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Restore Battle Tech Jump Jets


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#1 Lightfoot

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Posted 25 October 2015 - 12:11 AM

MWO's jump jets are actually just hover jets. I was testing the Summoner this week to see if anything would make it work better than a slow, fat medium mech and was surprised it could not even make the leap to the middle level plateaus on Viridian Bog, it had to go up on foot because it could also not leap from nearby low level plateaus. That is ridiculous, the mid-level plateaus are barely two mech heights and it takes the Summoner 4 seconds to achieve about 5 meters less height. There is nothing agile or evasive or functional in that climb rate and level.

I suggest mechs jump to 3-4 full mech heights in those 4-5 seconds of thrust when carrying 5 or more jump-jets. It may not be balanced, but you might as well remove jump-jets from the game entirely if you can't attain this minimum level of functionality with them because they are only working to push mechs up hills. They are not jump jets by any stretch of the imagination.

#2 Vegalas

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Posted 25 October 2015 - 03:57 AM

So I guess you want to be more "Lightfooted", huh? Nevermind I can see your point point jump jets are almost good for nothing when talking about heavies or assaults. You can still dodge with them in close quarters but their use is limited. Of course because of this nobody needs to worry about poptarts anymore. Perhaps JJ's just need a function that works similar to MASC but it boosts JJ''s climb rate instead.

Edited by Vegalas, 25 October 2015 - 04:57 AM.


#3 PanzerMagier

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Posted 25 October 2015 - 04:21 AM

Actually you're 100% wrong about jump jets, they were 1 trigger ignition booster rockets.

https://youtu.be/zuJYupdkGsw

As seen in Mechwarrior LL, as Weisman agreed with.

Please reconsider your opinionated "facts".

Jump jets are in fact, NOT "hover" jumpjets.

#4 Vegalas

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Posted 25 October 2015 - 04:53 AM

Thankyou very much, Captain Obvious. However, did you notice that his main complaint was the ineffiecency of jump jets on heavier mechs? You could almost state that they "hover" instead of "jumping". I agree that the title is a bit misleading but still....

Edited by Vegalas, 25 October 2015 - 05:02 AM.


#5 Lightfoot

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Posted 25 October 2015 - 05:52 AM

This is what I mean.



That's about right for an Assault, with the jump jets doing a bit better for Heavy to Light as the weight class goes down. In MWO the ascent is so slow they seem to hover up which makes them an easy target rather than evasive. Hover Jets. So MWO's need some boosting.

Duration is ok. It might be the hovering slowness happened when PGI nerfed the jump height without shortening the burn duration to get there, but they should carry the mechs higher like they used too.

The other issue is of course they take up payload space so they can't be just dead weight. They have to grant basic jumping and evasion since they are easily replacing an additional main weapon.

Edited by Lightfoot, 25 October 2015 - 06:00 AM.


#6 Tarl Cabot

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Posted 25 October 2015 - 10:12 AM

For heavy and assaults the distance traveled should be at least doubled. That is still half of the distance when compared to BT/Solaris and the other MPBT/MW games.

The initial issue was most mechs had to only equip ONE jump jet to get the effect, additional JJ added a little bit more thrust. So a Highlander only really need to take 1x2ton JJ instead of 3x2ton JJ. PGI should redo the JJ and set it up so that at least a minimum JJs are required before they can be used. That would make it similar to Clan mechs, depending on pods, it is either yes or no, nothing in between.

In BT/Solaris, a default highlander had a movement of 3/5 hexes. Jumping was max at 3 hexes or 90m. In MWO 3x2ton JJ gets it only 19m. That should be increased to 30/40m.

Also gone are the primary reasons it was neutered so hard, sync of ER/PPC and Gauss Rifle, never mind there are now mechs that can deal double that damage at long range, while there are mediums who now jj/poptart and fire same or similar loadout.

And since the Jump Jets are setup in Classes, there is nothing to prevent PGI from tailoring each class of jump jets. And for a Highlander Burial to actually happen, it needs to be able to at least jump higher than the next mech :)

#7 MarsThunder

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Posted 25 October 2015 - 10:15 AM

Probably TS needs an aerospace fighter :) And why not?..

#8 Vegalas

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Posted 25 October 2015 - 01:29 PM

No offense, I respect lore discussions to some extent but sometimes the lore just contradicts itself. Just because there was a 100 ton mech with jump jets somewhere in the Battle Tech universe doesn't mean that something like that fits into the game. Even though I think some mechs do need the jump jet boost, I don't like the idea of having a jump-jetting Atlas in the game. Same would go for Kodiak which I believe is around the same weight class.

#9 Khobai

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Posted 25 October 2015 - 01:50 PM

Quote

Even though I think some mechs do need the jump jet boost, I don't like the idea of having a jump-jetting Atlas in the game.


Why? Whats wrong with assault mechs jumping? They have to spend like 10% of their tonnage on jumpjets... they should get a decent amount of "jump" out of them.

But they need to change the jumpjet shake so that it keeps shaking until you hit the ground again. That would prevent jump sniping entirely.

#10 Vlad Striker

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Posted 26 October 2015 - 12:37 PM

"The mobility of the Summoner is enhanced with five jump jets that allow it to jump up to one hundred and fifty meters."
"each thruster increases the 'Mech's maximum jump distance by 30 meters".

Edited by Vlad Striker, 26 October 2015 - 12:48 PM.


#11 Night Thastus

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Posted 26 October 2015 - 01:43 PM

Jump-jets in this game are about 1/5 as powerful as they were in the lore.

This was mainly set in place to combat Pop-tarting. However, pop-tarting wouldn't be an issue if JJ's generated the amount of heat they do in the lore (which is pretty significant) and if reticle shake continued partway down instead of stopping once you've hit the apex.

D-d-damn. Just fixed JJ's.

Oh well, it'll never happen.

#12 wanderer

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Posted 28 October 2015 - 12:16 AM

MWO's JJ system is frequently underpowered, not even remotely canonical to construction rules, and really, really, REALLY could use being scrapped completely in favor of something more like tabletop.

It's quite possible in MWO for a 'Mech that could barely mount three-four jump jets in Battletech to have twice that or more in MWO, because it's yet another case where PGI could not into construction rules. Of course, said jets have varying and often weird effects depending on 'Mech weight and #/type of jet, too.





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