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Laser Minimum Range Concept!(With Picture) Discussion!


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#81 Andi Nagasia

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Posted 22 August 2016 - 06:51 AM

wow havent seen this topic in a wail,
in this case with Energy Draw taking a hit to Lasers,
Lasers would have to gain a significant buff to duration to remain viable it this was used now,

#82 Johnny Z

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Posted 22 August 2016 - 06:54 AM

Nicely done. Need a super well done version of that in game somewhere.

#83 Snowbluff

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Posted 22 August 2016 - 06:55 AM

Laser minimum range has no value. Longer range lasers are currently balanced by longer durations.

#84 Kirkland Langue

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Posted 22 August 2016 - 07:26 AM

I think the idea is awful.
You are basically making light mechs completely immune to damage unless the enemy happens to be boating SRMs.

#85 EvilCow

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Posted 22 August 2016 - 07:31 AM

I would rather remove minimum range from all weapons.

#86 Johnny Z

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Posted 22 August 2016 - 07:52 AM

View PostKirkland Langue, on 22 August 2016 - 07:26 AM, said:

I think the idea is awful.
You are basically making light mechs completely immune to damage unless the enemy happens to be boating SRMs.


Its true I think the idea is bad to. :)

#87 Requiemking

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Posted 22 August 2016 - 07:53 AM

View PostKirkland Langue, on 22 August 2016 - 07:26 AM, said:

I think the idea is awful.
You are basically making light mechs completely immune to damage unless the enemy happens to be boating SRMs.

First off, Light mechs kind of need the buff considering the past several updates have severely nerfed them.

Second, they wouldn't be immune to damage. Small lasers, ballistic weapons, ERPPCs, and non-LRM missile weapons could still damage them.

As for the OP's idea, it could work. Perhaps working it so that medium lasers would deal 50% damage at point blank range so that they aren't totally worthless.

#88 Mechwarrior Buddah

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Posted 22 August 2016 - 07:53 AM

View PostTroutmonkey, on 20 October 2015 - 09:30 PM, said:

Minimum range on lasers is a bad idea.
Lasers should be balanced around max range, heat, beam duration and cool down.

Adding another arbitrary damage multiplier is not needed and doesn't really solve the issue.


this.

#89 Yosharian

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Posted 22 August 2016 - 07:58 AM

This is a horrible idea.

#90 Andi Nagasia

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Posted 22 August 2016 - 08:00 AM

View PostKirkland Langue, on 22 August 2016 - 07:26 AM, said:

I think the idea is awful.
You are basically making light mechs completely immune to damage unless the enemy happens to be boating SRMs.

View PostJohnny Z, on 22 August 2016 - 07:52 AM, said:

Its true I think the idea is bad to. Posted Image

View PostYosharian, on 22 August 2016 - 07:58 AM, said:

This is a horrible idea.

this idea was written back when Lasers Ruled MWO, so for the time it was a good idea,
also as i said above, Lasers would need a huge Buff it this change was applied,
perhaps normalizing all energy to 0.5-1 duration, as that would be needed,

though it does show you how times have changed in MWO,
what has happened to Lasers since then and now,
Edit- Several(its bad)Posts,

Edited by Andi Nagasia, 22 August 2016 - 08:02 AM.


#91 Metus regem

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Posted 22 August 2016 - 08:06 AM

To everyone that has gone out of their way, to call this a horrible idea, I challenge you to come up with something better, and post it. I'm not totally against this idea, as I understand how lasers work in the real world, where being focused on an exact range is where they will be most effective, but I also understand that most people that play this do not want any sense of realism in MWO, despite how much they claim it has, as it currently has none.

#92 Khobai

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Posted 22 August 2016 - 08:34 AM

when more people vote no than yes it means your idea is bad and you should give up on it

Quote

I challenge you to come up with something better


heres something better: its called actually balancing the heatscale and weapons properly

#93 Metus regem

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Posted 22 August 2016 - 08:37 AM

View PostKhobai, on 22 August 2016 - 08:34 AM, said:

when more people vote no than yes it means your idea is bad and you should give up on it



heres something better: its called actually balancing the heatscale and weapons properly


Something I've been advocating for since I started playing MWO...

#94 Kirkland Langue

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Posted 22 August 2016 - 10:04 AM

View PostAndi Nagasia, on 22 August 2016 - 08:00 AM, said:

this idea was written back when Lasers Ruled MWO, so for the time it was a good idea,
also as i said above, Lasers would need a huge Buff it this change was applied,
perhaps normalizing all energy to 0.5-1 duration, as that would be needed,


Lasers could do a lot more damage than they currently do, and I'd still say it was an awful idea.

No matter how much "max damage" lasers do, if they do zero at point blank - then light mechs will be immune to damage from them when they rush the other mech.

#95 Andi Nagasia

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Posted 22 August 2016 - 10:59 AM

View PostKirkland Langue, on 22 August 2016 - 10:04 AM, said:


Lasers could do a lot more damage than they currently do, and I'd still say it was an awful idea.

No matter how much "max damage" lasers do, if they do zero at point blank - then light mechs will be immune to damage from them when they rush the other mech.

well Medium lasers would do she same or greater damage than smalls at 75(is) or 150(clan)
with Medium Pulse they would do same or greater at 55(IS) or 110(Clan),
this is also a Small laser Buff, getting people to bring backup weapons,

#96 Mechteric

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Posted 22 August 2016 - 11:15 AM

Minimum range on lasers makes no sense at all, nothing in the wide wide world of physics would explain it, not to mention there's nothing in the source material (BattleTech) that would back it up. Sorry, but it's just not going to happen, and I'm outta here before I waste another minute on this.

#97 0bsidion

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Posted 22 August 2016 - 11:42 AM

View PostAndi Nagasia, on 22 August 2016 - 08:00 AM, said:

this idea was written back when Lasers Ruled MWO, so for the time it was a good idea,
also as i said above, Lasers would need a huge Buff it this change was applied,
perhaps normalizing all energy to 0.5-1 duration, as that would be needed,

though it does show you how times have changed in MWO,
what has happened to Lasers since then and now,
Edit- Several(its bad)Posts,

No offense, and you won't hear me say this very often about PGI's ideas, but I think PGI's idea of requiring a lock for full laser damage was actually a good one. Free fire should have disadvantages over weapons lock. It just makes sense to me.

#98 Kirkland Langue

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Posted 22 August 2016 - 11:44 AM

At 150m? Even 75m?
But below that it would be zero damage.

Light gets point blank and that's not 150m away.

As for "requiring" every mech to start equipping a couple small lasers - that's fine for chassis that have an abundance of hardpoints and crit slots. There are plenty of mechs that would be utter trash if they had to give up their hard points for sl to have even a slight chance of surviving a light mech standing still 10m away and blasting them.

View Post0bsidion, on 22 August 2016 - 11:42 AM, said:

No offense, and you won't hear me say this very often about PGI's ideas, but I think PGI's idea of requiring a lock for full laser damage was actually a good one. Free fire should have disadvantages over weapons lock. It just makes sense to me.

Lasers and ballistics, right?

#99 Andi Nagasia

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Posted 22 August 2016 - 12:29 PM

View PostKirkland Langue, on 22 August 2016 - 11:44 AM, said:

At 150m? Even 75m?
But below that it would be zero damage.

Light gets point blank and that's not 150m away.

As for "requiring" every mech to start equipping a couple small lasers - that's fine for chassis that have an abundance of hardpoints and crit slots. There are plenty of mechs that would be utter trash if they had to give up their hard points for sl to have even a slight chance of surviving a light mech standing still 10m away and blasting them.

zero damage, no just decreasing damage, a light would need to get to 1 to do 0 damage,
currently a light cant get closer than 10m to another mech, so 1 damage would always be dealt,
thats the idea anyway, its not prefect but at the time i think it was a good idea,

#100 AztecD

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Posted 22 August 2016 - 12:40 PM

i believe that lasers should have a more steep curve after effective rang has been met, if the laser lenses are out of focus, then it will just drop-off to nothing fast





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