

Wasted Time Is Mwo's Worst Feature
#1
Posted 23 October 2015 - 10:12 AM
5 minutes of waiting for 2 minutes of walking into a 30 second engagement for 10 seconds of battle before you die.
There simply is no return on investment when it comes to the amount of time in which I'm literally not doing anything entertaining and the time in which I'm actively engaging and being entertained.
Despite the fact that the game is had no noticeable progress made to it outside more Mechs, Maps and Content, this is the defining aspect of MWO and why my time simply isn't worth wasting like this. I simply don't have the patience for this game model.
If so little change has been made over that large a time span, then realistically, it's not part of the business model to change, so I think staying away from the game is what will be most productive for me.
To those of you who take personal offense to what I've said (because they'll feel as if I'm attacking them for attacking something they like), just try to understand that people can have differing opinions that does not mean anything judgmental against you personally. MWO just isn't going to be the MW that I want, and I've come to realize this.
#2
Posted 23 October 2015 - 02:24 PM
Aegis Kleais, on 23 October 2015 - 10:12 AM, said:
5 minutes of waiting for 2 minutes of walking into a 30 second engagement for 10 seconds of battle before you die.
There simply is no return on investment when it comes to the amount of time in which I'm literally not doing anything entertaining and the time in which I'm actively engaging and being entertained.
Despite the fact that the game is had no noticeable progress made to it outside more Mechs, Maps and Content, this is the defining aspect of MWO and why my time simply isn't worth wasting like this. I simply don't have the patience for this game model.
If so little change has been made over that large a time span, then realistically, it's not part of the business model to change, so I think staying away from the game is what will be most productive for me.
To those of you who take personal offense to what I've said (because they'll feel as if I'm attacking them for attacking something they like), just try to understand that people can have differing opinions that does not mean anything judgmental against you personally. MWO just isn't going to be the MW that I want, and I've come to realize this.
You are not the only player that keeps returning to see if MWO has become the game we hope it will be.
#3
Posted 23 October 2015 - 03:33 PM
CW is more fun, but needs allot of tweaking (10 vs 12)
Pug games are not worth it almost.
Just too many clan mechs even before the matchmaker change.
Games have become FPS-like, frustrating.
Too fast paste, high damage/quick kill.
And i would write that down too clan mechs mostly.
And how PGI is focused on pug games and selling mechs.
Edited by Rebel Ace Fryslan, 23 October 2015 - 03:40 PM.
#4
Posted 23 October 2015 - 10:17 PM
Rebel Ace Fryslan, on 23 October 2015 - 03:33 PM, said:
CW is more fun, but needs allot of tweaking (10 vs 12)
Pug games are not worth it almost.
Just too many clan mechs even before the matchmaker change.
Games have become FPS-like, frustrating.
Too fast paste, high damage/quick kill.
And i would write that down too clan mechs mostly.
And how PGI is focused on pug games and selling mechs.
Group drops are more out of balance than standard single person drops as ppl are using weight restriction changes not class limits to their advantage.
#5
Posted 24 October 2015 - 09:49 AM
Aegis Kleais, on 23 October 2015 - 10:12 AM, said:
Despite the fact that the game is had no noticeable progress made to it outside more Mechs, Maps and Content, this is the defining aspect of MWO and why my time simply isn't worth wasting like this. I simply don't have the patience for this game model.
If so little change has been made over that large a time span, then realistically, it's not part of the business model to change, so I think staying away from the game is what will be most productive for me.
Nothing is keeping or forcing you here. So long. You wont be missed.
#6
Posted 24 October 2015 - 09:55 AM
Back to the adults in the conversation...
Aside from the hitbox registration still being as bad as it is, it would prevent a sorely missing aspect of MW that has given Lights impunity for far too long in this game; the ability to have their gyros overloaded.
Right now, Lights don't fear Heavies/Assaults due to equal parts lag armor and that they cannot be knocked down. If hit registration were fix (I'd like to see Valve's implementation of lag compensation used) then a Light would risk being knocked down and having 2+ free alphas from nearby enemies on it. It'd basically be the death sentence they need to offset their speed and considerable firepower.
But I'm a realisit, not an idealist. If PGI has progressed the game so little in this large an amount of time, it's just not realistic to think that their mindset is anywhere other than on profits.
#7
Posted 24 October 2015 - 09:55 AM
OP, keep checking in, maybe you'll find the game experience you're looking for eventually. Practicing so that you maintain good situational awareness and don't die in ten seconds might also help alot.
#8
Posted 24 October 2015 - 10:00 AM
@Lukoi
We don't push the advantage anymore. At most my dad and I are a 2-man team, and despite the skill we bring, it's not enough to carry a team. So we keep with the main force, take opportunistic attacks when we can, and then go all out when we feel the opportunity arises. Despite ECM's effectiveness in making us blind to the enemy, it's kept us alive.
#9
Posted 24 October 2015 - 10:00 AM
Aegis Kleais, on 24 October 2015 - 09:55 AM, said:
Back to the adults in the conversation...
Aside from the hitbox registration still being as bad as it is, it would prevent a sorely missing aspect of MW that has given Lights impunity for far too long in this game; the ability to have their gyros overloaded.
Right now, Lights don't fear Heavies/Assaults due to equal parts lag armor and that they cannot be knocked down. If hit registration were fix (I'd like to see Valve's implementation of lag compensation used) then a Light would risk being knocked down and having 2+ free alphas from nearby enemies on it. It'd basically be the death sentence they need to offset their speed and considerable firepower.
But I'm a realisit, not an idealist. If PGI has progressed the game so little in this large an amount of time, it's just not realistic to think that their mindset is anywhere other than on profits.
If its a waste of your time like you said. Dont play. Its that simple. Theres lots of GREAT games out there. Find one that you feel is a better use of your time. If you think MWO is a lost cause just stop.
#10
Posted 24 October 2015 - 10:23 AM
#11
Posted 24 October 2015 - 10:40 AM
#13
Posted 24 October 2015 - 03:22 PM
Redbackz, on 24 October 2015 - 02:56 PM, said:
Not at 10sec, in 10 sec after travel time. As per original post?
At least Lemmings posts have been toned down after being deleted a couple of times.
I still maintain to the OP that if he dosnt think this game is worth the time then why continue? He wont address that tho. Just try and make smarmy remarks. He voiced an opinion that he thought MWO was a waste. I voiced one that said he should just quit if he thought so. And I stand by that. We all play this game for various reasons. Some of us choose to spend real money on it too. If its no longer fun for you just quit yer complaining and go. Im sure other people have, and other people will. The real way to hurt a buisness is inthe pocketbook. If enough regular paying people left PGI would take notice. Be part of the solution not the problem.
#14
Posted 24 October 2015 - 03:29 PM
#15
Posted 25 October 2015 - 01:08 AM
#1: From the moment you click "play" until the moment you can actually play can take anywhere from a few seconds to five minutes. I never let it go longer than five minutes, so it could be even longer. He's not screaming "it's broken, fix it!", he's stating fact. It's understandable why finding a match can take a while, with so many attempts at balancing teams via psr/tier/elo/whatever, weight, etc. But it does take longer than many, if not most games.
#2: Now that maps are larger, you do have some ground to cover in order to meet the enemy. In slower, heavier mechs, this takes some time. Again, the OP is correct in this assessment.
#3: Most matches, regardless of skill/tier/whatever, end up in one side quickly gaining advantage over the other. It doesn't take much of a numbers advantage to win the match. If the light lance gets wiped out because they stumbled onto a superior number of the enemy and the match is 0-4, that match is essentially over the majority of the time. Not every time, but more than 50% of the time. Sometimes all it takes is one side getting a one mech advantage over the other to turn the tide. So again, the OP is correct in his assessment.
#4: Therefore, the majority of the time, the dead time connecting to a match and walking to the battle is longer than the time you actually get to fight in the battle. Majority means 51% or more, so for many people, if not the majority of people, this too is a correct assessment, however this one is a bit more subjective.
So, if you look at these four points without being biased or defensive, you'll realize that the OP has made an honest, valid assessment of his experience with the game, and that eliminating some of this "dead" or "wasted" time would improve enjoyment of the game.
My point of view is this: I'm experienced with Battletech in various forms. I was here since the closed beta, but at some point (maybe somewhere around the time the Kitfox came out?) my RL got busy and I found more enjoyable uses for my more limited free time than MWO. I came back to it a couple weeks ago to see where it is at and have been playing a lot lately. So, I've got some catching up to do and am trying out some new mechs...
My experience has been frustrating to say the least. 95% of the matches I've been in have been rolls. Sometimes 1-11, sometimes 11-1, but in the last 100 matches I can count on one hand the number of matches that were truly close, riveting, fun games. I personally have had games where I've done less than 100 damage, which was unfathomable to me before I left, and some matches have been in the 800-950 damage range. I'd say I average 2-4 kills and around 400-500 damage a match. Not great, not bad, firmly in the meat of the curve.
Tonight I played 6-7 matches in a brand new, stock, SCR-B and I'm fresh into tier 3 now, whatever the hell that even means these days. So I expected some bad matches and taking some lumps as I try out a new mech in a higher tier with nothing unlocked and weapons I've never used. The first four matches were completely horrible rolls. 1-11 or 0-12 every time. The fifth was a 12-0 roll. The sixth was a fun River City battle that ended 6-4 with the other team winning by base cap as none of our team (including myself, no fingers being pointed) RTB'd. The seventh match was another 11-1 roll. My best score was 4 kills, 4 assists, low 500s in damage, my worst was the first, on caustic, 0-1 and <100 damage.
I'm not a newbie, but I've got some catching up to do. But if tonight is any measure of what my experience is going to be like from here on out, I'm definitely taking another break, primarily because of exactly what the OP is saying. I have to ask myself if waiting 2-5 minutes, to walk for 2 minutes, to watch everyone in the same mechs, with the same builds utilizing the same two weapons, to fight for 2-5 minutes and either unfairly roll the other team or watch my team get unfairly rolled, is how I want to spend my gaming time.
I'm not angry, I'm not upset, I'm not complaining about OP mechs or weapons, and I'm not complaining about how PGI didn't do x, y or z right, I'm just stating my experience and my thought process about whether or not this is enjoyable and not a frustrating waste of time. Just like the OP.
However, unlike the OP I realize that PGI isn't going to read this and isn't going to take this honest, non-confrontational, experienced consumer's assessment. I also realize that most of the people who do read this forum are not mature enough to comprehend this assessment as "hey, here's what I'm seeing" and instead sees it and says, "you just suck", "stop crying", and/or "don't let the door hit you on the ass on your way out".
So, for the OP: you're not the only one who has had this experience and has wondered if ten minutes of dead time and five minutes of play time is wasted time or not. You can always take a break, find something enjoyable and rewarding to spend your time and money on, and come back to it in a year or two and see if it's enjoyable yet.
For me personally, I'm not going to let one bad night be my determining factor, especially since I knew before I launched the game that I was going to have a rough night with a new, untried, stock mech, in a higher tier against better players (and yet somehow never having better teammates).
P.S. - Oh, and if this is "too long, didn't read", that's okay. It's not for you anyway. It's for people who can read.
(Edit: My phone decided I wanted to say Battered instead of Battletech. #stupidphone)
Edited by Jalen, 25 October 2015 - 01:11 AM.
#16
Posted 25 October 2015 - 06:28 AM
#17
Posted 25 October 2015 - 03:09 PM
I saw you ingame this morning on River city. I had a subpar game, most of our side did and we got stomped. It lasted a few minutes but just an excersise in futility on the most part. But oh what a fun waste.
Edited by Lemming of the BDA, 25 October 2015 - 03:10 PM.
#18
Posted 25 October 2015 - 04:08 PM
Aegis Kleais, on 24 October 2015 - 09:55 AM, said:
Back to the adults in the conversation...
Aside from the hitbox registration still being as bad as it is, it would prevent a sorely missing aspect of MW that has given Lights impunity for far too long in this game; the ability to have their gyros overloaded.
Right now, Lights don't fear Heavies/Assaults due to equal parts lag armor and that they cannot be knocked down. If hit registration were fix (I'd like to see Valve's implementation of lag compensation used) then a Light would risk being knocked down and having 2+ free alphas from nearby enemies on it. It'd basically be the death sentence they need to offset their speed and considerable firepower.
But I'm a realisit, not an idealist. If PGI has progressed the game so little in this large an amount of time, it's just not realistic to think that their mindset is anywhere other than on profits.
B.S
take into account more than a few variables and then maybe your words hold weight. Ill challenge the best light player to take on any one of my heavies/assualts on an equal playing field.
also the the mechs are not moving by themselves, there is a pilot behind it.
Edited by BLOOD WOLF, 25 October 2015 - 04:16 PM.
#19
Posted 26 October 2015 - 03:58 AM
Aegis Kleais, on 24 October 2015 - 09:55 AM, said:
I'm afraid most players disagree with you. They fear Heavies/Assaults so much, that they use them themselves. Just look at the queue numbers...
#20
Posted 26 October 2015 - 04:04 AM
The 2+ minutes of walking is vital to gameplay, but yeah... the 5+ minutes of wait time between matches is atrocious.
Aegis Kleais, on 24 October 2015 - 09:55 AM, said:
I don't know what MWO you're playing, but in the one I'm playing, lagshield is a thing of the past. I have no problem gaussing lights at all, even on the higher ping servers.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users