Marauder Model Sneak Peak
#41
Posted 21 October 2015 - 03:44 AM
#42
#43
Posted 21 October 2015 - 04:17 AM
About the only thing that might bug me is how far apart the arms are. The main reason I prefer the Mauler over the KC is because of the ballistic placement. The arms on a KC are just so far apart and far away from the cockpit. It is awkward for me to use. By the look of the Marauder design, it's arms look similar to the KCs. I think I am going to dislike those arms immensely.
I won't know though until I try it.
#44
Posted 21 October 2015 - 06:20 AM
Edited by Tennex, 21 October 2015 - 10:10 AM.
#45
Posted 21 October 2015 - 06:37 AM
#46
Posted 21 October 2015 - 06:40 AM
#47
Posted 21 October 2015 - 06:51 AM
I give it an 9/10. Other than the cockpit, it's one of the prettier mechs in the game.
#48
Posted 21 October 2015 - 06:54 AM
Alistair Winter, on 21 October 2015 - 06:51 AM, said:
I give it an 9/10. Other than the cockpit, it's one of the prettier mechs in the game.
may just be exaggerated perspective tho since its hard to convey perspective perfectly on 2D art.
Ill probably wait to see more angles
#49
Posted 21 October 2015 - 07:47 AM
#50
Posted 21 October 2015 - 07:48 AM
#51
Posted 21 October 2015 - 10:11 AM
#52
Posted 21 October 2015 - 10:19 AM
#53
Posted 21 October 2015 - 10:21 AM
Not complaining, I actually think it looks a little better that way, but wondering if I am imagining things. 2D to 3D can be hard to tell without actual measurements.
#54
Posted 21 October 2015 - 10:34 AM
Bishop Steiner, on 21 October 2015 - 10:21 AM, said:
Not complaining, I actually think it looks a little better that way, but wondering if I am imagining things. 2D to 3D can be hard to tell without actual measurements.
Yea, when Alister said something about the cockpit above I noticed something with it too.
I think the cockpit is the same size (I think), but the torso looks a bit stubbier. If you look at the artwork, the gap between the back of the cockpit and the vents in the torso seem closer together. Also, the "shoulder" of the arm seems closer to the rear torso vent in the 3D model vs the artwork.
Now maybe the angle difference of both shots is throwing g things off a bit, but I do think the torso may be ever so shorter in the 3D model than in the original drawing.
#55
Posted 21 October 2015 - 10:37 AM
Bishop Steiner, on 21 October 2015 - 10:21 AM, said:
Not complaining, I actually think it looks a little better that way, but wondering if I am imagining things. 2D to 3D can be hard to tell without actual measurements.
I think it might just be perspectives. But i actually like it
#56
Posted 21 October 2015 - 10:38 AM
Bishop Steiner, on 21 October 2015 - 10:21 AM, said:
Not complaining, I actually think it looks a little better that way, but wondering if I am imagining things. 2D to 3D can be hard to tell without actual measurements.
The modeler is not "freehanding" anything on that model. This isn't like drawing without a ruler people. He is literally following the orthos almost pixel perfect.
So no, the model isn't changing anything that isn't changed in the orthos.
So again I say:
This is not how modeling works people.
#57
Posted 21 October 2015 - 11:27 AM
Sader325, on 21 October 2015 - 10:38 AM, said:
The modeler is not "freehanding" anything on that model. This isn't like drawing without a ruler people. He is literally following the orthos almost pixel perfect.
So no, the model isn't changing anything that isn't changed in the orthos.
So again I say:
This is not how modeling works people.
1, we are talking concept art, not orthos, and 2, obviously, the models have deviated from orthos and concept art in the past in MWO.
So lose the attitude
#58
Posted 21 October 2015 - 11:36 AM
#59
Posted 21 October 2015 - 11:49 AM
patataman, on 21 October 2015 - 11:36 AM, said:
got a simple way to answer it. In december, I'll screen shot it in my Mechlab, then overlay it on the orthos.
No guessing involved.
#60
Posted 21 October 2015 - 12:13 PM
Sader325, on 21 October 2015 - 10:38 AM, said:
The modeler is not "freehanding" anything on that model. This isn't like drawing without a ruler people. He is literally following the orthos almost pixel perfect.
So no, the model isn't changing anything that isn't changed in the orthos.
So again I say:
This is not how modeling works people.
Admittedly it's been a while since I worked with 3D Studio Max, but it is possible to 'freehand' a model. I'm not saying that's necessarily what's happening here. But there's usually two reasons deviations occur from 2D artwork, when you make a model, by eyeballing it or by being forced to cut down on the poly count.
OK, I guess there's a third and fourth possibility, and that is the person making the model just isn't very good at following a drawing, or they're taking 'artist's licence' with the thing.
Bishop Steiner, on 21 October 2015 - 10:21 AM, said:
Not complaining, I actually think it looks a little better that way, but wondering if I am imagining things. 2D to 3D can be hard to tell without actual measurements.
No, it kind of gave me that impression as well.
Edited by 0bsidion, 21 October 2015 - 12:15 PM.
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