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100 Games 83 Loses


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#121 TWIAFU

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Posted 25 October 2015 - 05:56 AM

View PostJigglyMoobs, on 25 October 2015 - 12:13 AM, said:

PS - my advice to op:

STOP WORRYING ABOUT MM AND START TALKING WITH YOUR TEAMMATES ON VOIP.


Start talking people. Talking doesn't guarantee you a win but it will, with high probability, give you a less frustrating, more enjoyable match.


You know, I am beginning to think that when these players parents told them to not talk to strangers they thought it meant forever.

I feel bad for them.

#122 JigglyMoobs

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Posted 25 October 2015 - 09:59 AM

View PostTWIAFU, on 25 October 2015 - 05:56 AM, said:


You know, I am beginning to think that when these players parents told them to not talk to strangers they thought it meant forever.

I feel bad for them.


I think a lot of people are just uncomfortable talking to groups of unfamiliar people. we have a secret fear of sounding strange to others, even if its people we know from our friends's list. other people just have a hard time talking and playing at the same time (I had this problem at first in my early days of playing fps), and then other people have kids sleeping in the house or their mic not set up, etc.

-but if you get around these problems or fears the game becomes so much better-

#123 Mawai

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Posted 25 October 2015 - 10:40 AM

View PostKristian Radoulov, on 20 October 2015 - 06:40 PM, said:

They need to tighten up the tier restrictions:

5 with 4 only
4 with 5 and 3
3 with 4 and 2
2 with 3 and 1
1 with 2 only


I'd like to see them do this ... if only to show that it makes no difference at all in match outcomes or how the match plays. My guess is that the PSR range of folks on your team really doesn't have that big an impact (mostly because PSR and tiers do not necessarily map to actual skill and effectiveness the way PGI has implemented it) but we would need stats from PGI or a test like this one to demonstrate it.

P.S. Time to form matches might also be unacceptably increased. If people have to regularly wait 10 minutes for a match .. they won't .. they will play something else and MWO will die. Just look at CW. It is a wasteland, not due exclusively to gameplay but I suspect mostly due to the unacceptable wait time to form matches.

Edited by Mawai, 25 October 2015 - 10:42 AM.


#124 JigglyMoobs

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Posted 25 October 2015 - 10:53 AM

yeah I think wait times really will be a problem.

#125 vandalhooch

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Posted 25 October 2015 - 12:12 PM

View PostThe Atlas Overlord, on 21 October 2015 - 07:38 AM, said:


Actually he can't control the 23 others.



Yep out of 100 games.... he is one constant out of 23 other variables... and that's only counting the players.

So over that one hundred games... that's still one constant factor... except now it's 2300 distinct variables.


Considering the fact that you are about to tell someone to "study actual mathematics," the fact that you clearly don't understand how statistics works is laughable.

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This right here is just moronic.

So he (being one of variables) is capable of upsetting the statistical average...but the other 23 variables can't.

You really need to study actual mathematics.



An algorithm can't "distribute" player behavior.

The fact they other players exist implies nothing at all about their chances of winning or losing.

P.s. - an "algorithm" has literally nothing at all to do with anything we're talking about. Aka - insert X players. Done. The things AFTER the algorithm are what matters.



I'm sorry you've only taken Statisics 101?


Have you?

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P.s - I find it amusing you think differential equations and indefinite mathematics to be "rhetorical ambiguity".

Aside: This important thing that everyone overlooks.

A statistical average applied to a system only applies to THAT system.

So any given team may have a 50/50 chance of winning....If every player on both teams stayed the same.... and THEN he didn't even out to a 50/50 average.... THEN he would be the cause....


No. If the available player pool is drawn from randomly and he has enough trials, then you don not have to have the same players in every drop.

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BUT the second you switch out the variables... you've created a NEW system.


Seriously? Go back and demand a refund from your statistics proffessors.

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Any given player may be considered a system....but when you add 11 variables... or 23 variables... you've created a new system.

You can't (well you can if you want to be wrong) simply say (x+y+z) and (w+r+v) both have 3 variables so screw it let's pretend they describe the same thing.


That's kind of the whole point of statistics, determining if they are the same thing.

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They don't.


#126 Ex Atlas Overlord

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Posted 25 October 2015 - 01:50 PM

View Postvandalhooch, on 25 October 2015 - 12:12 PM, said:

Considering the fact that you are about to tell someone to "study actual mathematics," the fact that you clearly don't understand how statistics works is laughable.


The basic steps of a statistical experiment are:

2) Design of experiments, using blocking to reduce the influence of confounding variables, and randomized assignment of treatments to subjects to allow unbiased estimates of treatment effects and experimental error.

https://en.wikipedia...wiki/Statistics

I'll highlight the important part to make it simple for you since you clearly have no idea what you're talking about

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REDUCE THE INFLUENCE OF RANDOMIZED ASSIGNMENT


Summary: RANDOM VARIABLES ARE BAD.

#127 Ex Atlas Overlord

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Posted 25 October 2015 - 01:54 PM

View Postvandalhooch, on 25 October 2015 - 12:12 PM, said:

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BUT the second you switch out the variables...you've created a NEW system.


Seriously? Go back and demand a refund from your statistics proffessors.


Why, b/c I know that switching out my census pool mid experiment is stupid?

No thanks, I'll keep doing it correctly.

View Postvandalhooch, on 25 October 2015 - 12:12 PM, said:

That's kind of the whole point of statistics, determining if they are the same thing.


No, that's the point of modern algebra

Edited by The Atlas Overlord, 25 October 2015 - 02:01 PM.


#128 Simbacca

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Posted 25 October 2015 - 02:12 PM

View PostSimbacca, on 24 October 2015 - 08:16 PM, said:

Just tonight whilst playing the Cicada-3F(L) had 7 losses in a row.
3 losses = balanced teams
1 loss = Tourmaline - none of our teams actually engaged. Our base was capped. Total match damage was less than 600 for everyone combined. -- A unique way of losing, but no complaints.
3 losses = My team was murdered.

Though constant losses and their nature seems unfortunately a usual occurrence for me.

An update. For the benefit of the Opening Post/Thread Starter.

Today, continued the losing streak. Played another losing 7 matches in the morning/early afternoon.

Total Loss Streak: 14 Matches in a row.
Mech Used: Cicada-3F(L)
Modes Played: Assault and Conquest. All in Solo Queue.

Came back a few hours later, finally a win. A lopsided sided win (12-2) for conquest mode on Alpine Peaks.

What I would like to know is the PSR breakdown totals for those matches (I do not want to know any specific player's PSR), for both teams.

Edited by Simbacca, 25 October 2015 - 04:27 PM.


#129 vandalhooch

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Posted 26 October 2015 - 08:24 PM

View PostThe Atlas Overlord, on 25 October 2015 - 01:50 PM, said:


The basic steps of a statistical experiment are:

2) Design of experiments, using blocking to reduce the influence of confounding variables, and randomized assignment of treatments to subjects to allow unbiased estimates of treatment effects and experimental error.


Not sure why you are linking to this when you have repeatedly misused several of these terms already.

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https://en.wikipedia...wiki/Statistics

I'll highlight the important part to make it simple for you since you clearly have no idea what you're talking about

Summary: RANDOM VARIABLES ARE BAD.


Please go back and learn what a variable really is. Hint: Each and every pilot the OP dropped with during the 100 matches is not an independent variable.

Go learn what representative sampling is.

#130 Thorqemada

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Posted 26 October 2015 - 09:00 PM

View PostSimbacca, on 25 October 2015 - 02:12 PM, said:

Total Loss Streak: 14 Matches in a row.
Mech Used: Cicada-3F(L)
Modes Played: Assault and Conquest. All in Solo Queue.


The Cicada has neither the Speed, nor the Firepower, nor the Protection to decide Matches anymore - its a bigger, slower Jenner.

Sometimes - when the MM randomly throws a PUG together that can compensate the shortcoming of the Cicada - you may have great Matches but most of the time you are expected to carry or at least withstand (make the enemy waste time on you) and despite "Sean Langs Carrycada Twitchstreams" this Mech is NOT a Carry-Mech - its a support that may excell as long as nobody shots at you or you can grab the attention of some dumb noob that starts chasing you in its much slower Mech and you take away its firepower from the frontline but thats it and to many matches dont play out that way.

Edited by Thorqemada, 27 October 2015 - 05:47 AM.






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