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Ptr2 Encompassing Poll


3 replies to this topic

Poll: Like or Dislike (27 member(s) have cast votes)

Component Health Buff

  1. Like (23 votes [85.19%])

    Percentage of vote: 85.19%

  2. Dislike (4 votes [14.81%])

    Percentage of vote: 14.81%

ECM

  1. Like (23 votes [85.19%])

    Percentage of vote: 85.19%

  2. Dislike (4 votes [14.81%])

    Percentage of vote: 14.81%

Sensor Ranges

  1. Like (20 votes [74.07%])

    Percentage of vote: 74.07%

  2. Dislike (7 votes [25.93%])

    Percentage of vote: 25.93%

Clan Laser Max Range Redux

  1. Like (23 votes [85.19%])

    Percentage of vote: 85.19%

  2. Dislike (4 votes [14.81%])

    Percentage of vote: 14.81%

Lock On Mandatory for Max Laser DMG

  1. Like (15 votes [55.56%])

    Percentage of vote: 55.56%

  2. Dislike (12 votes [44.44%])

    Percentage of vote: 44.44%

IS Single Heat Sinks

  1. Like (25 votes [92.59%])

    Percentage of vote: 92.59%

  2. Dislike (2 votes [7.41%])

    Percentage of vote: 7.41%

IS Double Heatsinks

  1. Like (26 votes [96.30%])

    Percentage of vote: 96.30%

  2. Dislike (1 votes [3.70%])

    Percentage of vote: 3.70%

Clan Heatsinks

  1. Like (23 votes [85.19%])

    Percentage of vote: 85.19%

  2. Dislike (4 votes [14.81%])

    Percentage of vote: 14.81%

Hit Detection only on Lock On

  1. Like (17 votes [62.96%])

    Percentage of vote: 62.96%

  2. Dislike (10 votes [37.04%])

    Percentage of vote: 37.04%

Target Info Sharing

  1. Like (24 votes [88.89%])

    Percentage of vote: 88.89%

  2. Dislike (3 votes [11.11%])

    Percentage of vote: 11.11%

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#1 Vashramire

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Posted 15 October 2015 - 11:03 AM

Straight forward poll. If you like something or dislike it then vote. If you think it could work but needs a bit more tweaking then that's a like. This is meant to be black or white, yes or no.

Please only vote if you have played the PTR. Liking or disliking something you've never actually seen in action is childish.

#2 Spleenslitta

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Posted 15 October 2015 - 12:04 PM

Could use some neutral options. I feel the sensor range should not be determined by the spotter but by what he wants to spot.
Smaller mechs should be closer to be detected by the sensors in my opinion.
It makes sense afterall...the smaller the mech the harder it is to detect.

#3 HUBA

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Posted 15 October 2015 - 01:17 PM

Maybe you can add the options "right direction" and "need a different approach"

But thats definitely something that we have to get used to before we will "like" it

Edited by HUBA, 15 October 2015 - 01:20 PM.


#4 sycocys

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Posted 15 October 2015 - 02:55 PM

If there's something you like the concept of but think it should be modified, why not give a little explanation? Hopefully we can have one thread here where people can avoid flat out bombing people's opinions and ideas.
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While I do like the lock on for reticule, I can see where it can be troublesome in deathballs/slow pings. Also I think it should still display in a different color, currently it just blends in a little too easy.

I enjoy it, but I'm not locked into it. If it makes the game more accessible for more players this is one thing I think wouldn't have a drastic effect either way on implementing info tech, more of just a nice touch. Maybe it could even be an optional thing for those of us that like the additional level of detail for immersion.
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Laser ranges w/lock - I enjoy it. Ranges still need to be adjusted more appropriately. Could also be used as a hard stop for the standard optimal range and I would still enjoy it.
Personally I really like this feature as a way to start to tackle pinpoint laser alpha damage without completely destroying it.





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