

You All Overlook The Worst Proposal: Reduced Laser Damage On Unlocked Targets
#1
Posted 14 October 2015 - 04:53 AM
-k
#2
Posted 14 October 2015 - 04:54 AM
I think its a very stupid idea
#3
Posted 14 October 2015 - 04:54 AM
and its nice BS.
#4
Posted 14 October 2015 - 04:55 AM
Hope they never make it into productive.
#5
Posted 14 October 2015 - 04:58 AM
For example: i could tell you that lasers have a number of lenses that move to focus the beam at a certain distance, so the targeting computer needs the exact range to the target to do full damage... or i could tell you that it's "space magic".
What is important is if it works or not for balance.
It basically says: heavier mechs that want to be laser snipers need a scout.
Also, remeber that in this PTS iteration ECM no longer prevents lock-on, just makes it slower.
Edited by TheCharlatan, 14 October 2015 - 04:59 AM.
#6
Posted 14 October 2015 - 05:00 AM
Good to keep in mind it will work only above the optimal range (from 60% of max range onwards). Within optimal range, having/not having a lock won't matter.
The real question is: how much will it be? 5 percent? 10? 50? 90?
Edited by Prof RJ Gumby, 14 October 2015 - 05:01 AM.
#7
Posted 14 October 2015 - 05:08 AM
Prof RJ Gumby, on 14 October 2015 - 05:00 AM, said:
Good to keep in mind it will work only above the optimal range (from 60% of max range onwards). Within optimal range, having/not having a lock won't matter.
The real question is: how much will it be? 5 percent? 10? 50? 90?
I'm not sure.... If you read the literal quote of:
"Lasers will not do full damage when striking a ‘Mech that is not target-locked from a range greater than 60% of the Laser’s Maximum Range."
...then it would be the same as now because after optimum range energy weapons drop from 100% damage to 0 from optimum range to twice optimum? The quote implies there will be further reduction though after optimum range which is nonsensical.
-k
#8
Posted 14 October 2015 - 05:14 AM
Community is bent sideways because of ranged ppd how it mitigates brawling. PGI answers with reduced damage at range without lock. Ballistic has its own skill based adjustment in drop off mechanics (obviously Gauss is not included).
It's a simple mechanic to mitigate ranged ppd and drive team based info cooperation.
I'm actually intrigued to see how it actually plays...
Edited by DaZur, 14 October 2015 - 05:19 AM.
#9
Posted 14 October 2015 - 05:15 AM
I cannot help but notice the majority of people not liking the PROSPECT of these changes are all the meta-L33T-tryhards anyways.
#11
Posted 14 October 2015 - 05:23 AM
#12
Posted 14 October 2015 - 05:25 AM
-k
#14
Posted 14 October 2015 - 05:26 AM
I wouldn't like these changes in the live game either, but it is likely way too early to panic.
#15
Posted 14 October 2015 - 05:29 AM

#16
Posted 14 October 2015 - 05:30 AM
That said, I did raise enough of a ruckus about the K2 that it got PPC quirks, so if it's terrible expect essays on why.
Edited by Cavale, 14 October 2015 - 05:32 AM.
#17
Posted 14 October 2015 - 05:30 AM

#18
Posted 14 October 2015 - 05:31 AM
Not really sure I see what the huge fuss is, fight withing the optimal range of your weapons if you don't want to target. Or equip bap and the sensor range module and get your target if you can't be bothered to engage in your full damage range.
#19
Posted 14 October 2015 - 05:31 AM
Titannium, on 14 October 2015 - 05:26 AM, said:
I said the MAJORITY and don't you or some other T5 have a post up saying how the PSR and numbers can't possibly be right? I don't have the time or inclination to investigate myself so I took their word for it, that it's quite probably broken....
Besides, anyone can shoehorn meta into a mech, not just T1 and T2. Just those who do tend to get to those tiers fast.
So, if you aren't blindly defending your meta and/or do not use meta, and we obviously haven't tested this yet, then no-one can give an objective opinion about these changes.
I said in another post that the mechanics are a bit wonky, but I am willing to reserve judgement until I an test it.
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