The Atlas Overlord, on 20 October 2015 - 09:45 PM, said:
He disagrees clearly.... seeing as how it's the entire premise of his suggestion.
And yet here you come adding literally nothing to the conversation, but to state your own opinion that in no way counters anything he brought up OR moves the conversation forward.
You're the problem.
On the topic, I love the idea of lasers have minimum range.
It gives all the close range weapons (SRMs mostly) a reason to exist.
I did add something. An alternative way to balance lasers instead of adding a silly minimum range to lasers.
Quote
Lasers should be balanced around max range, heat, beam duration and cool down.
Make lasers hotter, make lasers shorter ranged, make lasers take longer to cool down, increasing beam duration.
I have a more encompasing idea for improving balance, and while it does it a new mechanic (that's arbitrary and complicated), it's very easy for the user to understand - shooting lots makes you less accurate. It stops the laser spam but also stops any other weapon combination simply replacing it as the new meta.
http://mwomercs.com/...31#entry4745431
Then there's the often suggested idea of dropping the heat cap and increasing dissipation, which would reduce the amount of weapons people could alpha and force people to chain fire instead.
Larger Class lasers are great a peaking and shooting at a distance, but Medium and Small lasers are better up close because they are far more heat and weight efficient.
You also have to keep in mind the amount of tears something like this would add as trolls run around facehugging people in Cheetahs and Firestarters, completely immune to return fire because of min ranges. Even then it still wouldn't be enough to convince assault mechs to start carrying around small lasers "for backup"
Edited by Troutmonkey, 20 October 2015 - 10:21 PM.