xX PUG Xx, on 15 October 2015 - 09:01 AM, said:
Exactly this, the minute it was packaged as a "Unit" and "Group" focussed gamemode it segmented the player base.
...
There has been
MANY threads and posts over the years outlining the potential and as far as I can tell PGI seems hellbent on following the current segregated version of the game modes

Perhaps. But I remember reading a lot of posts both before CW released and afterwards about how CW SHOULD BE a mode for organised players only; solo players already had their mech deathmatch, CW was for units, for high-level players etc. Perhaps I'm misremembering, or perhaps those posts stuck in my mind disproportionately to the number of them that exist, but my memory tells me there were quite a few people sharing this sort of attitude -- both before launch, and after launch when people were complaining that they queued as a solo player and were stomped by a 12man group. The limitations of CW mechanics and the like you can take PGI to task for if you want, but it seems to me that CW being 'marketed' as a group/unit mode was what units/groups wanted. A "hardcore" mode, if you will.
R Razor, on 16 October 2015 - 04:03 PM, said:
To be fair, this playerbase has been fractured since well before CW, solo players have almost universally hated group players and group players would prefer solo players whine less about groups........all CW did was enhance the divide.
Again, memory and my own biases (I'm a solo player) might be fogging the glass on my window to the past, but I don't think there's a lot of hate for group players from solo players.
There's definitely an group of solo players who don't want any possibility that they'll come up against a premade. We do have the solo queue so I think most of the complaints are/were about CW, which doesn't make sense given CW *was* marketed as groupmode. There's a group of anti-meta players, some of whom are solo, some of whom aren't, and as some groups are fairly concentrated finding the meta and maximising the benefits from it, there's some friction there, but I think it's about the meta part, not the group part.
From my observations (but not direct experience) group players are more bothered by bad players or bad/no teamwork amongst solo players than the existence of solo players, for the most part. That said, there does seem to be a few group players who think that if you're not in a unit/playing in group matches at least occasionally then you don't really belong in the game.
Most of it seems to fit into the usual social hierarchy for online games: people who play less than me/aren't as good as me are scrubs/filthy casuals;
I'm committed and skilled, but not hardcore or obsessed; people who play more than me/are better than me are tryhard meta abusers with no life/job/sexual activity who must spend all of their time playing and live in a basement.
Adamski, on 16 October 2015 - 07:14 PM, said:
Its pretty easy in concept to include the Public matches onto the CW map.
...details...
This seems like an opportunity to have every activity in MWO contribute to CW in some way, which probably wouldn't hurt anything and might actually help. Even something as simple as "the sum total of the matchscore generated by players who are members of FactionX each {period} determines {something}", where {period} could be anything from "the current CW attack window" to "this week" to "this month" to "this CW phase", and {something} could be a whole range of things: additional planet captures; rewards for faction members at the end of the period; insert idea here!
Edited by Ano, 22 October 2015 - 10:20 AM.