something. However a year on and it is simply another type of grind which, so far, has fell far short of it's potential.

Personally I am at such a low with the game that I find it hard to convince myself to stay positive, there has been so little information regarding what stage the development of this gamemode is at that it's hard to believe anything is actually happening. If there was to be an armchair post outlining what PGI "hoped" would be in Phase 3 and at what stage they were with this, even if it was a "Look, this is what we are aiming to have in there BUT we have put CW on hold for now because a,b,c...." then it would at least be something.

However we are, for now, stuck in limbo. Just like the game mode that I actually got involved with the game for :(

Welcome to my world.

That said... I just idly design my own battletech simulator, working out all the details and waiting for the chance to make it real.

#11 Zolaz

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Posted 15 October 2015 - 09:19 AM

What can you say ... PGI is PGI. They are going to do whatever they are going to do.

#12 werewolfducky

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Posted 15 October 2015 - 09:26 AM


Funny enough I was really into MW2 a long time ago and when I found MWO I was so excited and wanted to build my mech and so fourth.
I read the forums now and feel, is all this going to be a dead end when I really want to get into it?
what I really would like to see is something with the clans besides just another battle to do. something like taking planets and starting wars and so on.

Edited by werewolfducky, 15 October 2015 - 09:28 AM.


#13 Theron Branson

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Posted 15 October 2015 - 10:56 AM

Exactly, for those that have never played WW2 online PGI could learn from that game and translate the whole campaign and Unit structure like that. Just dropping in made you part of a BIG picture just being 1 man let a lone an organized unit.

#14 R Razor

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Posted 16 October 2015 - 04:03 PM

View PostxX PUG Xx, on 15 October 2015 - 09:01 AM, said:



Exactly this, the minute it was packaged as a "Unit" and "Group" focussed gamemode it segmented the player base. I have said for a long time that every gamemode should be incorporated into "Faction warfare", each game mechanic has the potential to be used for different aspects of the whole overarching universe that could be built as the major focal point of hours spent playing the game.

There has been MANY threads and posts over the years outlining the potential and as far as I can tell PGI seems hellbent on following the current segregated version of the game modes :rolleyes:



To be fair, this playerbase has been fractured since well before CW, solo players have almost universally hated group players and group players would prefer solo players whine less about groups........all CW did was enhance the divide.

#15 Adamski

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Posted 16 October 2015 - 07:14 PM

View PostTheron Branson, on 15 October 2015 - 08:51 AM, said:

But CW shouldn't be just for the 10%, this is where the game is setup wrong. We shouldn't have the separate modes we should have 1. You should go into CW and have quick action like you do now and other games and still reflect on the winning and losing of planets.


Its pretty easy in concept to include the Public matches onto the CW map.

Each planet requires a certain number of points as well as half the current sectors to conquer.
The number of points required is roughly the cumulative match score of say 20 games of CW.
Remove the ghost drop hold defense missions, and make every ghost drop be an Invasion / Recapture territory. So that every ghost drop is helping to advance the planet.

Allow people in the public queue to select a planet, and their match score also gets added to the planetary counter.

Now everyone is contributing to the Faction map, but only people actually fighting in CW can earn LP in exchange for their mech/dropship restrictions.

If no one is defending, then the ghost drops will move the planetary counter forward, but teams will also need to go into the public queue to gain the necessary match points to flip the planet.

#16 Livewyr

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Posted 17 October 2015 - 07:59 AM

Have to actually fix the game first, before adding on more ways to experience bad gameplay.


(Check out the PTS and give feedback.)

#17 Red Legs Greaves

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Posted 19 October 2015 - 06:31 AM

View PostLivewyr, on 17 October 2015 - 07:59 AM, said:

Have to actually fix the game first, before adding on more ways to experience bad gameplay.


(Check out the PTS and give feedback.)


Am I the only one that is fine with the game as is? In my opinion they seem to only work on things that aren't broken. The UI wasn't the best but it worked. A new tutorial didn't seem necessary, I get it they want to make a better experience for new players but if the core game sucks who cares and if you loose all your veterans your not going to have a game. Balancing is never going to happen in a way that people are happy with because the Clans are in the game to start with. A coordinated 12 man is going to beat pugs no matter what the quirks are.


View PostNight Thastus, on 15 October 2015 - 07:52 AM, said:

It was the first question I asked in the last Town Hall. It got a relatively simply reply "No".

I don't believe there has been much of any progress on it's development. They're currently using all assets to re-balance the game, fix the UI, and sell new mech-packs. It's going to be a good year or so before we can expect CW Phase III, if I remember right.


This kind of did it for me, to hype us for so long on how CW was going to be the super awesome game mode and to simple pretend like it doesn't exists has killed all my support of this game.

#18 ZenFool

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Posted 19 October 2015 - 07:40 AM

View PostRed Legs Greaves, on 19 October 2015 - 06:31 AM, said:



Am I the only one that is fine with the game as is? In my opinion they seem to only work on things that aren't broken. The UI wasn't the best but it worked. A new tutorial didn't seem necessary, I get it they want to make a better experience for new players but if the core game sucks who cares and if you loose all your veterans your not going to have a game. Balancing is never going to happen in a way that people are happy with because the Clans are in the game to start with. A coordinated 12 man is going to beat pugs no matter what the quirks are.




This kind of did it for me, to hype us for so long on how CW was going to be the super awesome game mode and to simple pretend like it doesn't exists has killed all my support of this game.


As far as balancing goes, something needed to be done. Not to "solve" the meta issue, but to make all three weapon choices viable for both IS and Clans.
As for CW, the promise of it has kept me here since open beta and kept my friends interested since closed beta. We never got what we were told to expect. The current CW is simply respawn mode with no reason to fight at one planet instead of another. The thought of it being that way for another year makes me sick.

#19 RussianWolf

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Posted 19 October 2015 - 06:43 PM

You also have to remember that there will be a sizable portion of the population (growing once Steam is active) that really don't care about the map. They have no clue about the lore and so the map is irrelevant.

And other portions, like myself, that are waiting impatiently for Solaris VII FFA mode.

#20 Red Legs Greaves

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Posted 19 October 2015 - 10:17 PM

View PostRussianWolf, on 19 October 2015 - 06:43 PM, said:

You also have to remember that there will be a sizable portion of the population (growing once Steam is active) that really don't care about the map. They have no clue about the lore and so the map is irrelevant.

And other portions, like myself, that are waiting impatiently for Solaris VII FFA mode.


Well that's true because most of the Battletech fans who started playing when the game came out have left. Right now the only thing battletech about this game is the mechs and picture next to your name. And the later doesn't even matter because there is no benefit to being in a certain faction. Battletech has a very rich lore and to not make use of it is just silly and lazy.I don't think i'm asking too much that the description for Jade Falcon be more then "Named after a genetically modified bird." After shooting the same mechs on the same maps for 2 years i'm getting burnt out, especially with no reason or flavor to the shooting .

Edited by Red Legs Greaves, 20 October 2015 - 06:02 AM.






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