Ammunition issues can easily be remedied by contracts. When I pull the trigger, it doesn't cost me anything, but Melissa Steiner needs to get out her checkbook. That works whether you are a Merc or House.
If you aren't paying for bullets, then energy weapons have no serious R&R advantage.
1
The Return Of R & R
Started by CDLord HHGD, Oct 22 2015 07:14 AM
82 replies to this topic
#81
Posted 23 October 2015 - 07:22 AM
#82
Posted 23 October 2015 - 09:50 AM
FupDup, on 23 October 2015 - 07:00 AM, said:
I think that's an ironic argument to use, because in some cases that arguments in favor of RnR have been "it's more realistic" or "how does my mech magically get fixed between matches?"
I know, that's partly why I used it.
#83
Posted 23 October 2015 - 10:26 AM
Quote
I think that's an ironic argument to use, because in some cases that arguments in favor of RnR have been "it's more realistic" or "how does my mech magically get fixed between matches?"
and the realism argument fails as soon as you realize the entire game isnt realistic in the least. it makes no sense to apply realism to some aspects of the game but not others.
also its a game, so you dont have to explain things like your mech getting magically fixed, because the whole point of a game is to escape from things like the oppressive cost of car repair and excessive taxation of the real world. We dont need that crap in the game to remind us of how sh*tty real life is.
People who want to add R&R for the sake of having R&R are completely missing the point of immersion. R&R by itself is NOT immersive; adding R&R doesnt make you feel like your running your own merc corp. On its own it justs feels like a tax on player earnings and it adds nothing positive or beneficial to the game.
R&R is only immersive if its part of a larger system based around having a limited amount of resources and having to manage those resources to keep your merc corp running. If MWO was set up so each player runs their own merc corp and has to budget their cbills towards paying pilots, techs, transit fees, bribes, black market commisions, R&R costs, etc... then it might feel immersive. But thats not how MWO was set up.
Also salvage is pointless as long as you can buy anything you want. The only way salvage could work is if the game had an actual market system that limited what equipment/mechs are available based on your faction and what planets your faction owned. So capturing certain factories might let you buy equipment you couldnt otherwise buy. Although there should also be a black market where you can buy almost anything at a huge premium price. And for clans, which already have access to most tech, there should be some kindve prestige/honor system requiring you to have a certain amount of prestige/honor before being able to requisition tech.
Edited by Khobai, 23 October 2015 - 10:41 AM.
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