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Why Are Clan Acs Still In This Game?

Weapons

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#1 El Bandito

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Posted 18 October 2015 - 08:59 AM

All Clan ACs are simple placeholders for the failed attempt at introducing alternative ammo for the CLBXs. Clan UACs are direct upgrade for these non-canon PoS and almost everyone mount the ultra version. PGI should do us a favor and remove them so they will not clutter the mechlab and Smurfy, if they have no further changes planned for the CACs. Cause right now they simply stand as a testament to PGI's incompetence. <_<

#2 FupDup

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Posted 18 October 2015 - 09:00 AM

To add insult to injury, 3 out of 4 Clan regular ACs have a slower base cooldown time than their UAC counterparts. That's right, even in single-tap mode a Clan Ultra can fire faster than a Clan regular AC. It's so stupid.

While we're at it, let's not forget that the Clan LB 2-X still has only 1300 m/s velocity.

#3 El Bandito

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Posted 18 October 2015 - 09:05 AM

View PostFupDup, on 18 October 2015 - 09:00 AM, said:

While we're at it, let's not forget that the Clan LB 2-X still has only 1300 m/s velocity.


The CLB2X has its own category on the suckiness level. :(

#4 Burktross

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Posted 18 October 2015 - 09:15 AM

I actually use std clan autocannons. I like my weapons to be reliable. :P

#5 Alistair Winter

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Posted 18 October 2015 - 09:20 AM

Aggressive weapon balancing.

Coming soon.

#6 Appogee

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Posted 18 October 2015 - 09:25 AM

View PostAlistair Winter, on 18 October 2015 - 09:20 AM, said:

Aggressive weapon balancing. Coming soon.

That plan was several discarded lunch napkins ago.

#7 martian

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Posted 18 October 2015 - 09:25 AM

View PostEl Bandito, on 18 October 2015 - 08:59 AM, said:

All Clan ACs are simple placeholders for the failed attempt at introducing alternative ammo for the CLBXs. Clan UACs are direct upgrade for these non-canon PoS and almost everyone mount the ultra version. PGI should do us a favor and remove them so they will not clutter the mechlab and Smurfy, if they have no further changes planned for the CACs. Cause right now they simply stand as a testament to PGI's incompetence. <_<

Actually, those Clan standard ACs shouldn't be in the game in the first place. The Clans practically phased them out a long time ago.

#8 kilgor

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Posted 18 October 2015 - 09:29 AM

If the UAC mechanic was changed to never jam on single fire and high chance to jam for 30 seconds or so on double tapping, then they could remove the regular Clan ACs. The double firing was always meant to be a finishing or last ditch move, not used all the time. They could also change the round firing back to a single round instead of multiple rounds.

#9 Mcgral18

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Posted 18 October 2015 - 09:30 AM

View PostEl Bandito, on 18 October 2015 - 08:59 AM, said:

All Clan ACs are simple placeholders for the failed attempt at introducing alternative ammo for the CLBXs. Clan UACs are direct upgrade for these non-canon PoS and almost everyone mount the ultra version. PGI should do us a favor and remove them so they will not clutter the mechlab and Smurfy, if they have no further changes planned for the CACs. Cause right now they simply stand as a testament to PGI's incompetence. <_<

View PostFupDup, on 18 October 2015 - 09:00 AM, said:

To add insult to injury, 3 out of 4 Clan regular ACs have a slower base cooldown time than their UAC counterparts. That's right, even in single-tap mode a Clan Ultra can fire faster than a Clan regular AC. It's so stupid.

While we're at it, let's not forget that the Clan LB 2-X still has only 1300 m/s velocity.


I mean, I took a half hour and gave them all something better than their UAC counterparts, and even over the isACs (faster velocity for multi-shells, normalized Cooldowns, sometimes shorter due to 0.11x bursts).


I also took 30 seconds to fix the LB2x.




Dat Aggressive Weapon Balance.

#10 El Bandito

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Posted 18 October 2015 - 09:31 AM

View PostBurktross, on 18 October 2015 - 09:15 AM, said:

I actually use std clan autocannons. I like my weapons to be reliable. :P


This makes no sense. CUACs are just as reliable and offers better DPS, as long as you do not double tap it. Seriously, even without double tapping, the CUACs deal more DPS than CACs.

Edited by El Bandito, 18 October 2015 - 09:36 AM.


#11 JohnnyWayne

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Posted 18 October 2015 - 09:33 AM

Wow so much truth in this thread, I wonder why everyone just vomits lasers around clans? It has to be op, it can't be that all alternatives suck, no no.

Edited by JohnnyWayne, 18 October 2015 - 09:33 AM.


#12 Burktross

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Posted 18 October 2015 - 09:33 AM

View PostEl Bandito, on 18 October 2015 - 09:31 AM, said:


This makes no sense. CUACs are just as reliable and offers better DPS, as long as you do not double tap it.

I've jammed on the first shot plenty of times.

#13 FupDup

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Posted 18 October 2015 - 09:34 AM

View PostJohnnyWayne, on 18 October 2015 - 09:33 AM, said:

Wow so much truth in this thread, I wonder why everyone just vomits lasers around clans? It has to be op, it can't be that all alternatives suck, no no.

It's probably some of both.

There are issues with most non-Gauss ballistics in the game, but on the other hand it's pretty damn hard to argue with 7 damage at 405m for only 1 ton of weight.

Edited by FupDup, 18 October 2015 - 09:35 AM.


#14 Mcgral18

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Posted 18 October 2015 - 09:36 AM

View PostFupDup, on 18 October 2015 - 09:34 AM, said:

It's probably some of both. There are issues with most non-Gauss ballistics in the game, but on the other hand it's pretty damn hard to argue with 7 damage at 405m for only 1 ton of weight.


Which also has better Dam/tick than the isML (at longer range).

#15 El Bandito

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Posted 18 October 2015 - 09:39 AM

View PostBurktross, on 18 October 2015 - 09:33 AM, said:

I've jammed on the first shot plenty of times.


UACs can jam even without double tapping? Really? :blink: Cause in my Dakka Whale tests, my 6xCUAC5s never jammed, when using single fire.

Edited by El Bandito, 18 October 2015 - 09:41 AM.


#16 GrimRiver

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Posted 18 October 2015 - 09:41 AM

There really is not many cons sporting either one. C-AC's don't jam but fire slower and C-UAC's fire faster but has a chance of jamming, both weigh the same...lol wut? Wouldn't C-UAC weigh more with an extra barrel and loading mechanisms?

And anycase the C-AC5/10 and C-UAC5/10/20 are the only good ones.

Side note has anybody ever seen anyone running a C-LBX-2 because I never have, not once.

#17 El Bandito

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Posted 18 October 2015 - 09:45 AM

View PostGrimRiver, on 18 October 2015 - 09:41 AM, said:

There really is not many cons sporting either one. C-AC's don't jam but fire slower and C-UAC's fire faster but has a chance of jamming, both weigh the same...lol wut? Wouldn't C-UAC weigh more with an extra barrel and loading mechanisms?

And anycase the C-AC5/10 and C-UAC5/10/20 are the only good ones.

Side note has anybody ever seen anyone running a C-LBX-2 because I never have, not once.


Again, do CUACs jam even when not double tapping? Cause that's the first time I heard of it.

As for LB2Xs, I mounted six of them in my Dakka Whale. Spent 10 tons of ammo to kill two mechs. The weapon is utter **** at all ranges.

Edited by El Bandito, 18 October 2015 - 09:46 AM.


#18 Torgun

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Posted 18 October 2015 - 09:50 AM

This game is made of tons of placeholders that were never changed/added after the initial development. All systems nominal.

Edited by Torgun, 18 October 2015 - 09:54 AM.


#19 Escef

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Posted 18 October 2015 - 09:53 AM

View PostEl Bandito, on 18 October 2015 - 09:45 AM, said:

Again, do CUACs jam even when not double tapping? Cause that's the first time I heard of it.


Pretty sure they can. I can't reliably test in a live match right now, my laptop can't handle it without me being a massive detriment to the team. (PC died last week, waiting on FedEx to get the replacement here.)

#20 GrimRiver

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Posted 18 October 2015 - 09:53 AM

View PostEl Bandito, on 18 October 2015 - 09:45 AM, said:


Again, do CUACs jam even when not double tapping? Cause that's the first time I heard of it.

As for LB2Xs, I mounted six of them in my Dakka Whale. Spent 10 tons of ammo to kill two mechs. The weapon is utter **** at all ranges.

They jam sometimes on the first shot for me like when I pop around a corner to get off an alpha and find that it's jammed before the first shot even got out and im left standing there going "Ah sh*t, im F'ed". I think jamming on the first shot is super rare, but it seems not for me or a few others.





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