This idea has been bouncing around my head for ages.
One method of increasing the TTK would be to simply increase the Structure HP of all mechs.
I would suggest something in the range of 3 times as much as now.
This would put a greater emphasis on criticals, ammo and heat sink placement, ammo explosions and CASE use, the vulnerability of XLs, and limb(leg mostly) loss.
Crit seeking weapons such as MGs and LBX would increase in usage, a reduction in the use of XLs by IS pilots would reduce total weapon weight, ClanXLs would become somewhat more fragile.
It would lead to games, where, ideally, by then end you would have a couple of badly shot up mechs, missing one or more limbs, down to a couple of weapons, hobbling around trying to get that final shot in for the kill.
I just need to get this out. I'm sure I haven't thought of all consequences, but I wonder if this would be the simplest way to increase TTK and perhaps solve some other issues at the same time.
Input/discussion is much appreciated.


Increasing Ttk
Started by darqsyde, Oct 23 2015 10:16 AM
1 reply to this topic
#1
Posted 23 October 2015 - 10:16 AM
#2
Posted 23 October 2015 - 12:30 PM
Actually, structure AND armor are already doubled from tabletop values; head structure is increased by a factor of 5.
I've always thought that implementing a variant of the tabletop's heat curve would solve all this nicely.
Something like:
- at 25% heat, your 'mech starts losing speed, acceleration, twist speed, and arm speed - all of which linearly cap out at half speed at 99% heat.
- at 75% heat, your targeting system starts glitching out, exactly as if you were inside an enemy ECM bubble.
Those two changes would be all it took to make heat work roughly like it does in tabletop
I've always thought that implementing a variant of the tabletop's heat curve would solve all this nicely.
Something like:
- at 25% heat, your 'mech starts losing speed, acceleration, twist speed, and arm speed - all of which linearly cap out at half speed at 99% heat.
- at 75% heat, your targeting system starts glitching out, exactly as if you were inside an enemy ECM bubble.
Those two changes would be all it took to make heat work roughly like it does in tabletop
Edited by Ialdabaoth, 23 October 2015 - 12:31 PM.
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