Starter Clan Mech
#1
Posted 08 October 2015 - 06:08 AM
#2
Posted 08 October 2015 - 08:14 AM
The MDD is basically a missile specialist, both LRM's and SRM's (especially streaks - the streak dog is a menace to lights).
The TBR is a direct fire beast with jumpjet potential. Not so much with the UAC dakka, but it has a number of viable builds using combinations of gauss and energy.
For CW, you will be limited to 2 TBR's in your deck, although most clan decks stay with 1. Usually something like 1 TBR and 3 SCR's for folks who only have a few chassis available.
If you don't have SCR's yet, I might suggest that is a better place to start as they have variants that can do laser vomit, gauss + laser, or streaks/SRM's. In theory you could do LRM's also, but I wouldn't recommend it.
#3
Posted 09 October 2015 - 09:06 AM
Did you narrow your pick to those two because they run LRMs?
I would advise against that planning, and go with direct fire mechs in the 55 ton (SCR) and 65 ton (HBR, EBN) range because they stack well as a deck.
55 x 2
65 x 2
Or
65 x 3
45 Ton Ice Ferret or Shadowcat.
Going with a Timberwolf you can only bring at the most 2, if you bring 2 SHC or 2 IFR's. If you go with 55 ton or 65 ton, you can use 2 or 3 of your mastered mechs right away. With the SCR you could even run a deck of 4 of them and they support LRMs, Energy, and Dakka builds.
#4
Posted 10 October 2015 - 02:28 AM
Personally, I drop 1 timber 1 cheetah and a combo of 2 65 tonners (hellbringers and/or ebon jags)
Edited by Vxheous Kerensky, 10 October 2015 - 02:31 AM.
#5
Posted 23 October 2015 - 01:14 PM
#6
Posted 30 November 2015 - 01:58 PM
It depends if your looking at this for either pug dropping or for community Warfare. For community warfare you can take a max of 2 timberwolves which leaves space for a light and for a medium. The Ebon jaguar and the hellbringer are also good clan heavies to look at as they are lighter then the timberwolf to allow more options with your dropdeck. The hellbringer can mount an ecm and the ebon jaguar has more space for components and weapons. Both mechs can't tank damage as well as the timberwolf but in the right hands are equally as deadly if not more then the timberwolf. Unfortunately in the heavy class the maddog and summoner both fall to being more sub par. They both are not bad mechs but both have issues which prevent them from really being good mechs and that is massive torso hitboxes which both mechs can't tank damage very well. Again in the right hands they can be very dangerous mechs but the other 3 mech chassis are better mechs. For example the Streak maddog is killer against lights or if it is setup to spam an endless stream or lrm 5s the maddog has potential. The summoner isn't bad but sadly the other chassis work equally if not better then the summoner and it's humanoid shape actually is a bad thing as players are used to shooting that from other shooter games.
Edited by Chocowolf, 30 November 2015 - 02:14 PM.
#7
Posted 30 November 2015 - 02:06 PM
Vxheous Kerensky, on 10 October 2015 - 02:28 AM, said:
Personally, I drop 1 timber 1 cheetah and a combo of 2 65 tonners (hellbringers and/or ebon jags)
The 2 timber deck has been my dropdeck pretty much since release of community warfare with the change being changing the kittfox to the cheetah when that came out. the two timber or 65 tonners is a much better drop deck then bringing an iceferret or a shadowcat which both are not very great mechs. both are too situational for being successful. In the right hands they are not bad mechs but 2 65 tonners or 2 timbers is a much better deck with how community warfare is setup at the moment. It is a much better bang for buck for your tonnage usage.
Edited by Chocowolf, 30 November 2015 - 02:07 PM.
#8
Posted 30 November 2015 - 03:38 PM
My 3K+ damage games were all achieved with that deck, apart from the IS Stalker/tdr/tdr/fs9
Edited by Vxheous Kerensky, 30 November 2015 - 03:42 PM.
#9
Posted 02 December 2015 - 09:29 AM
Timber Wolf-C variant can be customized to the point that it suffers from no penalties, delivers sound sustained firepower, and keeps itself relatively cool. Despite the recent nerf-a-tron ten-ton-hammer-to-the-face changes that PGI has done to it, it's still a viable system in any mechwarrior's hands.
#10
Posted 09 January 2016 - 06:43 PM
and some are laughable a few actually seems good. i would say specially for a beginner use a mix of lasers. i wouldnt touch the gauss now, especially not without a macro.
I know it can be tempting to try CW when looking at the big payouts. but keep in mind you dont get a million if you dont win and perform rubbish.
#11
Posted 12 January 2016 - 04:43 AM
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