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Cheetah Feedback

cheetah feedback

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#1 Leopardo

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Posted 15 October 2015 - 11:02 PM

So i playd 5-6 games and i will play more, then write here.
1. ecm is not protect me anymore. enemies see me and i cant get close to them without noise.
Lrms falling down on me even when ecm is on . and counter ecm is BAD - what is the point really 90m range!!!!!!!!!!!!
2. heatsinks is bad! alpha strike of 5 small pulse lasers gives 25% of heat on FORREST COLONY - and this is not hot map. on live server i have 30% per alpha on most hottest map,
curious what heat im going to have on hot maps on test server - 40%-50% per alpha of 5 small pulses - this is just REAL PAIN.
3. sensors - boost is okay - i see all uavs and can lock it as targets! i see all of enemies but - what can i do - i need to get close) and they see me coz after 3 sec i can be locked!!
4. some times lasers works not good coz im firing not targeted mechs....

after all - i dont see why i need infotech since we dont have GAMEPLAY.
players just go for close combat as fast as they can! and they dont need info)

what i think - not every light need infotech boost - CHEETAH with 5-7 small pulses need better HEAT MGMT! and ecm boost! spider ANANSI - need to agility boost and speed boost and fire power!

to be continued....

Edited by Leopardo, 16 October 2015 - 10:57 PM.


#2 Seelenlos

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Posted 25 October 2015 - 03:41 PM

View PostLeopardo, on 15 October 2015 - 11:02 PM, said:

to be continued....


If you are fair could you also write PGI that a Cheeta is like an Atlas running in and through a whole group of Mechs without a scratch killing anything in its way?

#3 Leopardo

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Posted 25 October 2015 - 09:09 PM

dude - there is some thing you need to know - cheetah is clan mech, and 1 - clan lasers. 2 - clan XL. 3 - ecm. 4 - hardpoints.
ok even if they remove structure quirks from legs - it will change nothing - structure quirks its the last what cheetah have. and the last what you need to worry obout. BUY 1 and see how its going. this is not boosted OP mech - hitboxes r fine - really i tell coz i drive all lights. most bugged is - spider. if i had ecm on ANANSI or FS - it will be same as cheetah

#4 Appogee

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Posted 25 October 2015 - 10:50 PM

Dude, Cheetah is the most OP Mech in the entire game. Mine had k/ds of >3 when I finished levelling them.

#5 Leopardo

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Posted 25 October 2015 - 11:11 PM

View PostAppogee, on 25 October 2015 - 10:50 PM, said:

Dude, Cheetah is the most OP Mech in the entire game. Mine had k/ds of >3 when I finished levelling them.

View PostAppogee, on 25 October 2015 - 10:50 PM, said:

Dude, Cheetah is the most OP Mech in the entire game. Mine had k/ds of >3 when I finished levelling them.

dude i tell you what ye - my kd 3+ but - its not the point - mech is not boosted - what we have is some structure quirks on legs....ok they will remove it....cheetah = 1 - clan lasers. 2 - clan XL. 3 - ecm. 4 - hardpoints.cheetah is the result of it...its not the boost...that what i mean.

#6 Inflatable Fish

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Posted 25 October 2015 - 11:19 PM

View PostLeopardo, on 25 October 2015 - 11:11 PM, said:

dude i tell you what ye - my kd 3+ but - its not the point - mech is not boosted - what we have is some structure quirks on legs....ok they will remove it....cheetah = 1 - clan lasers. 2 - clan XL. 3 - ecm. 4 - hardpoints.cheetah is the result of it...its not the boost...that what i mean.


so, uh, you just listed all the reasons why the Cheeto is OP to prove it's not OP?

also, you get such high heat spikes because the Clan sinks have a tad lower capacity now. but guess what! they also dissipate heat better. so effectively, your heat management has been IMPROVED in comparison to live.

#7 Leopardo

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Posted 25 October 2015 - 11:57 PM

View PostInflatable Fish, on 25 October 2015 - 11:19 PM, said:


so, uh, you just listed all the reasons why the Cheeto is OP to prove it's not OP?

also, you get such high heat spikes because the Clan sinks have a tad lower capacity now. but guess what! they also dissipate heat better. so effectively, your heat management has been IMPROVED in comparison to live.

i mean you cant nerf it coz it have no boost - only legs structure - the OP is 1 - clan lasers. 2 - clan XL. 3 - ecm. 4 - hardpoints..

#8 Tarl Cabot

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Posted 04 November 2015 - 06:49 PM

View PostLeopardo, on 25 October 2015 - 11:57 PM, said:

i mean you cant nerf it coz it have no boost - only legs structure - the OP is 1 - clan lasers. 2 - clan XL. 3 - ecm. 4 - hardpoints..


In itself, even remove the ECM would change little. PTS3 has shrunk the mech's heat cap by reducing the heat capacity of each Clan DHS. There is the overall Cool Run/Heat Containment Skills reduction.

A few things left to do, and it would effect all mechs. Base heat generated but add a percentage of heat, in a similar effect of ghost heat but in the extreme. The other major item would be to add effects from the original Heat Scale. How many times would any light/med/hvy/assault fire its alphas/weapons if its speed were to be reduced to mere 25%-33% of its max speed after hitting a specific threshold right before max heat scale?

Even then, may be people should still put more than a few points of armor on their backsides.

#9 Leopardo

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Posted 06 November 2015 - 01:04 AM

remove ecm - and it will be a same as IS light not better

#10 Willard Phule

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Posted 06 November 2015 - 08:46 AM

View PostSeelenlos, on 25 October 2015 - 03:41 PM, said:

If you are fair could you also write PGI that a Cheeta is like an Atlas running in and through a whole group of Mechs without a scratch killing anything in its way?


That right there is a problem that has been around since the beginning. It has to do with hit box registration and the HSR. Cheetahs have the same issues as Spiders.

View PostAppogee, on 25 October 2015 - 10:50 PM, said:

Dude, Cheetah is the most OP Mech in the entire game. Mine had k/ds of >3 when I finished levelling them.


Did you ever level Spiders back in the day? The primary difference here is omni technology. Only the 5D gives you ECM. You can swap out that left torso on the Cheetah and carry it with every variant. The one and only bonus to Omnimechs.

View PostLeopardo, on 06 November 2015 - 01:04 AM, said:

remove ecm - and it will be a same as IS light not better


I agree. Remove ECM, but give us the ability to swap engines on Omnimechs like you do with your Battlemechs.

Now, granted, that will open up a whole new can of whine. Timberwolves moving at over 100kph will cause a downpour of tears. So will a Dire Wolf that cruses around at over 70kph.

Being able to swap "omnipods" is the one and only bonus to playing Omnis now. Doesn't matter that our weapons are lighter or have longer range, everything has been nerfed into the ground for the sake of balance. We've got some ridiculous ghost heat issues over here and virtually every weapon system that has been introduced that has killed a PGI developer has been hit with the nerf hammer so many times, it's barely recognizable as "superior."

#11 Y E O N N E

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Posted 06 November 2015 - 03:43 PM

ECM doesn't do diddly to make the ACH any harder to kill on the live server unless you are relying entirely on Streaks.

Even here, it's not actually hurting you within the range that the ACH can engage you; he is well inside your lock-nerfed optimum using cERML and, using isML, he's only barely outside of it.





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