Rofleupagus, on 09 July 2012 - 08:18 PM, said:
I love this theory crafting.
The basis behind speed vs agility is technically really old and been used a lot in the past games as well (though for younger players, WoT is perhaps one of the first instance in a game which they will really appreciate it).
The concept is particularly prominent in aerial dogfight, especially in the WW1 and WW2 setting, where planes can achieve a VERY fast speed and climb rate (some american planes are particularly good at this with their turbocharged engine) and yet have a very poor turn or roll rate, while the opposite can be true as well (some japanese planes embody this).
It's especially extra crucial in dogfight since normally you sacrifice one for the other as well ... ie: a plane moving at full speed will have larger turn radius than at slower speed hence why many maneuvers in dogfight are created with the purpose of coming about or changing direction quickly without the need to slow the plane down significantly.
While we technically are not moving with as much appreciation of altitude as planes do, the basic concept apply still...
A mech or any vehicle for that matter can be moving at high top speed or possessing a high top speed, and yet possess poor agility...
It's turn rate, and ability to accelerate, plus other parameters like how much speed does it bleed out when turning etc not to mention how well can it climb an inclination... will determine the agility of the vehicle in question, and this is separate from it's top speed.
By all account it's logical to assume that the lighter mech, ie: the hunchback here will have better agility no matter what the Atlas do for the simple fact that the Atlas is far more massive.