I propose reintroducing R&R but with time being the only cost required*. I would say 1.0 or 0.5 seconds per point of armor or health of destroyed components is sufficient. Look at Smurphy’s equipment lists and anything with a “Health” rating would be affected in addition to armor and internal structure. If you look, there are quite a few things that wouldn’t be affected by this, engines being the most prominent.
I would entertain a cbill cost to expedite the time duration, but it would need to be thoroughly tested and its only purpose is a cbill sink.
In terms of the available upgrades, FF and ES and Artemis, there is no difference in the time cost between these and the standard equipment.
*Cadets and players with less than 4 mechs are exempt from R&R.
cdlord, on 22 October 2015 - 09:42 AM, said:
Edited by cdlord, 22 October 2015 - 11:43 AM.