Project_Mercy, on 18 October 2015 - 06:18 PM, said:
Ghost heat succeeded in discouraging boating while at the same time being somewhat easy to implement and not require an overhaul of any of the UIs. So in that regard, it was a success. That said, it has been there for a while and it's showing it's age as time goes on and I think it's fair that people keep pointing out that it would be nice if one of the better options that have been discussed back before Ghost Heat was implemente saw the light of day at some point. Me, I guess I fall into the sized hardpoint thing, but some CoF would probably also be OK. A mixture of the two would probably make for a more interesting game.
Then again, I don't really like the mechlab much to begin with and I'm not a huge fan of all the min-maxing.
Then again, I don't really like the mechlab much to begin with and I'm not a huge fan of all the min-maxing.
People worked around it from day 1.
That's why LPL and LLs had to be linked.
It was a bad solution and didn't really do anything except stop the 4xPPC boats.
2xPPC + Guass then became the meta, it was killed by Gauss nerf
2xPPC + AC10 became meta, which was then killed by AC10 nerf
2xPPC + AC5 became meta, which was then killed by PPC nerfs
Ghost Heat has been a failure since day 1