Posted 21 December 2016 - 05:17 PM
I really liked the video, well done. Mobile bases at the capped LZ is a nice idea. I was thinking about taking it a bit further. Since we're talking about LZ's, lets actually bring in a drop ship that lands. Lets say an assault class drop ship like the Colossus. It's big, but it isn't impossible to destroy. As the LZ's are capped, the drop ship moves forward and is quite capable of defending itself. I'd like to see one change though. If a drop ship is destroyed, then the ability to drop down that lane is gone. The defending team can leave the base to try to take these out, but they really put themselves and the base at risk. One optional goal of the defenders is to destroy the drop ships. If they are successful, no more drops can happen, defenders win, but this optional win will be terribly hard.
I'd also like to see tanks, bunkers with soldiers (little rocket launchers), etc. Maybe even have an air base that one defending lance drops onto to defend. These air craft will attack the drop ships. Maybe the drop ships can have a squadron themselves that can attack enemy fighters, and even attack the main base with bombing strikes. Attackers need to destroy the air base to take heat off of all the mechs and especially the drop ships. I thought about being able to capture the base, but no, just need to take it out. Plus, blowing up buildings is fun.
Current turrets in-game are pointless. I'd like to see something more like Calipso turrets with ER Lasers, LRM banks, even gauss. Give them a good recharge rate as well, let them really be important. Take gates out and bases stuck in canyons. Let us blow a hole in the walls to get in. If we're really in a war, lets have a war with all the elements involved. Don't really care about the orbital gun, doesn't seem to hit anything anyways, so let it just be a we want your base, we're going to do our best to take it.
Praxx