

Laser Minimum Range Concept!(With Picture) Discussion!
#81
Posted 22 August 2016 - 06:51 AM
in this case with Energy Draw taking a hit to Lasers,
Lasers would have to gain a significant buff to duration to remain viable it this was used now,
#82
Posted 22 August 2016 - 06:54 AM
#83
Posted 22 August 2016 - 06:55 AM
#84
Posted 22 August 2016 - 07:26 AM
You are basically making light mechs completely immune to damage unless the enemy happens to be boating SRMs.
#85
Posted 22 August 2016 - 07:31 AM
#87
Posted 22 August 2016 - 07:53 AM
Kirkland Langue, on 22 August 2016 - 07:26 AM, said:
You are basically making light mechs completely immune to damage unless the enemy happens to be boating SRMs.
First off, Light mechs kind of need the buff considering the past several updates have severely nerfed them.
Second, they wouldn't be immune to damage. Small lasers, ballistic weapons, ERPPCs, and non-LRM missile weapons could still damage them.
As for the OP's idea, it could work. Perhaps working it so that medium lasers would deal 50% damage at point blank range so that they aren't totally worthless.
#89
Posted 22 August 2016 - 07:58 AM
#90
Posted 22 August 2016 - 08:00 AM
Kirkland Langue, on 22 August 2016 - 07:26 AM, said:
You are basically making light mechs completely immune to damage unless the enemy happens to be boating SRMs.
Johnny Z, on 22 August 2016 - 07:52 AM, said:

Yosharian, on 22 August 2016 - 07:58 AM, said:
this idea was written back when Lasers Ruled MWO, so for the time it was a good idea,
also as i said above, Lasers would need a huge Buff it this change was applied,
perhaps normalizing all energy to 0.5-1 duration, as that would be needed,
though it does show you how times have changed in MWO,
what has happened to Lasers since then and now,
Edit- Several(its bad)Posts,
Edited by Andi Nagasia, 22 August 2016 - 08:02 AM.
#91
Posted 22 August 2016 - 08:06 AM
#92
Posted 22 August 2016 - 08:34 AM
Quote
heres something better: its called actually balancing the heatscale and weapons properly
#93
Posted 22 August 2016 - 08:37 AM
Khobai, on 22 August 2016 - 08:34 AM, said:
heres something better: its called actually balancing the heatscale and weapons properly
Something I've been advocating for since I started playing MWO...
#94
Posted 22 August 2016 - 10:04 AM
Andi Nagasia, on 22 August 2016 - 08:00 AM, said:
also as i said above, Lasers would need a huge Buff it this change was applied,
perhaps normalizing all energy to 0.5-1 duration, as that would be needed,
Lasers could do a lot more damage than they currently do, and I'd still say it was an awful idea.
No matter how much "max damage" lasers do, if they do zero at point blank - then light mechs will be immune to damage from them when they rush the other mech.
#95
Posted 22 August 2016 - 10:59 AM
Kirkland Langue, on 22 August 2016 - 10:04 AM, said:
Lasers could do a lot more damage than they currently do, and I'd still say it was an awful idea.
No matter how much "max damage" lasers do, if they do zero at point blank - then light mechs will be immune to damage from them when they rush the other mech.
well Medium lasers would do she same or greater damage than smalls at 75(is) or 150(clan)
with Medium Pulse they would do same or greater at 55(IS) or 110(Clan),
this is also a Small laser Buff, getting people to bring backup weapons,
#96
Posted 22 August 2016 - 11:15 AM
#97
Posted 22 August 2016 - 11:42 AM
Andi Nagasia, on 22 August 2016 - 08:00 AM, said:
also as i said above, Lasers would need a huge Buff it this change was applied,
perhaps normalizing all energy to 0.5-1 duration, as that would be needed,
though it does show you how times have changed in MWO,
what has happened to Lasers since then and now,
Edit- Several(its bad)Posts,
No offense, and you won't hear me say this very often about PGI's ideas, but I think PGI's idea of requiring a lock for full laser damage was actually a good one. Free fire should have disadvantages over weapons lock. It just makes sense to me.
#98
Posted 22 August 2016 - 11:44 AM
But below that it would be zero damage.
Light gets point blank and that's not 150m away.
As for "requiring" every mech to start equipping a couple small lasers - that's fine for chassis that have an abundance of hardpoints and crit slots. There are plenty of mechs that would be utter trash if they had to give up their hard points for sl to have even a slight chance of surviving a light mech standing still 10m away and blasting them.
0bsidion, on 22 August 2016 - 11:42 AM, said:
Lasers and ballistics, right?
#99
Posted 22 August 2016 - 12:29 PM
Kirkland Langue, on 22 August 2016 - 11:44 AM, said:
But below that it would be zero damage.
Light gets point blank and that's not 150m away.
As for "requiring" every mech to start equipping a couple small lasers - that's fine for chassis that have an abundance of hardpoints and crit slots. There are plenty of mechs that would be utter trash if they had to give up their hard points for sl to have even a slight chance of surviving a light mech standing still 10m away and blasting them.
zero damage, no just decreasing damage, a light would need to get to 1 to do 0 damage,
currently a light cant get closer than 10m to another mech, so 1 damage would always be dealt,
thats the idea anyway, its not prefect but at the time i think it was a good idea,
#100
Posted 22 August 2016 - 12:40 PM
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