As I, as a newbie, understand it, what the OP wants is to "de-couple" torso and legs.
Basically, your mouse steers the torso, and two keys steers the legs _independently_ from the torso.
So your torso points to 284°, you turn your legs to the right and your torso _keeps_ facing 284° (not the target or anything, just that bearing)
Hell, just have a key to switch from coupled to de-coupled and you could keep using A and D.
As a newbie, I can see this being useful, but of course, all you old hands can laugh at me.
1
Controls To Turn Legs Independent Of Torso?
Started by Gubernaut, Oct 17 2015 05:36 PM
23 replies to this topic
#21
Posted 19 October 2015 - 09:26 AM
#22
Posted 19 October 2015 - 01:39 PM
Just imagine the amount of confusion to new players, if you pressed a button, and your legs turned, but you kept facing the same way.. I can see the new player forums flooded with.. Why don't i turn in the direction i wanna go!
maybe this is an issue with people that play other FPS's..halo, quake, ect.. (do people even play quake anymore?) But seeing i play none to me this feels about as natural as cracking open a beer in the dark..
Besides, everyone knows that the Q and E key's are for binding right and left arm weapon groupings to shoot around corners with just exposing a single arm!
maybe this is an issue with people that play other FPS's..halo, quake, ect.. (do people even play quake anymore?) But seeing i play none to me this feels about as natural as cracking open a beer in the dark..
Besides, everyone knows that the Q and E key's are for binding right and left arm weapon groupings to shoot around corners with just exposing a single arm!
#23
Posted 19 October 2015 - 02:07 PM
Antecursor Venatus, on 19 October 2015 - 09:26 AM, said:
As I, as a newbie, understand it, what the OP wants is to "de-couple" torso and legs.
Basically, your mouse steers the torso, and two keys steers the legs _independently_ from the torso.
So your torso points to 284°, you turn your legs to the right and your torso _keeps_ facing 284° (not the target or anything, just that bearing)
Hell, just have a key to switch from coupled to de-coupled and you could keep using A and D.
As a newbie, I can see this being useful, but of course, all you old hands can laugh at me.
Basically, your mouse steers the torso, and two keys steers the legs _independently_ from the torso.
So your torso points to 284°, you turn your legs to the right and your torso _keeps_ facing 284° (not the target or anything, just that bearing)
Hell, just have a key to switch from coupled to de-coupled and you could keep using A and D.
As a newbie, I can see this being useful, but of course, all you old hands can laugh at me.
Exactly. That is called strafing.
And it's not a newbie thing -- it's a differentiation between games where you are a humanoid soldier (whether actually human or not) and games like MWO where you are a giant multi-ton robot. Giant robots perform differently than humanoid soldiers in games. Giant robots do not strafe, at least not without input from both the leg controls and the torso/arm controls.
Many people have complained before that 'Mechs don't feel like giant combat machines, but instead they feel like humans in armored suits like Master Chief. Adding automatic strafing would only reinforce this perception.
So, while I understand the allure of strafing -- I did it in many many FPS games -- I will never support it in MWO.
Edited by Durant Carlyle, 19 October 2015 - 02:09 PM.
#24
Posted 28 July 2017 - 11:33 PM
Isn't it like this in mechwarrior mercenaries 4? That the legs and torso had independent movement? So when you turned the legs the torso wouldn't move but would stay fixed to the direction you point too.
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