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Which Three Artic Cheetah Variants!


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#1 Lorian Sunrider

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Posted 05 January 2016 - 01:43 PM

So with the 35% off sale I'm going to splurge some of my c-bills to add Arctic Cheetah's to my garage.

I know with Omnipods it matters less, but which three variants would you all recommend?

#2 Virlutris

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Posted 05 January 2016 - 01:57 PM

If you've already got the Prime, get the -B and -C for the 2E arm pods, and the E energy RT. -B only has one of the 2E arm pods, and C has one of the1E torsoes (the other is 2, but you won't use it if you're using the Prime LT for ECM).

That way there's less duplicate pod purchasing. No sense buying new ones when you can have the mech come with a few that you already want.

Edit: I'm assuming you have the performance pack Cheetah, a special variant of the Prime. The Prime is the 1st logical choice because of the ECM-and-1E LT pod and the 1E RT pod, in case I wasn't altogether clear.

Edited by Virlutris, 05 January 2016 - 02:04 PM.


#3 Lorian Sunrider

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Posted 05 January 2016 - 02:09 PM

View PostVirlutris, on 05 January 2016 - 01:57 PM, said:

If you've already got the Prime, get the -B and -C for the 2E arm pods, and the E energy RT. -B only has one of the 2E arm pods, and C has one of the1E torsoes (the other is 2, but you won't use it if you're using the Prime LT for ECM).

That way there's less duplicate pod purchasing. No sense buying new ones when you can have the mech come with a few that you already want.

Edit: I'm assuming you have the performance pack Cheetah, a special variant of the Prime. The Prime is the 1st logical choice because of the ECM-and-1E LT pod and the 1E RT pod, in case I wasn't altogether clear.


Nope, no performance pack as I found them to not be great value as a whole. Plus I already have all the Raven's so...

Prime, B and C though. Got it. Thanks bud. I feel like you spend a lot of time in the light mechs subforum :P

#4 Virlutris

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Posted 05 January 2016 - 02:35 PM

View PostLorian Sunrider, on 05 January 2016 - 02:09 PM, said:


Nope, no performance pack as I found them to not be great value as a whole. Plus I already have all the Raven's so...

Prime, B and C though. Got it. Thanks bud. I feel like you spend a lot of time in the light mechs subforum :P


I know, right?

I don't even really consider myself much of a light pilot, but I like to build and theorycraft, so it apparently ends up turning into useful(?) pointers once in awhile. :P

Edit: the above advice assumes you're just going to energy-boat it. If you're considering a SRM build for some fascinating reason, just get the -A arm pods if you prefer their missile quiks over those on the -Prime's arms.

Edited by Virlutris, 05 January 2016 - 02:39 PM.


#5 Lorian Sunrider

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Posted 05 January 2016 - 02:41 PM

View PostVirlutris, on 05 January 2016 - 02:35 PM, said:

I know, right?

I don't even really consider myself much of a light pilot, but I like to build and theorycraft, so it apparently ends up turning into useful(?) pointers once in awhile. Posted Image


Well maybe I'll bug you to help me come up with good builds on one Urbie Variant. I've got one with Two LL, Two ML that I rock well, and then a 3 SPL and 1 AC 5 variant I think. Third just can't gel well (R60 Variant I believe).

I've tried it as a PPC poptart, 4 machine guns and two MPL version, Dual LPL and none seem to fit well. I wish an Urbie Variant had a missile hardpoint or two, but looking at Sarna none of the missile variants are timeline appropriate.

Though the idea of an Urbie rocking a Rotarty AC5 gives me a nerd *****. I loved the Rotarys in MW4. I would take mechs loaded with as many as possible to Solaris.

Edited by Lorian Sunrider, 05 January 2016 - 02:45 PM.


#6 Virlutris

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Posted 05 January 2016 - 03:09 PM

View PostLorian Sunrider, on 05 January 2016 - 02:41 PM, said:


Well maybe I'll bug you to help me come up with good builds on one Urbie Variant. I've got one with Two LL, Two ML that I rock well, and then a 3 SPL and 1 AC 5 variant I think. Third just can't gel well (R60 Variant I believe).

I've tried it as a PPC poptart, 4 machine guns and two MPL version, Dual LPL and none seem to fit well. I wish an Urbie Variant had a missile hardpoint or two, but looking at Sarna none of the missile variants are timeline appropriate.

Though the idea of an Urbie rocking a Rotarty AC5 gives me a nerd *****. I loved the Rotarys in MW4. I would take mechs loaded with as many as possible to Solaris.


Mmmm, post bait <3

Well, since you asked I can tell you what I'm familiar with and what I use there ...


60: 2LL or 2ERLL, with 4 MGs -- poke as fast flanking fire support, keep pokin', poke some more, and use the MGs for free dps when a cored and juicy-red torsoed victim blunders into your group.

60L: Used to be 1LPL, 3ML. Sounds like you've got 2LL and 2ML and it's working. I've used that build too. If it ain't broke, don't fix it. If it's boring, try to fix it ;)

63: I use 2LPL on my standard-edition 63, stripping the arms and cramming in heat sinks with an XL180. You could try the PPC poptart here too. In theory you could try 3LL, but ... I think it'd be just a tad on the hot side. On my special variant, I've got 3 ML and an AC5, with an XL170 to squeeze in a little extra ammo. Sounds like you're enjoying 3SPL there.

Enjoy rolling your trashcan, too :D

Edited for clarity, spelling.

Edited by Virlutris, 05 January 2016 - 03:42 PM.


#7 Lorian Sunrider

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Posted 05 January 2016 - 03:12 PM

View PostVirlutris, on 05 January 2016 - 03:09 PM, said:

Well, since you asked I can tell you what I'm familiar with and what I use there ...


60: 2LL or 2ERLL, with 4 MGs -- poke as fast flanking fire support, keep pokin', poke some more, and use the MGs for free dps when a cored and juicy-red torsoed victim blunders into your group.

60L: Used to be 1LPL, 3ML. Sounds like you've got 2LL and 2ML and it's working. I've used that buildntoo. If it ain't broke, don't fix it. If it's boring, try to fix it Posted Image

63: I use 2LPL on my standard-edition 63, stripping the arms and cramming in heat sinks with an XL180. You could try the PPC poptart here too. In theory you could try 3LL, but ... I thinknit'd be just a tad on the hot side. On my special variant, I've got 3 ML and an AC5, with an XL170 to squeeze in a little extra ammo. Sounds like you're enjoying 3SPL there.

Enjoy rolling your trashcan, too Posted Image


Hm, generally speaking I don't run ER Large on most lights outside of one of my Raven's, but I may have to try it as a long range poke style mech. With such a small silhouette, it shouldn't be too hard to hit and retreat, especially if I'm firing beyond optimum range.

#8 Virlutris

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Posted 05 January 2016 - 03:49 PM

View PostLorian Sunrider, on 05 January 2016 - 03:12 PM, said:


Hm, generally speaking I don't run ER Large on most lights outside of one of my Raven's, but I may have to try it as a long range poke style mech. With such a small silhouette, it shouldn't be too hard to hit and retreat, especially if I'm firing beyond optimum range.


Yep, the tiny silhouette, and a Raven-style high arm mount for the lasers makes it really workable as a peeking sniper. Urbie's pretty slippery at 700 meters.

You don't have to use the ERLLs if you don't care for the heat, but why not take maximum advantage of the geometry? The Spiders would love to have high mounts like the Urbie's got.

Also, it's (oops, the 60) got 10% energy cooldown and laser duration quirks. Benefits either the ERLL or regular LL.

Edited by Virlutris, 05 January 2016 - 03:50 PM.


#9 Lorian Sunrider

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Posted 05 January 2016 - 09:53 PM

Sweet Jesus Christ. Going from Commandos to Arctic Cheetahs is like letting an alcoholic into a liquor store.

Did nine drops, 16 kills, 2 deaths, 3,700 damage.

#10 NRP

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Posted 06 January 2016 - 07:50 AM

I just picked up the champ Cheeta prime. Jesus this mech is great right out of the gate! I don't even want to tweak anything. I forgot how much I missed brawling with a light mech.

#11 Lorian Sunrider

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Posted 06 January 2016 - 08:27 AM

View PostNRP, on 06 January 2016 - 07:50 AM, said:

I just picked up the champ Cheeta prime. Jesus this mech is great right out of the gate! I don't even want to tweak anything. I forgot how much I missed brawling with a light mech.


Brawling with speed, small hitboxes, firepower and jumpjets all in one. Decent armour too.

SRM's are in such a good place right now too after the big update. Before I probably wouldn't have run many on the Cheetah, but with how light they are for the Clans its so easy.

Edited by Lorian Sunrider, 06 January 2016 - 08:28 AM.


#12 NRP

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Posted 06 January 2016 - 01:30 PM

Ok, more play time at the worst time of day (comp team practice?), and I'm less enthusiastic about the cheetah. Arms get shot off way too easily.

#13 Lorian Sunrider

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Posted 06 January 2016 - 02:51 PM

View PostNRP, on 06 January 2016 - 01:30 PM, said:

Ok, more play time at the worst time of day (comp team practice?), and I'm less enthusiastic about the cheetah. Arms get shot off way too easily.


The torso mounted energy points are nice and high though, so if you find yourself with your arms blown off they make great poke from cover mechs.

#14 Void Angel

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Posted 06 January 2016 - 05:36 PM

It literally does not matter, unless there's a difference in the Center Torso.

View PostNRP, on 06 January 2016 - 01:30 PM, said:

Ok, more play time at the worst time of day (comp team practice?), and I'm less enthusiastic about the cheetah. Arms get shot off way too easily.


Comp teams will take your legs, not your arms - most likely you're just having a run of bad luck, or you're dealing with that wonderful time of day when schoolchildren in the four main American time zones have all gotten out of school, but before their parents start bugging them about homework. =)





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