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Just Had A Very Fun Experience In Pts


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#21 Surn

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Posted 16 October 2015 - 02:19 AM

All I see here is more proof that clan mechs (with so much more ecm on viable chasis) will still be the meta and will likely be even more OP.

IS players are just canon fodder to sell clan mechs. Nothing more to see here...

Edited by MechregSurn, 16 October 2015 - 02:20 AM.


#22 oldradagast

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Posted 16 October 2015 - 03:01 AM

View PostMystere, on 15 October 2015 - 08:35 PM, said:


In the solo queue, being able to fire two alphas before the victim is in a position to retaliate is not exactly a rare occurrence. :D


And nothing will change with the PTS idiocy, except now if the mech is laser equipped (like most lights and all energy-heavy mechs), even if he CAN reposition in time, his return fire will be pointlessly reduced thanks to magical damage loss since he didn't take the time to stare at your and wait for a full lock. Just what this game needs!?

#23 Widowmaker1981

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Posted 16 October 2015 - 05:35 AM

View PostLivewyr, on 15 October 2015 - 11:06 AM, said:

So in Crimson straight, in my SHC (UAC10, 2ERML) I did the usual flanking through the valley.. and I came up on the Doomcrow at 300 meters. (A crapton of small/medium lasers.)

On the live server, that is death for a Shadowcat. (We just can't take that kind of punishment for more than a shot, we can't outrun them, nor can we put rear armor to them... we just... die.)

THIS TIME THOUGH

I popped behind a wall, then popped back out, using my ECM's 3 second delay on locking to keep his lasers at short range while I hit him with my lasers and UAC10.

Ultimately we broke contact because we were both taking a lot of punishment... but what made that exciting is that: rather than just be annihilated or mangled, I was able to use maneuvers and tech to negate his single-minded laser build.



The PTS isn't perfect...but that engagement was a hell of a lot more fun than it would have been in the live server.


I call OP not understanding what happened fully, because ECM has been confirmed to have absolutely zero effect on lasers. Your dorito shows up instantly, and lasers have full range the instant you press R. ECMs current PTS functionality is confined to a 3 second delay on target info (paperdoll) and a 3 second delay on LRM/SSRM lock on. Thats it, finito, nothing else.

#24 Inti Raymi

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Posted 16 October 2015 - 07:23 AM

View PostLivewyr, on 15 October 2015 - 07:04 PM, said:


At one time, PPCs and ballistics were the meta.



How did lasers become the meta in the first place? It used to be PPCs/ballistics...then those got ditched for lasers. Why?


A combination of things. Ballistics (in particular AC20) had speed reduced as did PPCs. The final blow was the nerfing of JJ - which is why you see so few Highlanders (which DEFINED the meta at one point) and Victors at the moment.

So laser convergence and pinpoint damage became the meta. The lack of "poke and shoot" because of laser burn times also contributed highly to the extremely reduced TTK in the game.

[edit] To clarify: the reason burn times lead to reduced TTK is that the firing Mech had to be exposed longer.

Edited by Inti Raymi, 16 October 2015 - 07:26 AM.


#25 Spleenslitta

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Posted 16 October 2015 - 07:41 AM

View PostWidowmaker1981, on 16 October 2015 - 05:35 AM, said:


I call OP not understanding what happened fully, because ECM has been confirmed to have absolutely zero effect on lasers. Your dorito shows up instantly, and lasers have full range the instant you press R. ECMs current PTS functionality is confined to a 3 second delay on target info (paperdoll) and a 3 second delay on LRM/SSRM lock on. Thats it, finito, nothing else.

And you forgot that because ECM delays the enemy from locking on for 3 seconds the enemy could only fire lasers without lockon.
As you yourself forgot the lasers do less damage due to the new laser mechanic if you do not lock onto the target before firing.
if you're firing from greater than 60% of the of the laser in questions optimal range without a target lock it does less damage.

OP did not give his opponent any chance to lock on before he got back behind cover again...even if the enemy got lock and fired he didn't get the lasers full burntime since OP was allready on his way back into cover.
That was longwinded of me but that was a thorough explanation of what happend.





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