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Your Wants And Your Needs!


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#1 Clownwarlord

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Posted 28 October 2015 - 04:50 AM

OK I have lists of wants and needs, what needs to happen to continue to keep MWO a good game and then what I want to continue to make MWO a GREAT GAME. They are listed by numbers and the number associated with the item is also key because I put them in order of most important to less important (so PGI would know what I think they should be working on first). Now mind you this is my lists and I will start with need list and then the want list. I suggest you all post your own lists as well.

OK Needs:
1. Mechs need re-balanced ASAP, not next year but NOW!!!
1a. Mech geomety
1b. Mech hit reg
1c. Mech tech ability (quirks or what not)
1d. Weapon balance - after you have done what you can do for each mech then address the weapons.
2. CW needs fixed to be worth playing, so wait time, pay out (Paul your eco sucks for CW), and other fixes.
2a. Economy to make it worthy because if it is worthy they will come.
2b. Needs expanded on, like more objectives and maps.
3. Group Cue large groups banished! (this should be ok if CW is fixed first hence why it is before their banishment).
4. Continued maps and mech development :) New things always make people happy until they break them so continue to make more new things.

OK Wants:
1. I want CW map to be reset every 4 months, wipe that **** off the game board of MS and other ass groups breaking the map.
2. Have more CW events (after the economy has been fixed).
3. I also want decals (Group, Faction, Personal)
4. I want pilot design creation.
5. I want pilot tree re-designed to be a TREE (keep each mech skill tree the same but an actual pilot tree not a module unlock tree).

I am sure there are more things and I might come back to change some things but this is what I have in 30 minutes of thinking. Overall though MWO is fun and can continue to be but some of the things that need addressed have been stated but I think they have been out of order priority wise (or it seems that way).

Message for Paul I. Your economy works great for solo in my opinion players who do really well and have premium can make bank in solo cue, but for the time it takes to get a match, spent in match, and then get rolled by 12 mans. The CW economy does not work and needs to be addressed ... my suggestion is to increase the base pay for playing a match in CW or to increase each reward value for each thing done in CW (the biggest issue I see now is pug stomp you use to still turn a profit when you got stomped, but now it seems you only make bank based on number of mech you survive with and this hurts the pugs who fill the gaps in CW which is needed to get matches in CW).

If you have questions as well I suggest you post your lists and then ask your questions that way we continue to see what you want or think is a need to continue to make this game great!

#2 sycocys

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Posted 28 October 2015 - 05:31 AM

Needs -
1. Mech/tech/weapon balance
2. CW made into something actually interesting to play

Wants -
1. New variants of the original mechs. Don't even care if they are PGI designed/totally out of lore.
2. Mirrored version of the lopsided mechs.
3. New weapons for god's sakes.
4. More affordable fluff. Seriously, I have 140 mechs I'm not spending upwards of $10 bucks to put stupid **** in the cockpit of each one and a camo on.

Balancing is obvious. CW.... I can't even fathom how they thought making CW be nothing more than assault with 4 drops on terrible maps was going to be better, or why they keep flat out ignoring that they could make it an actual PVP campaign system. It is actually the prime and perfect place to pit players against each other to complete missions for their side.





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