The Atlas D gets +11 armour everywhere, and it seems to affect BOTH the front and rear armour. Previous armour quirks (to CT or ST) only affected the front, but I guess "full body" also do the rear.
In the testing grounds, there's also a weird effect once you breach the rear armour, like a component destruction, the same small explosion.
Crimson Straight is a good map to test, walk forward and the Atlas is right there.
Head also seems to benefit from the quirk, as it has ~55IS+A on the head instead of 33. 5 ERPPCs, and a partial ERML burn.
Not sure if that happens in a live match, but you might want to have a look at that explosion effect, if it's not intended.
1
Strange Armour Quirk Effects (In The Training Grounds)
Started by Mcgral18, Nov 05 2015 04:31 PM
4 replies to this topic
#1
Posted 05 November 2015 - 04:31 PM
#2
Posted 06 November 2015 - 09:26 AM
I've noticed the small explosion particles too in live matches, I thought it was something they added to show people that the armor of a component had been breached. Would like to know if this is deliberate or a side effect of something.
Having the extra armor on the rear too is nice, I'll test that out (put on 0 armor and see if I have armor there in testing grounds).
Edit: tested some stuff, the explosions only occur when breaching rear armor on a mech. The Full Body quirk adds armor to the back too but with nobody online I couldn't test if the quirk distributed it between front and back or put an equal amount on front and back.
Having the extra armor on the rear too is nice, I'll test that out (put on 0 armor and see if I have armor there in testing grounds).
Edit: tested some stuff, the explosions only occur when breaching rear armor on a mech. The Full Body quirk adds armor to the back too but with nobody online I couldn't test if the quirk distributed it between front and back or put an equal amount on front and back.
Edited by VanguardMk1, 06 November 2015 - 09:48 AM.
#3
Posted 06 November 2015 - 11:12 AM
VanguardMk1, on 06 November 2015 - 09:26 AM, said:
I've noticed the small explosion particles too in live matches, I thought it was something they added to show people that the armor of a component had been breached. Would like to know if this is deliberate or a side effect of something.
Having the extra armor on the rear too is nice, I'll test that out (put on 0 armor and see if I have armor there in testing grounds).
Edit: tested some stuff, the explosions only occur when breaching rear armor on a mech. The Full Body quirk adds armor to the back too but with nobody online I couldn't test if the quirk distributed it between front and back or put an equal amount on front and back.
Having the extra armor on the rear too is nice, I'll test that out (put on 0 armor and see if I have armor there in testing grounds).
Edit: tested some stuff, the explosions only occur when breaching rear armor on a mech. The Full Body quirk adds armor to the back too but with nobody online I couldn't test if the quirk distributed it between front and back or put an equal amount on front and back.
Armour is everywhere, and my testing concluded that the Rear Structure is bugged.
It's mounted OUTSIDE the regular armour, and apparently as an additional component (hence the explosion). It comes complete with an extra Component Destroyed bonus, thus mechs with "Full Body Structure" have 11 components, to the 8 components regular mechs have.
So, the structure is added twice on the Torsos, letting you take 0 rear armour, but still have 64*3 hitpoints of HP (which can't Crit any components) on your rear torsos. It can still be Crit, as evidenced by my destroying it in 3 AC20 shots (60<64), but there's simply nothing for the Crit damage to do other than the 15% bonus normal damage.
Front only gets the +27 of Critless protection, as the Structure is working properly in that case (adding to the usual sum) and will not protect that AC20, unlike the rear (being its own separate component).
Good news is, they don't kill XL equipped mechs when the Ghost Torso is destroyed. It's simply there...off the paperdoll.
#4
Posted 06 November 2015 - 12:12 PM
There's NO WAY that's meant to happen, I really hope this isn't Working as Intended™ then...
#5
Posted 06 November 2015 - 07:38 PM
It's gotta be a bug. Armor should stack all over, full body makes sense that way. But the structure should stack on top of structure under the armor
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