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Dissipation Quirk, To Help Sub 250 Lights & Fixed Dhs Omnimech? Discussion!


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#1 Andi Nagasia

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Posted 25 October 2015 - 06:29 PM

many can Agree that some Sub 250 Engine Lights Need Love,
as well as OmniMechs who have Fixed DHS Limiting their Build Options,
so i had an idea to help give them some True Dub Love,
(a True Dub is a DHS that gives full 0.20 Dissipation),


=Coding the Dissipation Quirk=
Talking with Mcgral got me thinking about Sub 250Engine Lights & Fixed DHS Omnis,
Mcgral suggested perhaps a +0.06 Dissipation Quirk to help Compensate the difference,
(Engine-DHS has 0.20 Dissipation, normal DHS has 0.14(so +0.06 to Compensate)

if they can add a Quirk with Equipment(much like the TC1 Adds Energy Range),
then couldnt they add a Quirk linked to below 250 Engines to help with Dissipation?
as well as OmniMechs to help Buff Fixed DHS(Locked through TT Rules),


=Sub 250 Engines Bonus True Dubs=
ok so all DHS give 0.20 Dissipation wail in the Engine,
however when Placed out side the Engine, they give 0.14 Dissipation,

the Catch is if your Engine Rating is lower than 250, you have less that 10HS internally,
this means you have to take HS outside your Engine(these dont get the True Dub Bonus),
and some Light Mechs Carry less that 250 Engine(LCT, COM, MLX, KFX, & ADR)

=So Give Sub 250 Engines a Dissipation Quirk=
Engine-Rating,...External-HS,....................Compensating-Dissipation-Quirk,...
225-245=.... Need 1 out of Engine HS...(+.06 Dissipation Quirk to Compensate),.
200-220=.... Need 2 out of Engine HS...(+.12 Dissipation Quirk to Compensate),.
175-195=.... Need 3 out of Engine HS...(+.18 Dissipation Quirk to Compensate),.
150-170=.... Need 4 out of Engine HS...(+.24 Dissipation Quirk to Compensate),.
125-145=.... Need 5 out of Engine HS...(+.30 Dissipation Quirk to Compensate),.
100-120=.... Need 6 out of Engine HS...(+.36 Dissipation Quirk to Compensate),.
(Engines not on the List Dont Benefit from this Change)


=Fixed OmniMech DHS=
There are some OmniMechs that are limited by Fixed Equipment,
im some cases they have Locked DHS that cant be removed,
this Limits the Weapons and Ammo these Mechs can Carry,

So how to make these Fixed DHS More Useful with out allowing their Removal?
Perhaps allow those DHS to act as True Dubs by giving them better Heat Dissipation,
(as MetaMech such as the SCR-EBJ-TBR dont have Fixed DHS they dont Benefit),

=So Give Sub 250 Engines a Dissipation Quirk=
OmniMech,...........External-DHS,.........Compensating-Dissipation-Quirk,...
MistLynx,............+3 External DHS,...(+.18 Dissipation Quirk to Compensate),.
ArcticCheetah,...+1 External DHS,...(+.06 Dissipation Quirk to Compensate),.
KitFox,...............+3 External DHS,...(+.18 Dissipation Quirk to Compensate),.
Adder,................+2 External DHS,...(+.12 Dissipation Quirk to Compensate),.
Nova,.................+4 External DHS,...(+.24 Dissipation Quirk to Compensate),.
WarHawk,..........+7 External DHS,...(+.42 Dissipation Quirk to Compensate),.
Executioner,......+1 External DHS,...(+.06 Dissipation Quirk to Compensate),.
DireWolf,...........+3 External DHS,...(+.18 Dissipation Quirk to Compensate),.
(Mechs not on the List Dont Benefit from this Change)

This Same Quirk could Give these Above OmniMechs the Bonus,
the MLX & KFX would get a +.18 Dissipation Quirk(+1.3DHS of Dissipation),
the WHK would get a +.42 Dissipation Quirk(+2.3DHS of Dissipation),
the NVA would get a +.24 Dissipation Quirk(+1.7DHS of Dissipation),
so in all its only adding 1-2.3 DHS worth of Dissipation,


Thoughts, Comments, Concerns?
Thanks

Edit- Coding This
Edit2- Topic Reworked

Edited by Andi Nagasia, 26 October 2015 - 09:06 PM.


#2 InspectorG

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Posted 25 October 2015 - 06:34 PM

ALL lights Clan and IS benefit from 10 truedubs.

I would love for my LazerHawk to have moar Dubs. For the Wubs. Dub and Wub.

#3 FupDup

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Posted 25 October 2015 - 06:38 PM

Wubhawk said:

I approve of this message.


#4 El Bandito

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Posted 25 October 2015 - 06:48 PM

View PostAndi Nagasia, on 25 October 2015 - 06:29 PM, said:

many can Agree that some OmniMechs need some Love,
so i had an idea to help give them some True Dub Love, how?

=OmniMech Fixed-True-Dubs Concept=
make All of an OmniMechs Fixed DHS True-Dubs,
this will Buff Clan Mechs with lots of Fixed DHS,
but not those with more Freedom(SCR-TBR),

WarHawk,...............+7,...

this Idea will mostly help the,
MLX, KFX, ADR, NVA, & WHK,


Energy based Warhawk is already strong enough so I'd argue against that. Same deal with the Nova.
Instead, I want mechs that cannot mount larger than 245 engine (MLX, KFX, ADR, ACH, LCT, COM, UM, BJ, VND) to have true dub external DHS until they have at least 10 true dubs like the others.

Edited by El Bandito, 25 October 2015 - 06:50 PM.


#5 Andi Nagasia

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Posted 25 October 2015 - 07:26 PM

View PostEl Bandito, on 25 October 2015 - 06:48 PM, said:


Energy based Warhawk is already strong enough so I'd argue against that. Same deal with the Nova.
Instead, I want mechs that cannot mount larger than 245 engine (MLX, KFX, ADR, ACH, LCT, COM, UM, BJ, VND) to have true dub external DHS until they have at least 10 true dubs like the others.

its hard to argue that the NVA and WHK are in a good place when it comes to Balance,
their are many Mechs on both sides that can do what they do but much more Efficiently,

the NVA is an Energy Boat that Cant use all of its weapon Points with out Overheating,
you can almost always take less Energy on another mech and preform better than a NVA,

the WHK is a Big Energy/Missile Boat but having lots of Fixed DHS its best an an Energy Boat,
its easily mistaken for a DWF, and gunned down, again the Dire Can do any WHK build Better,

personally with Clan Laser Heat both the NVA and WHK cant do what they where designed to do,
which, with the NVA is Boating ER-ML and with the WHK is Boating PPCs, so i think this would be a Good Change,
now if it becomes too much of a Buff PGI could always Add a Penalty to these Mechs +10%Longer Cooldown, Ect,
but i dont think this will make these Mechs OP, and remember They Cant Remove those DHS, they are Locked,
Edit-

Edited by Andi Nagasia, 25 October 2015 - 07:27 PM.


#6 El Bandito

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Posted 25 October 2015 - 07:51 PM

View PostAndi Nagasia, on 25 October 2015 - 07:26 PM, said:

its hard to argue that the NVA and WHK are in a good place when it comes to Balance,
their are many Mechs on both sides that can do what they do but much more Efficiently,

the NVA is an Energy Boat that Cant use all of its weapon Points with out Overheating,
you can almost always take less Energy on another mech and preform better than a NVA,

the WHK is a Big Energy/Missile Boat but having lots of Fixed DHS its best an an Energy Boat,
its easily mistaken for a DWF, and gunned down, again the Dire Can do any WHK build Better,

personally with Clan Laser Heat both the NVA and WHK cant do what they where designed to do,
which, with the NVA is Boating ER-ML and with the WHK is Boating PPCs, so i think this would be a Good Change,
now if it becomes too much of a Buff PGI could always Add a Penalty to these Mechs +10%Longer Cooldown, Ect,


What the Nova and Warhawk need most is size/hitbox change. They are already lethal in good hands. Even the 12 CERML setup is deadly when used with trigger discipline. Just because they are not on the level of Crow and Whale, it doesn't mean they are weak mechs. With the right size and hitboxes, they can be good--matter of fact the Nova is going to get a size/hitbox pass next year.

View PostAndi Nagasia, on 25 October 2015 - 07:26 PM, said:

but i dont think this will make these Mechs OP, and remember They Cant Remove those DHS, they are Locked,


Locked DHS is not a noticeable liability on energy heavy Clan mechs.

Edited by El Bandito, 25 October 2015 - 10:47 PM.


#7 Andi Nagasia

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Posted 25 October 2015 - 08:12 PM

View PostEl Bandito, on 25 October 2015 - 07:51 PM, said:

What the Nova and Warhawk need most is size/hitbox change. They are already lethal in good hands. Even the 12 CERML setup is deadly when used with trigger discipline. Just because they are not on the level of Crow and Whale , it doesn't mean they are weak mechs. With the right size and hitboxes, they can be good--matter of fact the Nova is going to get a size/hitbox pass next year.

Locked DHS is not a noticeable liability on energy heavy Clan mechs.

Agreed Both mechs do need a Size/HitBox rework,
and i also agree that in the right hands they are good mechs,
but the problem with locked Equipment it their has to be some Benefit to it,
yes both can do Energy, and do energy good in capable and skilled hands,
but they both also can do other things and can use other Weapons,

the NVA could be a good Ballistic/Energy Brawler if it didnt have those locked 4DHS(+4tons),
the WHK could use Ballistic Missiles more Effectively if it didnt have those locked 7DHS(+7tons),

Perhaps Having (Locked DHS is not a noticeable liability on energy heavy Clan mechs),
but if your using them for non Energy Builds, those Locked DHS take a lot away from these Mechs,
and if your Not going to Buff these Locked DHS, than at least let us remove them,
Edit-

Edited by Andi Nagasia, 25 October 2015 - 08:12 PM.


#8 Mcgral18

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Posted 25 October 2015 - 09:18 PM

Code doesn't easily allow for that.

Start with PoorDubs not gimping sub 250 mechs with a +0.6x H/s dissipation quirk.

#9 Andi Nagasia

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Posted 26 October 2015 - 08:22 PM

View PostMcgral18, on 25 October 2015 - 09:18 PM, said:

Code doesn't easily allow for that.

Start with PoorDubs not gimping sub 250 mechs with a +0.6x H/s dissipation quirk.

well as True DHS Dubs have 0.20 Dissipation, and all other dubs get 0.14 Dissipation,
couldnt they add just that a Static +.06 Dissipation Quirk Per Heat Fixed DHS?

in this case,
the MLX & KFX would get a +.18 Dissipation Quirk(+1.3DHS of Dissipation),
the WHK would get a +.42 Dissipation Quirk(+2.3DHS of Dissipation),
the NVA would get a +.24 Dissipation Quirk(+1.7DHS of Dissipation),
so in all its only adding 1-2.3 DHS worth of Dissipation,

Edit-
this just dawned on me,

@Mcgral, if they can add a Quirk with Equipment(much like the TC1 Adds Energy Range),
then couldnt they add a quirk linked to below 250 Engines to help with Dissipation?

225-245= Need 1 out of Engine HS(+.06 Dissipation Quirk to Compensate)
200-220= Need 2 out of Engine HS(+.12 Dissipation Quirk to Compensate)
175-195= Need 3 out of Engine HS(+.18 Dissipation Quirk to Compensate)
150-170= Need 4 out of Engine HS(+.24 Dissipation Quirk to Compensate)
125-145= Need 5 out of Engine HS(+.30 Dissipation Quirk to Compensate)
100-120= Need 6 out of Engine HS(+.36 Dissipation Quirk to Compensate)

Edited by Andi Nagasia, 26 October 2015 - 08:29 PM.


#10 Mcgral18

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Posted 26 October 2015 - 08:47 PM

View PostAndi Nagasia, on 26 October 2015 - 08:22 PM, said:

well as True DHS Dubs have 0.20 Dissipation, and all other dubs get 0.14 Dissipation,
couldnt they add just that a Static +.06 Dissipation Quirk Per Heat Fixed DHS?

in this case,
the MLX & KFX would get a +.18 Dissipation Quirk(+1.3DHS of Dissipation),
the WHK would get a +.42 Dissipation Quirk(+2.3DHS of Dissipation),
the NVA would get a +.24 Dissipation Quirk(+1.7DHS of Dissipation),
so in all its only adding 1-2.3 DHS worth of Dissipation,

Edit-
this just dawned on me,

@Mcgral, if they can add a Quirk with Equipment(much like the TC1 Adds Energy Range),
then couldnt they add a quirk linked to below 250 Engines to help with Dissipation?

225-245= Need 1 out of Engine HS(+.06 Dissipation Quirk to Compensate)
200-220= Need 2 out of Engine HS(+.12 Dissipation Quirk to Compensate)
175-195= Need 3 out of Engine HS(+.18 Dissipation Quirk to Compensate)
150-170= Need 4 out of Engine HS(+.24 Dissipation Quirk to Compensate)
125-145= Need 5 out of Engine HS(+.30 Dissipation Quirk to Compensate)
100-120= Need 6 out of Engine HS(+.36 Dissipation Quirk to Compensate)


For the first part, don't think so. Not without quirking the CT of each variant. Then again, I haven't looked into hardwired equipment.

Maybe, but they can just quirk the CT or mech in general based on the max engine size.

#11 Fuggles

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Posted 26 October 2015 - 09:05 PM

the warhawk is more than fine in its current state, I have hundreds of matches with both the warhawk and direwolf and stats wise, they perform identically (w/l k/d). less firepower but far greater mobility and agility.

nova is kind of a perfect storm of suck, however if your looking for what it can do other clan mechs cant, well it can erppc poptart so theres that.

#12 Khobai

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Posted 26 October 2015 - 09:14 PM

All DHS should just be normalized to have the same value.

Its stupid that internal and external DHS dissipate at different rates. That makes NO sense.

#13 Andi Nagasia

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Posted 26 October 2015 - 09:15 PM

View PostMcgral18, on 26 October 2015 - 08:47 PM, said:

For the first part, don't think so. Not without quirking the CT of each variant. Then again, I haven't looked into hardwired equipment.

Maybe, but they can just quirk the CT or mech in general based on the max engine size.

as all OmniMech Variants have the Same Locked DHSs in the Same Locations its fine if its a CT Quirk,
i think it would add abit more to those Mechs, and after all 1-2(Free) DHS isnt alot but it could help,

for the Sub 250s i would rather it be Dynamic like TC or CC, having it benefit slower Lights,
you shouldnt have to take Max Engine on your UM, PNT, or WLF for them to be Viable, :)





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