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Why use a stock hunchback over say an atlas?


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#81 Chunkymonkey

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Posted 09 July 2012 - 08:21 PM

View PostAshla Mason, on 08 July 2012 - 11:31 PM, said:

Hunchback is cheaper, faster, has at least one jump variant, and is often mis prioritized when it advances within a lance of heavies (The hunchback hits harder then almost all of the ones that have been unveiled to date).

By contrast, the atlas (though much more versatile and hard hitting) is never underestimated.

(writing on notepad) Prioritize the atlas, got it.

Wait, maybe i got it wrong.

Edited by Chunkymonkey, 09 July 2012 - 08:21 PM.


#82 Riffleman

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Posted 09 July 2012 - 08:25 PM

Shooting the atlas before the hunchback, your doing it wrong.

#83 Melcyna

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Posted 09 July 2012 - 10:00 PM

View PostRofleupagus, on 09 July 2012 - 08:18 PM, said:

I love this theory crafting.

The basis behind speed vs agility is technically really old and been used a lot in the past games as well (though for younger players, WoT is perhaps one of the first instance in a game which they will really appreciate it).

The concept is particularly prominent in aerial dogfight, especially in the WW1 and WW2 setting, where planes can achieve a VERY fast speed and climb rate (some american planes are particularly good at this with their turbocharged engine) and yet have a very poor turn or roll rate, while the opposite can be true as well (some japanese planes embody this).

It's especially extra crucial in dogfight since normally you sacrifice one for the other as well ... ie: a plane moving at full speed will have larger turn radius than at slower speed hence why many maneuvers in dogfight are created with the purpose of coming about or changing direction quickly without the need to slow the plane down significantly.

While we technically are not moving with as much appreciation of altitude as planes do, the basic concept apply still...

A mech or any vehicle for that matter can be moving at high top speed or possessing a high top speed, and yet possess poor agility...

It's turn rate, and ability to accelerate, plus other parameters like how much speed does it bleed out when turning etc not to mention how well can it climb an inclination... will determine the agility of the vehicle in question, and this is separate from it's top speed.

By all account it's logical to assume that the lighter mech, ie: the hunchback here will have better agility no matter what the Atlas do for the simple fact that the Atlas is far more massive.

#84 sheradin

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Posted 30 November 2012 - 05:23 AM

View PostCid, on 09 July 2012 - 02:23 AM, said:

@Riffleman:

i am using the solaris skunk werks tool for mechbuilding:
http://www.solarissk....com/downloads/

just take the "SSW_0.6.81.zip", and under recordsheets also download "SSW Master.zip" for a database of mechs and variants.

oh, and you have a PM :wub:

that explains it thats for area fights a good one to use is heavy metal pro

#85 Joseph Mallan

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Posted 30 November 2012 - 05:26 AM

mobility?

I'm a Atlas Pilot who has been piloting a Hunchie to grind more cash(cheaper repairs), When I jumped back into my Founders Atlas I was stunned at how sluggish and unresponsive it was by comparison.

#86 Urza Mechwalker

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Posted 30 November 2012 - 05:33 AM

View PostRiffleman, on 08 July 2012 - 11:23 PM, said:

I understand that the stock hunchback isnt top of the line technology as far as medium mechs go, but my question is this.

If you can take an atlas, strip down the weapons to the same loadout as a comparable medium, and use the left over tonnage to reach speeds very comperable to said medium, 65 kph in the case of the stock hunchback, quite easy with alot of tonnage left over in an atlas, why would you use the hunchback.

I understand things like being lower profile or not precieved as a high threat target mabye buying you some time from being shot at, but the balance at least for me on the tabletop came at both sides having the same tonnage limits. Since there will be no such restrictions why not just use the atlas? Way more armor and I doubt even a terrible loss with little or no money made is going to be a good enough reason to deter you.


one costs twice the price of the other.. and the atlas is completely unable to change diretion and reinforce other side of a failing match. On a straight fight .. no your hunchback is NOT supposed to defeat an atlas. defeating an atlas is the role of lights and very fast mediums

#87 Melcyna

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Posted 02 December 2012 - 02:48 AM

A hunch is fully capable of doing so though, because the hunch technically has enough room to accommodate stronger engine without losing too much firepower or armor...

with a few upgrade and a fully maxed out pilot skill tech tree, a hunch can be upgraded in terms of speed and agility to easily stay within the blind side of an atlas with little trouble and pulverize it's rear and side armor.

such fast hunch were very common with the swayback model, especially the ones in the past that often mounted full array of light lasers, the more extreme ones carrying XL engine... they were so fast and agile they can tear a lone heavy apart to pieces in short order.

the only problem comes in the form of hunch shoulder weapon assembly because the weapon assembly has extremely limited elevation and depression angle, similar with an atlas gun assembly. So unlike a centurion or dragon, a hunch can't take advantage of Atlas inability to depress or elevate it's gun in some map locations (like in river city for example if you are 1 level above the atlas and within about 50-100m, the atlas can't aim it's projectile at you, but a centurion can continue pouring AC fire from above, a hunch sadly can't do the same).

#88 Cebi

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Posted 02 December 2012 - 03:29 AM

Epic ninja necro is epic.

Seriously though, please check date of last post before posting. ;p

#89 The Amazing Atomic Spaniel

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Posted 02 December 2012 - 03:55 AM

View PostRiffleman, on 09 July 2012 - 08:25 PM, said:

Shooting the atlas before the hunchback, your doing it wrong.


I've been driving an Atlas with a personalised skin recently and I might as well change my tag from "RocketDog" to "Shoot Me First Please". The combination of Atlas-plus-skin seems to exert an almost hypnotic attraction on opposing teams. I can't wait to finish the XP accumulation and then pick up something a little more inconspicuous.





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