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Marauder Vs Warhammer

BattleMechs

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#1 TheArisen

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Posted 23 October 2015 - 08:43 PM

Which of these two do you think will be stronger on the battlefield? Obviously hitboxes will be a big factor, but going off of what we know currently, what is your opinion?

I Think the Whammy will be slightly stronger because it's ballistics aren't in just one torso and it's arms look like they (hopefully) will be good shields.

#2 Scout Derek

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Posted 23 October 2015 - 08:50 PM

Don't know.

Maybe something like a slim margin of Marauder being better, but that's just about it to be honest.

#3 FupDup

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Posted 23 October 2015 - 08:55 PM

Hardpoints: Marry's ST ballistics are mounted much higher. Whammy has more torso energy hardpoints.
Verdict: Marry better at sniping, Whammy better at sword-and-board asymmetrical loadouts. Whammy's energy ST's are higher than the Marry's energy arms, but they're still not very high to begin with...


Hitboxes: Whammy has a chest shape similar to Hellbringer, Marry is long and thin with a small frontal profile but huge side profile. Marry is probably not XL friendly at all, resulting in more tonnage spent for a STD engine (and less speed accordingly). Whammy's arm profile seems to have a bit more ability to shield the torsos.
Verdict: Whammy will almost certainly have better hitboxes.


Quirks: Both mechs will probably receive generic, minimalistic quirks as we've seen recent mechs get. I don't think this will be a deciding factor unless one of them gets reduced energy heat or something else that matters.
Verdict: Meh.


Mobility: Both mechs have fairly similar top speeds, with the Whammy pulling out slightly ahead (keyword slightly). Marry has a slower JJ variant.
Verdict: Not enough of a gap to make a difference.


Overall: I'm expecting the Marry to be better at long to mid range poking, while the Whammy might be more of a frontline due to hitboxes. It's kinda hard to say which would be overall better as a whole, as neither mech is particularly standout in any categories. Due to the current meta's emphasis on durability, energy hardpoints, and not making much use ballistics (outside of Gauss), I think I might give the overall edge to the Whammy for now.

Edited by FupDup, 24 October 2015 - 07:25 AM.


#4 Xetelian

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Posted 23 October 2015 - 08:58 PM

I'm thinking it depends how slim the Warhammer is and whether they both can arm shield or not.

After much consideration I think the Whammy is better because it has left and right shoulder ballistic slots.

Edited by Xetelian, 23 October 2015 - 09:36 PM.


#5 RoboPatton

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Posted 23 October 2015 - 09:44 PM

I agree 100% with fupdups assessment.

I'd also add that the marauder has those low hanging arms, compared to its head. May be no bueno for hill humpins.

#6 Ialdabaoth

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Posted 23 October 2015 - 09:48 PM

When I get my MAD, I'm going to mount a Gauss Rifle up top for sniping, and pulse lasers in the arms to deal with annoying lights that think they can rush me.

It looks like the Warhammer's only hill-peeking weapon is going to be its missile launcher.

#7 Hollow Earth

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Posted 23 October 2015 - 10:05 PM

Well to me i always believed that whatever the Marauder can do, the Warhammer can do better. although my experience with tabletop BT is mostly limited to MegaMek using stock succession wars mechs.

For MWO, im probably gonna have to say the Warhammer. in the rare moments i rent a clan trial mech, i found the Loki to the most enjoyable clan machine to pilot. So i would imagine that it would play similar. I already pre-ordered both so i can better judge them when they arrive.

Edited by Hollow Earth, 23 October 2015 - 10:06 PM.


#8 SgtMagor

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Posted 24 October 2015 - 12:24 AM

Whammy should be a better brawler, its arm twist range, speed and torso twist is probably much better than the MAD. long range sniping I think they both equally can do well.

#9 stoogah

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Posted 24 October 2015 - 12:41 AM

Posted Image

Kill with style. Marauder wins :)

#10 SgtMagor

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Posted 24 October 2015 - 01:25 AM

this is STYLE! Posted Image

#11 RePlayBoy101

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Posted 24 October 2015 - 01:38 AM

well i still dont know why are they adding so many new mechs in such a short time

#12 Lykaon

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Posted 24 October 2015 - 01:59 AM

View PostHollow Earth, on 23 October 2015 - 10:05 PM, said:

Well to me i always believed that whatever the Marauder can do, the Warhammer can do better. although my experience with tabletop BT is mostly limited to MegaMek using stock succession wars mechs.

For MWO, im probably gonna have to say the Warhammer. in the rare moments i rent a clan trial mech, i found the Loki to the most enjoyable clan machine to pilot. So i would imagine that it would play similar. I already pre-ordered both so i can better judge them when they arrive.



As for table top stock 3025 neither are actually good heavy mechs.Both are under armored and over gunned/under cooled to put out sustained offense.

Grasshoppers or Thunderbolts are superior multi role machines to either the Warhammer or Marauder.

Add in some lostech like dubs and those two (warhammer & Marauder) start to out shine the Thuds and Hoppers.But before double heatsinks,I feel (table top) Warhammers and Marauders are not efficent enough to merit using over Grasshoppers and Thunderbolts.

Now in MWo where we do have some uptech goodies to pack on them...

The Warhammer's main weapons are tradisionally PPCs....well PPCs suck in MWo.Even if PPCs are used on a Wammer the low possition of the arms make them unrealiable for aiming and actually hitting.

So my predictions are the Wammer arms will either be devoid of weapons and stripped to minimal armor or used for lasers instead of PPCs.

The Wammer ballistics will likely be used for AC5s so the go to loadout for many will be 2x AC5 w/6 tons AC5 ammo 4 medium lasers standard 280 engine endo steel topped off armor and 15 DHS (or fewer DHS and AC ammo for a missile system or engine upgrade)

The Hero Warhammer lacks the tonnage to make effective use of the quad ballistics so I do not see much variation with warhammer builds.The Widow wammer will either be some variation of the twin AC5 or be an energy boat suplimented with 4x MGs and a few missiles.

Essentially a mid range brawler that will get torn in half by clantech rivals.

The marauders will be interesting with the MAD 5M (or the BH for those who own the hero) is the likely contender for most popular brawler and the MAD 3R used as a sniper.The 5D is a tough call it really depends on where those missile hardpoints sit.If they are high up on the torso then I would say we may see LRM 5s up there suplimenting a single ER-PPC or a couple of SRM6s or 4s supporting a large pulse for the brawler types.

Sniper builds will likely use a pair of AC5s or Ultra AC5s supported with a few medium lasers for close in fighting.

Brawlers may gravitate towards minimal jumpjets (2) an AC20 supported by medium lasers.

Again the MAD will be out performed in any role by a clan counterpart.So if you have the option of a marauder or a Timberwolf take the clan option.Unless you are a die hard Spheroid of course.

In any case unless we have some change in I.S. XL engines neither mech (in particular the MAD) will make use of XLs.The low slung hardpoints on the Wammer make it a poor choice for fighting at long range so this pushes this chassis into a brawling roll and an I.S. XL on a heavy brawler is suicide.

Over all I am leaning towards the MAD as the superior chassis because.

MADs have the dorsal mounted weapons

MADs have access to jumpjets on all but 1 variant (no jumping Warhammers at all)

Warhammers have all low slung hardpoints save the missile pod.

PPCs suck removing the primary weapons off the stock Marauder and Wammer.This will result in a different weapon system being used as a primary and it looks like AC5s are the top contender and the MAD gets those mounted higher than a Wammer allowing for more versitility for the MAD 3R in cover use and reactive firing.





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