Keffer, on 22 October 2015 - 03:34 AM, said:
Good morning everyone, I'm looking for some input on the role/tatics for a noob in a light mech. Last night I bought my first light mech, a Artic Cheetah Prime, currenlty carring (from memory) 3 SPL, 2 SRM6 and a TAG. This is what I encounted in my first few matchs
Welcome, and rest assured you bought the RIGHT light.
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1. First match was "capture base or kill all mechs" thinking I was sneaky I skirted the map, found there base unguarded and went in, after it was down 2 points I was dead super quick by gauss from somthing so far away it wasnt even on radar, lesson learned - next time keep moving while capturing, maybe just run cirlces around the base, anything else?
ASSAULT mode. Base cap used to be viable, back when it was only 8v8 and ASSAULT was the only game mode. Times change.
First light mech lesson? NEVER. STOP. MOVING. Well, at least not while you're not 100% sure that no enemy mech has line of sight to you with weapons that can reach you. Even when you're unobserved and in great overwatch on the whole enemy force, standing still for too long is usually a bad idea.
If you have an idea of the general direction of the enemy from the point you're capturing, then keep the point itself between you and them--it's a solid object that provides COVER from direct fire. Also, standing still with the Seismic Sensor module (should be the FIRST module you unlock and buy, BTW) might benefit you here. Got me my first Zeus kill in my ACH once. (NEVER try to solo an ACH in a damaged assault mech, at least not at close range.)
The light mech's advantages are SPEED and SIZE. More of the former, less of the latter, makes a harder-to-hit target out of your Arctic Cheetah. Standing still negates one of those two advantages, and most MWO pilots are good enough to hit that small a target with Gauss from a half-mile away when it's standing still.
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2. Next match was of the "gather resources" variety, and I quickly started to like my new mech, while most of the team was center map duking it out and ignoring the objectives I ran around capping, got a kill on one light and had a great time, we won and I figure this will be my favortite use for this mech
CONQUEST. Second game in MWO, after the original ASSAULT. Lights tend to be the gatherers of their teams, as they can move quickly between resource points. If you like this mode, you may want to unlock and buy the Capture Accelerator module--IIRC, it works in CONQUEST. USED to, anyhow. There's a bit of a split in the community over whether resource gathering should be the focus of one's efforts in CONQUEST or not. I applaud you for not choosing the dark path.
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3. OK now this is the part I am struggling on, next 3 matchs are "kill everyones" at first I try to stick with the other lights and get behind the big guys, I quickly determined that a Stormcrow is reasonably fast and will carry enough MPL to ruin my day quickly, so I try hanging with the assults and providing ECM cover and working for a back shot if it presents itself, well apparently the ECM thing seems to draw direct fire like a magnet. Next I try running ahead of the crowd and targeting anything I can get eyes on for anyone with LRM's and pot shotting anything I can, problem with this I found myself running into multiple enemies and hanging around to hold the locks got me killed pretty quick also.
Wolf packing with other lights CAN be very effective. Your speed leads to surprise leads to backstab kills. Done well, you can ruin the enemy's day by stalling their attack, distracting their focus from your own team's heavier mechs, and doing some real damage. Even a lone light can wreak havoc this way, but 3-4 of them can be terrifying to the enemy if he didn't see it coming. Getting TO the target without being spotted, and from an angle that works to your advantage, is HUGE. It's also not as easy as it may seem, and it requires some experience.
Doing the ECM escort thing DOES draw direct fire. After all, you're a weakly-armored light mech that's keeping the ECM shield over those big, juicy targets. And you're obviously moving slower because you're sticking to the BIG mechs. Great target. IF you pull escort duty, keep moving. Circle your friendlies a lance at a time, or weave between them when there's more open space to do so. Move around a LOT. Watch for that incoming missiles icon over your friendlies, and get to the ones that are taking fire QUICKLY so as to break the locks and spare them the LRMpocalypse. Save your weapons fire for later in the match, when it devolves into a closer-range brawl and the enemies are more worn-down by your own teammates, and then they are easier prey.
Ah, scouting. It's about to change A LOT. For the time being, though, the others are right that TAG makes for a kind of boring match. Also, the TAG laser is visible to the enemy, so using it kinda gives you away--you have to have line of sight within a certain range, so there are only two places you can be. That said, IF you have LRM boats on your team, they'll appreciate the help A LOT. The key? Spot the enemies from where they don't see or expect to see you. MUCH trickier to do than to say, but that's the real trick to reconnaissance overall. No one likes to be watched by his enemy, so don't let him know you're watching. And when he figures out that you are, keep him guessing as to WHERE you're watching FROM. And again, be prepared to abandon this and dive into the heart of the fight once it devolves into a close-range brawl.
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So to sumarize I need suggestions/tatics for a light in a mission where the goal is to kill, kill and kill some more. Is my build bad, my tatics, or just lack of experience?
Your build ain't great. I'd suggest either a lot of SPLs (5 or 6), ECM, and maybe an extra DHS or a TComp, OR a single ERLL and a few ERSLs for backup, and you can poke a little from range. At any rate, ECM is one of the strong points of the ACH. USE it. Ditch the missiles. The Cheeter is a laser boat light, and a fairly survivable one.
Good luck!