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Death Knell


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#1 sycocys

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Posted 15 October 2015 - 06:27 AM

3 MPL, 1 SL - no bap, max engine, enough sinks to launch.

Actually worked out pretty well all things considered. Didn't feel nerfed into non-existence even with the range reduction on MPL and SL.

Most of my testing with it was jumping in/out of enemy lines shooting off-target to find range for that and on-target to see how/if it changed the way things reacted.

Choosing your approach is actually far more critical than it would be on the live server, not out of fear for and AC20 or huge vomit blast, because you still need to be in range of those, but in order to take lines that provide optimal damage strafing runs as well as nabbing an important target for your team to focus.

Actual survivability is actually probably increased a little given the fact people need to target you to get their lasers to full power from the other side of the pack so less of the instant snap full bore vomiting happening even with 0 second target gain.

#2 Not A Real RAbbi

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Posted 15 October 2015 - 11:05 PM

Very valuable feedback and observation. Thank you!

#3 AriCri

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Posted 16 October 2015 - 04:56 AM

Also ballistic weapons suffer of lock reduction!!! I've never heard before!!!

#4 sycocys

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Posted 16 October 2015 - 04:37 PM

I'm pretty sure ballistics don't suffer at all at this point in time.





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