

Hard Work Nets Poor Return
#21
Posted 18 October 2015 - 06:06 PM
The current system is good for a cash sink and selling mech packs, but it's not astoundingly good for the game as a whole. Now we have like 280 mech variants.The game is starting to turn into Eve where it's just overwhelming with choices that, in the end, aren't actually all that different.
#23
Posted 18 October 2015 - 06:14 PM
D1SC0 LEM0NADE, on 18 October 2015 - 02:11 PM, said:
If you stomped your enemy, you earn a lot less cbills because you don't get savior kills. See here on how to milk the rewards system.
#24
Posted 18 October 2015 - 06:19 PM
Yes a FTP game needs to be a grind. We understand that. And MWO is. A lot of people would argue that it may be on the high end of the grind fest. But you have to factor in that you not only have to grind away to get the mech ... then you have to grind to OUTFIT the mech. 1.5 mil just for double heat sinks for most IS mechs. Then Endo. And potentially ferro. And possibly Artemis. Then all the weapons. For clan mechs it's the cost of the omnipod and the weapons. Either way it is usually at least 2-3 million extra just to outfit it.
But the REAL slap in the face for the new player is finding out that they not only have to do this cbill grind. But they have to do an XP grind to unlock their efficiencies (as if being new vs players who have been doing this for years isn't handicap enough). And THEN have have to do this all over again for TWO MORE mechs (both the cbill grind to afford them, and the XP grind to unlock the skills).
I easily envision most new players enjoying this game while the cadet bonuses are in place ... and shortly after they expire and they realize their cbill bank is barely increasing and they do some quick estimations to figure out how long it will take to get the rest of what they need they will drop the game.
D1SC0 LEM0NADE, on 18 October 2015 - 03:41 PM, said:
#25
Posted 18 October 2015 - 06:24 PM
#26
Posted 18 October 2015 - 06:24 PM
Project_Mercy, on 18 October 2015 - 06:06 PM, said:
The current system is good for a cash sink and selling mech packs, but it's not astoundingly good for the game as a whole. Now we have like 280 mech variants.The game is starting to turn into Eve where it's just overwhelming with choices that, in the end, aren't actually all that different.
Even when you don't intend on mastering mechs, its still a awful grind.

#27
Posted 18 October 2015 - 07:16 PM
It WAS something like a year of playing every day for 8-ish hours to purchase every 'mech in the game at that point.
Earnings seem to be a bit down, and there are more 'mechs. I don't even really want most of them, but...
It's a slog for what's there, especially with the money sink that's Modules.
Let's do some simple math based on me.
I want The King Crab, and to master it. 10,000,000 Cbills each, so 30,000,000.
Let's say I'm making around 100,000 a match with Hero Mechs
100 matches per mech.
A match is around 7-8 minutes.
2,100 minutes
35 hours.
35 hours for three stock robots.
Yes, I understand these are assaults. But still; 35 hours is a long time to spend to unlock 3 robots out of how many?
#28
Posted 18 October 2015 - 07:28 PM
D1SC0 LEM0NADE, on 18 October 2015 - 03:41 PM, said:
I agree that the "Buy three to elite the one you want" model is stupid as hell. PGI should really rethink it, as the incoming Steam horde has much less love and patience for this niche game, than most of us here.
Edited by El Bandito, 18 October 2015 - 07:30 PM.
#29
Posted 18 October 2015 - 07:38 PM
#30
Posted 18 October 2015 - 08:12 PM
Doing basics and elites on all 3 mechs of a chassis and then mastering at least one of those and doing that 3 more times after that.
That's a lot of cbills needed and a lot of xp. Would be interesting to see what that would work out to be.
Figure out the xp and cbills needed for:
a FSR (5 MPL)
a SCR (laser vomit)
a TBR (laser vomit)
a DW (dakka)
AND also the GXP needed for a full set of modules for each.
Yeah. Even WITH premium time that would be a grind.
Cavale, on 18 October 2015 - 07:16 PM, said:
It WAS something like a year of playing every day for 8-ish hours to purchase every 'mech in the game at that point.
Earnings seem to be a bit down, and there are more 'mechs. I don't even really want most of them, but...
It's a slog for what's there, especially with the money sink that's Modules.
Let's do some simple math based on me.
I want The King Crab, and to master it. 10,000,000 Cbills each, so 30,000,000.
Let's say I'm making around 100,000 a match with Hero Mechs
100 matches per mech.
A match is around 7-8 minutes.
2,100 minutes
35 hours.
35 hours for three stock robots.
Yes, I understand these are assaults. But still; 35 hours is a long time to spend to unlock 3 robots out of how many?
Edited by topgun505, 18 October 2015 - 08:13 PM.
#31
Posted 18 October 2015 - 08:12 PM
#32
Posted 18 October 2015 - 08:50 PM
El Bandito, on 18 October 2015 - 07:28 PM, said:
I agree that the "Buy three to elite the one you want" model is stupid as hell. PGI should really rethink it, as the incoming Steam horde has much less love and patience for this niche game, than most of us here.
I couldnt agree more. The economy would be just right if the 3 for 1 were changed. They should let you master any single mech you own without needing 2 more of most likely identical mechs that would cost you ~20mil and give you nothing new. Instead owning and mastering 3 variants should give you cosmetic bonuses like a master skin or some minimal special geometry. Actual ingame advantages like speed and turn rates should not be locked behind the idiocy that is the "buy 3 to play 1".
But at the end of the day there is only so much we can do to try to help the game be better (by so much i mean literary nothing) and PGI will continue to do their own thing and listen to that one lead designer we all suspect is behind pretty much every shockingly bad decision (excluding marketing) in MWO.
Edited by Kushko, 18 October 2015 - 08:54 PM.
#35
Posted 18 October 2015 - 10:13 PM
Belphegore, on 18 October 2015 - 05:26 PM, said:
And they feel sorry for us for wasting money on this game.
(Hows that for 'love and patience'?)
#36
Posted 19 October 2015 - 02:15 AM
I buy a mech and strip it and sell most of the equipment.
What do i need 10 AC20, 15 UAC5 oder 10 STD300 for?
I can pilot just one mech at a time. And for the case i "enjoy" a quick death i have another fully equipped mech at hand to shorten the idle time.
And CW .... i prefer to spend my time in a PUG than in a CW-waiting-queue to get a ghost drop ...
#37
Posted 19 October 2015 - 03:16 AM
El Bandito, on 18 October 2015 - 07:28 PM, said:
I agree that the "Buy three to elite the one you want" model is stupid as hell. PGI should really rethink it, as the incoming Steam horde has much less love and patience for this niche game, than most of us here.
Yes, the 3 for 1 xp grind really gives me pause before buying a new chassis, since it won't work right until it is mastered and to master it I need 2 others, so which other two will I get? Am I reasonably sure I will enjoy the chassis enough to invest all of that time into it? It seems like the whole business model is based on the assumption that the players are already pre-invested in the game when they start so they will be willing to spend a lot of time or some money for things like mechs and modules. I know I buy most of my mechs with real cash now, and I still can't save enough for engines and modules, but I am already here and have an interest in the game continuing because: "Battletech" how much interest I would have if I was not at BT fan? I am not so sure.
#38
Posted 19 October 2015 - 03:17 AM
#39
Posted 19 October 2015 - 03:44 AM
D1SC0 LEM0NADE, on 18 October 2015 - 02:11 PM, said:
I think the real question is, why are people getting 25% tier 3 from an account with only 1 game in tier 4
#40
Posted 19 October 2015 - 07:04 AM
After the Tutorial I had just over 4mill c-bills. I figure after all of the cadet bonuses I would have had around 15mill or so c-bills. Which would be enough to deck out one good mech or possibly two.
But the thing is, that most new players probably wont know to do that. To save up and build one good mech. Chances are they will try to buy a couple of stock mechs not really knowing how to build them or which builds to use.
Until this thread I hadnt really thought about it but I fear that new players will use up their cadet bonus money on inferior mechs and/or builds, and by the time they figure it out they will be stuck in the middle of Tier 3 where they can be put up against all Tiers and having a tough time making the c-bills to replace or correct their purchasing mistakes.
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