

Everyone Worried About Buckets Should Consider This
#1
Posted 17 November 2016 - 08:56 AM
#2
Posted 17 November 2016 - 11:42 AM
#3
Posted 17 November 2016 - 12:12 PM
Problem never was buckits. Solution never was buckits. (Except to Russ)
Problem with faction Warfare is it has does nothing to draw players in and has done everything to drive players away.
The solution is not to fix the current version of faction warfare.
The solution is to make Faction Warfare that people want to play.
The Buckits will then take care of themselves.
Edited by FallingAce, 17 November 2016 - 12:13 PM.
#4
Posted 17 November 2016 - 01:01 PM
That will be all you can play for the first few hours after the Ceasefire.
The last few hours will be Invasion modes, unless the losing team turns it around and starts winning, then it's back to QP.
This alienates the existing playerbase.. it will alienate the people that only like QP, because they still might have to play real Invasion.. the One-Bukkit-Solution alienates the loyalists.. it alienates the southern IS houses that want to play ISvsIS.. hell, it'll probably alienate the people that think QP-with-dropdecks is a good idea, once they get spawn camped in the QP maps and lose 12-48 and see that those maps don't have even the slightest spawn-camp-protection.
PGI's decision making is worse than a dart board.. at least you have a chance of being successful when you throw a dart. This FactionPlayV4 aka MercenaryPlayV4 (because PGI just spat in the loyalists' faces in nullifying our factions) is the absolute worst possible thing they could have done. In trying to please everybody, they're just going to end up pissing everyone off and killing the mode even further.
Faction-Alliances and new Invasion maps that aren't chokepoints was the correct answer, but Russler and his brilliant team were too busy eating pizza and planning MechCon to save FP.
#5
Posted 17 November 2016 - 04:37 PM
"The greatest trick the Devil ever pulled was convincing the world he didn't exist"
The greatest trick Russ ever pulled was convincing the playerbase that buckets are the problem/solution.
#6
Posted 17 November 2016 - 04:49 PM
#7
Posted 17 November 2016 - 05:01 PM
I suspect that if money were no object, PGI would gut FW and start from scratch -- but that is a financial impossibility for them so they gotta make due with what they can.
#8
Posted 17 November 2016 - 11:40 PM
lack of new content is probibly worth a good 50% on its own, but thats not an overnight fix either. that requires new maps and features. you know, work, and funding. pgi could make a killing on paid content for units, like unit mechs, unit camo, custom dekkles, etc. there for typical fp players could actually fund fp content.
another 20% is the fairness aspects which alienate a lot of players and make them not want to play fp. the tug of war mechanic may fix that as there is less sorting of pugs and unit players into opposing sides of the battle, they both end up sitting in the same lobbies.
the 10% that is left are the lack of incentives. the grind post phase 3 is atrocious and the penalties for switching sides are insane. and these are likely just number tweaks.
so we need to draw players in with incentives and new content, we need to retain them by making it fair so that anyone can join in and have a good time (90% stomps is unacceptable, 50% is a better number), and we need to make sure there are an appropriate number of buckets for whatever the population situation should be.
Edited by LordNothing, 17 November 2016 - 11:41 PM.
#9
Posted 18 November 2016 - 12:26 AM
FallingAce, on 17 November 2016 - 12:12 PM, said:
The Buckits will then take care of themselves.
While I agree with you that the reduction of buckets it's no more than a "band aid", it's the only short term option that they have.
"Make Faction Warfare that people want to play" is a solution that would require, in my opinion, redesigning FW almost from scratch. What is worrisome is that since April 2016 (PW phase 3) nothing has been done (apart some small tweaks to Long Tom), neither short term solutions nor long term ones.
#10
Posted 18 November 2016 - 01:20 AM
"Make it gud" ist not quite precise.
#11
Posted 18 November 2016 - 11:07 AM
If it turns out good, players will come back and buckets won't matter.
If it sucks, we'll be right back where we are now.
invernomuto, on 18 November 2016 - 12:26 AM, said:
Phase 3 launched on Apr 19. It took till July 4th http://mwomercs.com/...e-your-opinion/ for Russ to even admit there was maybe a problem. That's a big disconnect between PGI and Faction Warfare and the community that supported it. A lot of players not only disconnected from Faction Warfare, but disconnected from the game itself.
A lot of the problems with phase 3 could have been mitigated by active management. Question is, does PGI understand all the reason why phase 3 failed and how to keep the revamp from suffering the same fate.
#12
Posted 18 November 2016 - 05:15 PM
#13
Posted 18 November 2016 - 06:39 PM
Edited by Jugger Grimrod, 18 November 2016 - 06:41 PM.
#14
Posted 18 November 2016 - 07:12 PM
#15
Posted 19 November 2016 - 12:38 AM
#16
Posted 19 November 2016 - 12:53 AM
#17
Posted 19 November 2016 - 02:12 AM
Tavious Grimm, on 19 November 2016 - 12:53 AM, said:
great idea, MWO will close as soon as the licence is revoked and we may get another Mechwarrior game (likely with no sim aspects at all) around 2025.
please do not do this
Edited by Rogue Jedi, 19 November 2016 - 02:12 AM.
#18
Posted 19 November 2016 - 03:25 AM
Rogue Jedi, on 19 November 2016 - 02:12 AM, said:
please do not do this
he keeps forgetting microsoft and plenty of other big devs have had their chance, nothing was preventing anyone from negotiating rights and they didn't. As far as I am concerned PGI earned that license, and as a small studio they really took a change because nobody knew what they could do.
they haven't done such a bad job. if they did, nobody would be here, regardless if this was the only mechwarrior game.
#19
Posted 19 November 2016 - 04:10 AM
AnTi90d, on 17 November 2016 - 01:01 PM, said:
This alienates the existing playerbase.. it will alienate the people that only like QP, because they still might have to play real Invasion.. the One-Bukkit-Solution alienates the loyalists.. it alienates the southern IS houses that want to play ISvsIS.. hell, it'll probably alienate the people that think QP-with-dropdecks is a good idea, once they get spawn camped in the QP maps and lose 12-48 and see that those maps don't have even the slightest spawn-camp-protection.
Quoted for TRUTH!
Solo-only rambos in CW brought this upon us. How many of those do you think will play now that they got what they wanted. I figure about the same that use what they asked for last time to even the playing field; VOIP, Faction Chat, and LFG. So in other words damn few.
This is the bed they made for everyone now is the time to force them to lie in it.
#20
Posted 19 November 2016 - 06:58 AM
TWIAFU, on 19 November 2016 - 04:10 AM, said:
Quoted for TRUTH!
Solo-only rambos in CW brought this upon us. How many of those do you think will play now that they got what they wanted. I figure about the same that use what they asked for last time to even the playing field; VOIP, Faction Chat, and LFG. So in other words damn few.
This is the bed they made for everyone now is the time to force them to lie in it.
it's not final. you know that right? it was an idea that was introduced and has been circulated through the forums a while ago. Does nobody pay attention to what people say in threads anymore.........
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