Has something changed regarding mouse input in the PTS?
I believe this might stem back to the most recent public patch, also. Mouse input seems off--wonky compared with how it used to be. It feels almost like some sort of acceleration is being applied to input regardless of settings--while at the same time some sort of value is multiplying the input applied.
I'm **** retentive about my mouse input. I've gone so far as to edit my registry to remove acceleration using the CPL mouse fix and I even have a special mousepad I use to calibrate my sensitivity in every single game I play so the linear input is identical in rotation rates in every single one of them.
Doom = three full rotations as I cross the surface.
Team Fortress 2 = three full rotations " " "
Quake = three full rotations " " "
Generic First Person Shooter = three full rotations " " "
I make it identical in every single game I play--so I notice things when they feel off. Something feels off--changed with how MWO handles mouse input in the PTS at the least and perhaps the most recent update in MWO.
I was struggling last night to move my cursor. I never do that. But it felt like I was fighting a beast just to put my crosshairs over a target.


Mouse Input Broken
Started by Mister Blastman, Oct 15 2015 08:10 AM
6 replies to this topic
#1
Posted 15 October 2015 - 08:10 AM
#2
Posted 15 October 2015 - 08:37 AM
Mister Blastman, on 15 October 2015 - 08:10 AM, said:
Has something changed regarding mouse input in the PTS?
I believe this might stem back to the most recent public patch, also. Mouse input seems off--wonky compared with how it used to be. It feels almost like some sort of acceleration is being applied to input regardless of settings--while at the same time some sort of value is multiplying the input applied.
I'm **** retentive about my mouse input. I've gone so far as to edit my registry to remove acceleration using the CPL mouse fix and I even have a special mousepad I use to calibrate my sensitivity in every single game I play so the linear input is identical in rotation rates in every single one of them.
Doom = three full rotations as I cross the surface.
Team Fortress 2 = three full rotations " " "
Quake = three full rotations " " "
Generic First Person Shooter = three full rotations " " "
I make it identical in every single game I play--so I notice things when they feel off. Something feels off--changed with how MWO handles mouse input in the PTS at the least and perhaps the most recent update in MWO.
I was struggling last night to move my cursor. I never do that. But it felt like I was fighting a beast just to put my crosshairs over a target.
I believe this might stem back to the most recent public patch, also. Mouse input seems off--wonky compared with how it used to be. It feels almost like some sort of acceleration is being applied to input regardless of settings--while at the same time some sort of value is multiplying the input applied.
I'm **** retentive about my mouse input. I've gone so far as to edit my registry to remove acceleration using the CPL mouse fix and I even have a special mousepad I use to calibrate my sensitivity in every single game I play so the linear input is identical in rotation rates in every single one of them.
Doom = three full rotations as I cross the surface.
Team Fortress 2 = three full rotations " " "
Quake = three full rotations " " "
Generic First Person Shooter = three full rotations " " "
I make it identical in every single game I play--so I notice things when they feel off. Something feels off--changed with how MWO handles mouse input in the PTS at the least and perhaps the most recent update in MWO.
I was struggling last night to move my cursor. I never do that. But it felt like I was fighting a beast just to put my crosshairs over a target.
Could be a lack of quirks or skills not giving you the same feel as on live. That said, a month or two ago I logged back into the game after a run to the store and found that my 3rd mouse button was being treated as an arrow key for some reason. Logged into PTS last time and had the same thing. So no telling.
#3
Posted 15 October 2015 - 08:43 AM
Bilbo, on 15 October 2015 - 08:37 AM, said:
Could be a lack of quirks or skills not giving you the same feel as on live. That said, a month or two ago I logged back into the game after a run to the store and found that my 3rd mouse button was being treated as an arrow key for some reason. Logged into PTS last time and had the same thing. So no telling.
Well the strange thing is I notice it even when I press the ctrl key (or whatever it is) to just control my arms by themselves. It moves strangely--way faster than it used to and feels accelerated. I believe using that bypasses the quirks.
#4
Posted 19 October 2015 - 04:07 PM
So...my mouse input went all screwy again...and it is all my own fault. There are two buttons behind my mouse wheel. One changes the wheel from a free wheel mode to a detent mode. The other apparently changes the input of certain buttons, most notably my third and fourth firing groups. I obviously need to go buy a less complicated mouse.
#5
Posted 20 October 2015 - 08:25 AM
Hmm. Interesting. I noticed Deus Ex Revision messing up over the weekend. One day 1200 DPI would be three rotations and the next, six to ten. Nothing changed on my end that I know of.
Strange, right?
Well I have the CPL mousefix installed--or so I thought. I think Windows update changed something that I had set to remove all acceleration from the operating system. I downloaded and installed the MarkC 1:1 mousefix and now stuff seems normal again.
I'm not convinced, yet. But, I'll let ya'll know after I test it some more.
Strange, right?
Well I have the CPL mousefix installed--or so I thought. I think Windows update changed something that I had set to remove all acceleration from the operating system. I downloaded and installed the MarkC 1:1 mousefix and now stuff seems normal again.
I'm not convinced, yet. But, I'll let ya'll know after I test it some more.
#6
Posted 21 October 2015 - 12:30 PM
I have a standard 2button, and have been noticing issues.
It may be other PC software that has changed having issues with PGI coding. I used to have problems with this and web coding. I would have to make work around to work on browsers and then the browsers would update and "BANG" broken.
It may be other PC software that has changed having issues with PGI coding. I used to have problems with this and web coding. I would have to make work around to work on browsers and then the browsers would update and "BANG" broken.
#7
Posted 21 October 2015 - 12:37 PM
Mister Blastman, on 15 October 2015 - 08:43 AM, said:
Well the strange thing is I notice it even when I press the ctrl key (or whatever it is) to just control my arms by themselves. It moves strangely--way faster than it used to and feels accelerated. I believe using that bypasses the quirks.
With arms unlocked the torso reticule moves relative to the arm one, and the further away the arm ret is the faster the torso one moves until it hits maximum twist/pitch speed. With arms locked you will move the torso ret as fast as it can go.
Edited by Haunt Steiner, 21 October 2015 - 12:38 PM.
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