While I was documenting the heat profile of the CW maps, I noticed something interesting about how MWO's heat display basically lies about your Mechs' heat percentage...
I took a Jenner with only its 10 engine DHS onto Boreal Vault and fired 6MLs. It registered 29% heat on the cockpit scale.
If I wait until the heat indicator has dropped to 0%, and then fire those 6MLs again, it registers 37% heat.
However, if I wait 10 seconds longer than the heat indicator has dropped to 0%, and then fire those 6MLs again, it again registers 29% heat.
Theory: even when your Heat Indicator is showing 0%, your heat baseline may not actually be 0. It's as if there's a baseline heat level below 0, which gets used when you first fire your weapons. When your Heat Indicator first shows 0%, you still have fully dissipated your heat.
Perhaps everyone but me already knew this. But I thought I'd share it here in case it's new news and/or a bug?


0% Heat Isn't The Real Baseline
Started by Appogee, Oct 18 2015 01:09 AM
7 replies to this topic
#1
Posted 18 October 2015 - 01:09 AM
#2
Posted 18 October 2015 - 01:21 AM
Were you moving? Moving produces some heat, if you were standing still on the first and third shots, and moving on the second, that would explain it.
It wouldn't surprise me if the heat indicator was lying though. Half the game mechanics are hidden in game.
It wouldn't surprise me if the heat indicator was lying though. Half the game mechanics are hidden in game.
Edited by John1352, 18 October 2015 - 01:23 AM.
#3
Posted 18 October 2015 - 01:33 AM
John1352, on 18 October 2015 - 01:21 AM, said:
Were you moving? Moving produces some heat, if you were standing still on the first and third shots, and moving on the second, that would explain it.
Nope. Stationary while testing.
I saw further evidence of a 'sub-zero heat baseline' when I was testing on cold maps. It takes a fraction longer for the heat indicator to go up after you fire your weapons. This suggests to me that heat takes a moment to get to 0% before climbing to its ultimate value.
#4
Posted 18 October 2015 - 02:04 AM
Yes, you're correct.
For accurate heat readings you need to elevate your heat above 0 and extrapolate data from that.
I learned this when I was trying to figure out how the PPC quirks worked.
For accurate heat readings you need to elevate your heat above 0 and extrapolate data from that.
I learned this when I was trying to figure out how the PPC quirks worked.
#5
Posted 18 October 2015 - 02:59 AM
Your correct
Though it doesn't register as there isn't a minus scale.
Go to a cold map fire a ppc, take note of how far up the scale it goes, take note of where heat is at cool down fire again, register that, its higher, do it again with a third shot, and you will see that the second and third shots register the same heat, the first does not.
Its another working as intended moment
Though it doesn't register as there isn't a minus scale.
Go to a cold map fire a ppc, take note of how far up the scale it goes, take note of where heat is at cool down fire again, register that, its higher, do it again with a third shot, and you will see that the second and third shots register the same heat, the first does not.
Its another working as intended moment
Edited by Cathy, 18 October 2015 - 03:00 AM.
#6
Posted 18 October 2015 - 04:30 AM
Yeah, its like this game has a temperature on our mechs....
Its like at your first shot, your temp is 0, so you get normal heat. Then you fire a bunch and the temp jumps to 5000, so even if you wait to fire again at 0, your temp is 5000, so you get ghost heat on top of your ghost heat.....cuz PGI heard we liked Ghost everything...
Ghost ammo, armor, radar range, laser duration, cool down, accuracy, charge times, speed, heat, damage, ranges.....they should just start adding in Ghost tonnage and crit space next....
Like if you carry 2 ERPPC, the 2nd one now weights 9t and takes up 3 spaces because balance.
Its like at your first shot, your temp is 0, so you get normal heat. Then you fire a bunch and the temp jumps to 5000, so even if you wait to fire again at 0, your temp is 5000, so you get ghost heat on top of your ghost heat.....cuz PGI heard we liked Ghost everything...
Ghost ammo, armor, radar range, laser duration, cool down, accuracy, charge times, speed, heat, damage, ranges.....they should just start adding in Ghost tonnage and crit space next....
Like if you carry 2 ERPPC, the 2nd one now weights 9t and takes up 3 spaces because balance.
Edited by LordKnightFandragon, 18 October 2015 - 04:31 AM.
#7
Posted 18 October 2015 - 07:44 AM
I believe there is also a system where if you firing same weapons repeatedly in a short period of time they increase in heat with each subsequent use. This was added years ago so good luck finding it in the patch notes since it isn't documented anywhere else. Pretty much ghost ghost heat.
#8
Posted 18 October 2015 - 08:00 AM
I think they were trying to simulate Heated weapon systems adding to weapon heat during periods of high fire w/o a cooling period. Who knows? Could be a bugg booger.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users