Jump to content

So When Are We.......


31 replies to this topic

#21 RussianWolf

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 2,097 posts
  • LocationWV

Posted 20 October 2015 - 07:32 AM

View PostRed Legs Greaves, on 19 October 2015 - 10:17 PM, said:


Well that's true because most of the Battletech fans who started playing when the game came out have left. Right now the only thing battletech about this game is the mechs and picture next to your name. And the later doesn't even matter because there is no benefit to being in a certain faction. Battletech has a very rich lore and to not make use of it is just silly and lazy.I don't think i'm asking too much that the description for Jade Falcon be more then "Named after a genetically modified bird." After shooting the same mechs on the same maps for 2 years i'm getting burnt out, especially with no reason or flavor to the shooting .

right there with you on the burnt out side. My play time has been cut back substantially because of it (used to be on at least an hour per night, now maybe an hour a week) and I've stopped buying mech packs.

If they want my money and time, they have got to give us more content (and I'm partial to Solaris VII FFA)

#22 Red Legs Greaves

    Member

  • PipPipPipPipPipPip
  • Cadet
  • Cadet
  • 348 posts
  • LocationWashington State

Posted 20 October 2015 - 02:45 PM

View PostRussianWolf, on 20 October 2015 - 07:32 AM, said:

right there with you on the burnt out side. My play time has been cut back substantially because of it (used to be on at least an hour per night, now maybe an hour a week) and I've stopped buying mech packs.

If they want my money and time, they have got to give us more content (and I'm partial to Solaris VII FFA)


The only reason I play now is because I have a very good group of friends I play with, so i stay for them. But they aren't getting any more money from me. An arena would be awesome though.

#23 Ano

    Member

  • PipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 637 posts
  • LocationLondon

Posted 22 October 2015 - 10:18 AM

View PostxX PUG Xx, on 15 October 2015 - 09:01 AM, said:

Exactly this, the minute it was packaged as a "Unit" and "Group" focussed gamemode it segmented the player base.

...

There has been MANY threads and posts over the years outlining the potential and as far as I can tell PGI seems hellbent on following the current segregated version of the game modes :rolleyes:


Perhaps. But I remember reading a lot of posts both before CW released and afterwards about how CW SHOULD BE a mode for organised players only; solo players already had their mech deathmatch, CW was for units, for high-level players etc. Perhaps I'm misremembering, or perhaps those posts stuck in my mind disproportionately to the number of them that exist, but my memory tells me there were quite a few people sharing this sort of attitude -- both before launch, and after launch when people were complaining that they queued as a solo player and were stomped by a 12man group. The limitations of CW mechanics and the like you can take PGI to task for if you want, but it seems to me that CW being 'marketed' as a group/unit mode was what units/groups wanted. A "hardcore" mode, if you will.

View PostR Razor, on 16 October 2015 - 04:03 PM, said:

To be fair, this playerbase has been fractured since well before CW, solo players have almost universally hated group players and group players would prefer solo players whine less about groups........all CW did was enhance the divide.


Again, memory and my own biases (I'm a solo player) might be fogging the glass on my window to the past, but I don't think there's a lot of hate for group players from solo players.

There's definitely an group of solo players who don't want any possibility that they'll come up against a premade. We do have the solo queue so I think most of the complaints are/were about CW, which doesn't make sense given CW *was* marketed as groupmode. There's a group of anti-meta players, some of whom are solo, some of whom aren't, and as some groups are fairly concentrated finding the meta and maximising the benefits from it, there's some friction there, but I think it's about the meta part, not the group part.

From my observations (but not direct experience) group players are more bothered by bad players or bad/no teamwork amongst solo players than the existence of solo players, for the most part. That said, there does seem to be a few group players who think that if you're not in a unit/playing in group matches at least occasionally then you don't really belong in the game.

Most of it seems to fit into the usual social hierarchy for online games: people who play less than me/aren't as good as me are scrubs/filthy casuals; I'm committed and skilled, but not hardcore or obsessed; people who play more than me/are better than me are tryhard meta abusers with no life/job/sexual activity who must spend all of their time playing and live in a basement. :)

View PostAdamski, on 16 October 2015 - 07:14 PM, said:

Its pretty easy in concept to include the Public matches onto the CW map.
...details...


This seems like an opportunity to have every activity in MWO contribute to CW in some way, which probably wouldn't hurt anything and might actually help. Even something as simple as "the sum total of the matchscore generated by players who are members of FactionX each {period} determines {something}", where {period} could be anything from "the current CW attack window" to "this week" to "this month" to "this CW phase", and {something} could be a whole range of things: additional planet captures; rewards for faction members at the end of the period; insert idea here!

Edited by Ano, 22 October 2015 - 10:20 AM.


#24 RussianWolf

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 2,097 posts
  • LocationWV

Posted 22 October 2015 - 11:17 AM

Just to be clear. CW was markets as a group centric mode with Solos NEEDED as filler for teams.

Notice that since day one, Solo players have been able to drop in CW. Solo wasn't excluded because they needed them as the filler mentioned above. If you want to drop with 11 men, you NEED that 1 solo to fill out the team.

This is why the attitudes some in CW have baffle me. the vitriol that some have posted here in the forums towards solo players of CW, and some I've seen in game is just astounding.

That attitude has run off many players, and the wait times increased because of that.

Karma is a *****.

#25 Breidr

    Member

  • PipPipPipPipPip
  • The Raider
  • The Raider
  • 107 posts
  • Twitter: Link
  • Twitch: Link
  • LocationFlorida, US

Posted 24 October 2015 - 07:54 PM

Just want to echo my support for a public queue that helps the war effort. I like the lore and the idea of CW, but generally find them not as fun as Public Matches, and far more taxing on my machine, see my thread on load times.

If I can just drop some 'mechs and help the FRR, I'll be a happy camper, and the units can have their competitive mode. I just don't find the current CW iteration and problems to be any fun for me right now, but the lore of Battletech is cool. Right now all I'm getting is stompy robot TDM. It's a real shame.

I feel there is a lot of potential here without much work. They already do events with leadierboards and match scores, why not port some form of it over to CW, so I can help the war effort.

Just spitballing here, but in theory it would also sell more 'mechs as more things are viable. Hero 'mechs were kind of designed for public matches. I wouldn't really ever bring any of mine on a drop, but they are fun in solo queue.

Edited by Breidr Breidsson, 25 October 2015 - 01:12 AM.


#26 Jon Gotham

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Bite
  • The Bite
  • 2,664 posts

Posted 25 October 2015 - 05:37 AM

View PostTheron Branson, on 15 October 2015 - 10:56 AM, said:

Exactly, for those that have never played WW2 online PGI could learn from that game and translate the whole campaign and Unit structure like that. Just dropping in made you part of a BIG picture just being 1 man let a lone an organized unit.

Was there an anti group/ts3/social whinefest on that game? Because there is here:) Because part of the reason Cw has been a flop is because of the frankly shocking attitude from the playerbase. I've never seen such anti group/social players on an online game before this one, and I started online gaming in EQ1.....
Merely suggesting join a unit or get on TS equates to sacrificing your firstborn on an altar.........when your layers have that poor outlook you are doomed to team solomatch, nothing can work when that is what you have to cater to....

#27 Kjudoon

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 7,636 posts
  • LocationWisconsin

Posted 25 October 2015 - 05:42 AM

Our new content is called Hare Brained Studios "Battletech".

At this pace of development and vison, it would be a stunning announcement to hear CW Phase 3 before Mardis Gras, and a cataclysmic one to hear it would be starting around Christmas to mark the 1 year anniversary of this smoking crater.

#28 Necromantion

    Member

  • PipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 1,193 posts
  • LocationBC, Canada

Posted 28 October 2015 - 12:27 PM

This is what happens when you have an unfinished product. I have taken multiple month hiatuses a few times now because the game lacks anything new to offer. If they release this game on steam before it is developed more it will flop big time.

Sadly most of the devs are about as intelligent as a highschool delinquent.

#29 Jon Gotham

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Bite
  • The Bite
  • 2,664 posts

Posted 28 October 2015 - 03:20 PM

View PostRussianWolf, on 22 October 2015 - 11:17 AM, said:


This is why the attitudes some in CW have baffle me. the vitriol that some have posted here in the forums towards solo players of CW, and some I've seen in game is just astounding.


I have to say here the reverse is more often seen. The sheer, disgustingly poor attitude towards teamplay/communication etc as displayed by the pro solos has often left me speechless.....
No one has any issues with solos in CW-except the ones who treat it like it's solo Q.

#30 Kjudoon

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 7,636 posts
  • LocationWisconsin

Posted 28 October 2015 - 03:35 PM

View Postkamiko kross, on 28 October 2015 - 03:20 PM, said:

I have to say here the reverse is more often seen. The sheer, disgustingly poor attitude towards teamplay/communication etc as displayed by the pro solos has often left me speechless.....
No one has any issues with solos in CW-except the ones who treat it like it's solo Q.

Gamers be gamers, yo?

#31 Jon Gotham

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Bite
  • The Bite
  • 2,664 posts

Posted 31 October 2015 - 09:39 PM

Just wish there was more honesty Kjudoon-this whole "debate" smacks of the anti arty thread back on the WoT forums-and that was about 300 pages of self dishonesty from heavy tank drivers. Same here with the pro solos:(
Also sadly they are having the same success-to the detriment of mwo.

#32 Tuis Ryche

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 324 posts

Posted 02 November 2015 - 01:24 AM

View Postkamiko kross, on 28 October 2015 - 03:20 PM, said:

I have to say here the reverse is more often seen. The sheer, disgustingly poor attitude towards teamplay/communication etc as displayed by the pro solos has often left me speechless.....
No one has any issues with solos in CW-except the ones who treat it like it's solo Q.


Because there is nothing compelling to be gained. Planets mean nothing.

See, in EVE it's all one universe, but they had to figure out ways to make null-sec more lucrative than empire-dwelling. PGI needs to figure out the same thing.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users